From my colleague Manny, a tutorial on normal mapping with Ultimapper.
This customer story was recently posted on the Japanese autodesk.com.
If, like me, you cannot read Japanese, here’s the Google page translation.
“Bandai Namco Games” used Softimage for creating promotion videos of / THE IDOLM@STER.
Softimage was used to create nifty effects in PV and it was also used for animating in-game cameras to capture idols. All the characters and most of other area works were done in Maya in this game at Bandai Namco.
Anyway, be ready for a unique Japanese culture!