Here’s the basics for “transporting” polygons to another location. At this point, I’m just moving them one at a time (using Get Current Frame to drive it). The tricky part, if I remember correctly, was moving just some of them.
I had to calculate the destination positions in a separate ICE Tree further down the stack:
Here’s a simple example that extrudes the polygons in a grid, and then applies a second extrude op to the extruded polygons.
I modified the Disconnect compound to output the Topo, just to make it easter to connect things. Really, I should probably daisy-chain everything in this example.
Chris_TC did something more sophisticated here.