Screenshots of the week


Domemaster3D lens shader for Softimage
by Andrew Hazelden
Using-the-domemaster3D-lens-shader

Autodesk promos Softimage
AutodeskPromos_Softimage

Some tips on working with large numbers of particles
by Tekano
many_part5icles

Softimage ICE and Maya Fluids collaboration

Instance on curve
by julca
quick_correct_orientation

Strand clip
by Tekano
Capture_simple_strand_clip

Generate Sample set with texture map
by gotchee
ICE_Tree_Screenshot2

ICE Create “real” copies along curve and more
by NNois
NN_Generate_On_Curve_TransformObject

stBasket compounds set

Softimage 2014 Pickup: Camera Sequencer
by born digital Kitamura
1366602721SequencerCamera1_2b

ICE Framework: Context
by SoftimageHowTos

Screenshots of the week


Softimage 2014 documentation splash page…what it might look like
2014docs

Twister nodes
by Tekano
Capture_twister_nodes

Setting materials IDs for clusters
by iamVFX
Snpi9lH

Effect trigger by name
by fabricio.chamon
effect_trigger_by_name

Fun with ICE: Wheel\
by Andrew Skoblyanoff

Closest location on strand
by Edy Susanto Lim
closest_strandPos02
Closest location on strand
by Vincent Ullmann
result
tree

Color in the vertex UV coordinates
by Ymt3D
I’m not quite sure, but from the auto-translation I think this ICE tree isn’t working as expected:
“Color in the vertex UV coordinates of the nodes in the sample application point was different vertex colors to break the UV at ICE. · Tell someone smart way more “
BF5WaJ_CAAA3hg1