Given a 3D vector, can you get the X coordinate without using 3D Vector to Scalar or any other conversion node? (Not that there’s anything wrong with using a conversion node.)

Hint: ||A||*||B||*adjacent/hypotenuse

Answer

Given a 3D vector, can you get the X coordinate without using 3D Vector to Scalar or any other conversion node? (Not that there’s anything wrong with using a conversion node.)

Hint: ||A||*||B||*adjacent/hypotenuse

Answer

%d bloggers like this:

Wouldn’t it be simpler/faster to multiply the vector by (1,0,0) and plug it into the “Value 2″ of your Build Array?

Yes, you could simply use Multiply.

But I don’t know if it would be faster, because presumably that is exactly what the Dot Product node is doing :-)

Would have to test it. In such a case, where we have 2 nodes doing the same job as one low-level node, isn’t it faster to use a low level node that is written to do that job exactly?