2 thoughts on “Screenshots of the week

  1. About Crowd coloring: I`havent node called Per Poly Random Value by Range. Where I can find it? And secondquestion. I connect this compound to Set_ICE_Materials. It Dosen`t work

    • I think that he built those Per Poly compounds himself. Here’s the text from Steve Caron that goes with that screenshot.
      “you can use attributes from the actor_copies mesh to do per vertex or per polygon shading. use CopyIndex and CopyIndex_PerPolygon attributes and in combination with MaterialID attribute to target certain ‘cluster’ you can source this attribute in the render tree using the attribute shaders…”

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