Understanding locations in ICE


  • In ICE, a location is a handle to a specific spot/point/location on a geometric object.
  • A location is defined by the topology, so it’s a property that doesn’t change when the 3d object deforms.
  • You use locations to “get data”. Given a location you read data, such as positions, normals, and weight maps, from the underlying geometry.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s