Loading order of workgroup plugins and addons


I recently had reason to investigate the order in which things are loaded from workgroups, and here’s what I found:

  • Workgroup plugins are loaded first.
    Softimage goes through all the workgroups, in the order they are listed in the Plug-in Manager, and loads all plugins that are not in an add-on.

  • Workgroup addons are loaded second.
    Again, Softimage goes through all the workgroups in list order, loading add-on plugins.

What was my motive for looking into this? A plugin that was trying to get the OriginPath of a plugin in the SItoA addon. That was never going to work, because the plugin was loaded before the SItoA addon.

I tested this on Windows 7, not Linux.

Screenshots of the week


Get Closest Location on self, in a cluster
by Vladimir
closestLocationSelf_wCluster

Softimage Tip: Selecting Components by Projection Selection
by Studio Gohde
CAD_Data

emTools 1.93 – New Stuff and Liquid Particle Shaper

Teahouse
by milanvasek
teahouse001

And here’s a few unposted ones from the previous weeks:

Volume of a grid
by gustavoeb
Capturar

Rendering Golaem crowds with Arnold and Softimage
globalScreenshot_th

Forester Walkthrough

How many Softimage licenses do you need for an Arnold render farm?


None, not for the render farm itself. You just need Arnold licenses for the render nodes. You need Softimage licenses for artist workstations; on the render nodes, you’ll be using xsibatch -processing -render to render (and -processing doesn’t take a Batch license for third-party renderers).

You wouldn’t need Maya Batch licenses for Arnold render nodes either. The Maya render/mayabatch command line tools won’t take a Batch license for third-party renderers either.