AREA Softimage Compounds, Scripts, and Plugins


Note: These links require an AREA logon.

SmartMorph_ICE

ICE compound based on a tutorial by Paul Smith ( aka Pooby ) that uses a Shape to deform an object based on the distance to a Null or the Distance to a Surface mesh. Here’s the Link to the tutorial:…
Posted: 2011-11-07
Published by: toonafish

p_CameraRig – ICE compound

I did this camera dolly/crane/steady rig for Softimage using ICE kinematics and I´d like to share the compound with you. Watch the video here -> http://vimeo.com/28246266
Posted: 2011-09-17
Published by: renato polimeno

snIslandExtractor,/h2>
Hello, simple plug-in which extract islands from polygon mesh. Follow read-me file. Thanks, and be cheerful.
Posted: 2011-05-27
Published by: Shylon

Submit2Backburner V1.1

update of my plugin submit2backburner -support only for xsi 2010 and 2011 -passes can now be selected in the ui -passes are updated in the ui when they are modified, ie. added or deleted -feel free to modify the…

Posted: 2011-03-26
Published by: nospitters

Dafeng Renamer 1.2

Update: First of , I’m very sorry for leaving this stupid bug in 1.1 , when you create a new scene with out restart XSI , the global variables would be missed , that causes the plugin can’t be called , now it is…

Posted: 2011-02-16
Published by: antonieo

Dafeng Renamer 1.1

Update in 1.1: 1, “Auto fill Underline” function won’t add an “_” when there’s already one at that position. 2, New insert mode – Insert by word index . ie. To insert “holly” after the second word in…

Posted: 2011-02-15
Published by: antonieo

WiredStrands

connecting points of a PointCloud with strands.

Posted: 2010-10-30
Published by: theCook

ExportToKrakatoa

This`s my first version of Softimage to Krakatoa exporter. Features: 1. Exports Vector3, Float, Integer, Color attributes (only defined attributes display in GUI). 2. Supports Half type to reduce file size. 3.…

Posted: 2010-10-08
Published by: geosam

Pinart ICE compound

This compound simulates the pin art toy effect – Bunches of little pins that move up and down based on an animated Texture_Map value. You can use instances for the pins, plus some other options in there. For some…

Posted: 2010-10-06
Published by: Chris Harkins

FaceControlMaker

This small tool generates various slider controls for facial rigging. It also creates the expression presets in property set.

Posted: 2010-08-23
Published by: geosam

Dafeng Renamer

Dafeng_Renamer is a rename plugin for XSI , ‘EN’ is English Version , and ‘CN’ is Chinese .This Plug-in offers a series of ways to rename objects . You can rename(of cause),add prefix or suffix , insert characters ,…

Posted: 2010-08-10
Published by: antonieo

ICE_Shrink_Wrap 1.1

This is newer version of the Shrink_Wrap_Compound. The profile could be modified with Fcurve.There is option for overall and border smoothing.

Posted: 2010-07-04
Published by: infinity_spiral

SubFrameSimulator

At each iteration : 1. set SimulatedFrameFraction to the value proportional to number of iterations (CalculateFrameFraction.xsicompound) 2. apply all we need in simulation (forces we need to apply through…

Posted: 2010-06-21
Published by: geosam

Get & Set Transform Components

Individually Get and Set Transform Components from/to kine.global (Softimage 2011 ICE Kinematics)

Posted: 2010-05-25
Published by: spurv

Scatter ICE Instances

Allows you to scatter ICE instances across a mesh, it has functionality to avoid intersection between the instances as well as the ability to stick the instances to a secondary deformed mesh without the instances…

Posted: 2010-05-17
Published by: wurp

Dafeng Island Seperation 1.3

Antonieo’s Island Seperation addon (Python) v1.3 update: 1,Partial extraction mode has been optimized thoroughly , now it’s several times faster than 1.2 , the more polygons the more performence gap. …

Posted: 2010-04-06
Published by: antonieo

Parametric_Formula v1.1 (beta)

V1.1 of the plugin. Corrected error in csch and sech formulas (each formula had the wrong function associated with the name (reverse))

Posted: 2010-03-21
Published by: Daniel Brassard

Scale Particle to 0 by ID

This is very similar to the Delete Particles By ID nodes out there. However instead of deleting them, they will be scaled to a value of 0. They will appear to be gone but will still be in the scene. Great for if you…

Posted: 2010-03-10
Published by: DTrip

Sos_Cam_Switcher

I made a camera switcher Ice compound which helps me easy and fast edit my camera animations, and now I share this compound here. It also constrains the roll and f.o.v. of camera. Enjoy!

Posted: 2010-02-15
Published by: Sosoyan

Enhance:XSI Textures Demo

Enhance:XSI Procedural texture fully functional demo. Just a small example set of Enhance:XSI procedural texture nodes. The full version is available from http://www.shaders.co.uk/enhance_xsi/index.htm

Posted: 2010-02-12
Published by: shadersrjj

Dafeng Island Seperation 1.2

Fix Issue:When current object is in a model , the plugin cant work correctly

Posted: 2010-01-13
Published by: antonieo

Dafeng Island Seperation 1.1

Fixed Issue Now the plugin can always deal with components(polygon,edge,point) correctly

Posted: 2010-01-13
Published by: antonieo

DafengIslandSeperation

1,If you select several polymesh objects , this plug-in will extract every island . 2,If you select several points\edges\polygons of several polymesh objects , this plug-in will extract every island which contain…

Posted: 2009-12-01
Published by: antonieo

Antonieo’s Island Seperation

1,If you select several polymesh objects , this plug-in will extract every island . 2,If you select several points\edges\polygons of several polymesh objects , this plug-in will extract every island which contain…

Posted: 2009-12-01
Published by: antonieo

submit to backburner

This Plugin submits a renderjob to backburner direct from xsi.

Posted: 2009-11-12
Published by: nospitters
Comments: 12

Save ICE Node Preset

This plugin let’s you save and load .preset files for ICE nodes. note: after you install the addon, go to your softimage user folder (somthing like this c:\users\\Softimage\XSI_)and open…

Posted: 2009-11-08
Published by: fabricio.chamon

DoF_Ctrl for Softimage

Here’s simple interactive depth of fileld controller for Softimage. Instruction: 1. Download Plug-in from here 2. Copy it to yours Softimage user plugins folder 3. With camera selected Get>Primitive>Camera>Camera…

Posted: 2009-11-03
Published by: Sosoyan

AM Sliding Skin

AM Sliding Skin is a set of ICE compounds that enables sliding the one mesh along surface of another, underlying mesh. Here I’ve used it for skin sliding, but it can be used anywhere where you need the sliding effect.…

Posted: 2009-10-25
Published by: Mathaeus

PolyMesh Duplicator v1.1

v1.1: Added a command to separate the duplicated mesh into multiple objects. The stack of the duplicated mesh must NOT be frozen (it needs the PolyMeshDuplicator operator). Right now clusters, animation and uv coords…

Posted: 2009-10-23
Published by: nassosy

PolyMesh Duplicator

This is a custom operator that makes procedural copies of a polygonmesh object that can be manipulated in ICE. Like the Houdini Copy SOP. I saw this video http://www.vimeo.com/groups/ice/videos/6996197 by…

Posted: 2009-10-21
Published by: nassosy

ICE MoGraph v1.2

Version 1.2: * “Deform with Strand” ICE compound and “StrandDeformer.vbs” plugin, to deform geometry with strands without having to plot particles and convert their paths to curves. Something like the ‘Tracer’…

Posted: 2009-10-14
Published by: nassosy

JV_Sunflower

This compound produces sunflower seed like patterns

Posted: 2009-09-10
Published by: jankin

PythonInstall64.rar

This is the original Python Install file for 64 bit Windows as it was available at softimage.com. To install: follow the instructons in the README.txt This is merely an upload of the original file… (and a repost…

Posted: 2009-08-16
Published by: Hirazi Blue

Rotation to 3×3 Matrix Conversion Compound

Converts a Rotation to 3×3 Matrix. Use the “Multiply by Matrix” node to apply the output matrix to a given particle position.

Posted: 2009-08-15
Published by: Squizmek

ICE Rigid Body Obstacle from Selection

For concave mesh obstacles, useful in ICE Rigid Particles simulations. Creates 1 extruded object per polygon of the original mesh. Some tips: – keep it simple, no huge meshes. – I strongly recommend to always…

Posted: 2009-07-29
Published by: fabricio.chamon

Reset ICE Simulation Initial State

This plug-in allows removing the initial state set on particle simulations in ICE. It will add a menu item called “Reset Initial State” in the Simulation > ICE > Edit menu. It assumes you have used the set initial…

Posted: 2009-07-14
Published by: Ronald Beirouti

Phil’s ICE Pack

Phil Taylor’s ICE Pack contains 100 ICE Compounds and 7 sample scenes: -Compounds- –Arrays– Build Array from Per Point Data Build Index Array Build Linearly Interpolated Array Find Closest in Array Get…

Posted: 2009-07-09
Published by: Chinny
Comments: 12

Camera Shake

Creates a shaky camera or adds shake to an existing one. Independent control of movement frquency/amplitude for the camera and interest position and camera roll. Leaves the camera and interest free to animate, shake…

Posted: 2009-07-02
Published by: fabricio.chamon

Filter by Cluster

Filters a particle emission by a cluster of polys, edges, and points. you also can invert the filtering inside the compound.

Posted: 2009-07-01
Published by: Buckrussell59

Fill Volume Evenly

Fills an object with particles spaced at the specified XYZ offsets.

Posted: 2009-06-24
Published by: grahamef

PB_Render_1.3

Author: Patrick Boucher More easily render the current frame or manually defined frames without changing scene settings while reporting render times. For updates, bug reports, requests,…

Posted: 2009-06-23
Published by: the area

Guil_smart_group

Author: Guillaume Laforge Creates a property to add objects to a group based on wildcards and filters. With the smart_group property you can for example set “Group Pattern” to “MyModel.*” and “Filter” to…

Posted: 2009-06-23
Published by: the area

Obj Drag and Drop Importer – Python

Author: Steven Caron Drag and Drop event for .obj files. Includes a custom preference that exposes the ObjImport() function’s options in File>Preferences>Custom>ObjImportOptions. Works on multiple dropped files,…

Posted: 2009-06-23
Published by: the area

Obj Drag And Drop Importer – JScript

Author: Steven Caron Drag and Drop event for .obj files. Includes a custom preference that exposes the ObjImport() function’s options in File>Preferences>Custom>ObjImportOptions. Works on multiple dropped files,…

Posted: 2009-06-23
Published by: the area

LookThroughSpot

Author: Steven Caron instructions how to use this plugin can be found here… http://www.steven-caron.com/lookthroughspot.htm

Posted: 2009-06-23
Published by: the area

New Render Manager for v.6.5 (3rd Party Renderers)

Author: Chinny These files are to only help users who have installed 3rd party renderers in XSI 6.5. This has not been extensively tested and therefore is to be used at you own risk! This is NOT meant to…

Posted: 2009-06-23
Published by: the area

Easy Exploring v.1.0

Author: Chinny Once installed go File>Open Folder. Quickly open a folder (or browser on Linux) to common locations: User Factory All Projects Workgroups Also open a folder to the current file open in the…

Posted: 2009-06-23
Published by: the area

Back It Up v.2.1

Author: Chinny Backup any text in the script editor in one-click! This Update includes extra backup info and bug fixes This plugin is designed to work in the Script Editor or any XSI Text Editor This works…

Posted: 2009-06-23
Published by: the area

convert2map

Author: Stefan Andersson Hi All, I made a new little plugin for XSI to convert images (tga, tif, jpg) to mental ray’s *.map format (with pyramidal filtering). XSI does this on the fly, but sometime you want to…

Posted: 2009-06-23
Published by: the area

CryENGINE 2 Exporter 3.2 (static objects)

Author: Crytek Version 3.2 has been released fixing the export issues on Windows Vista. Full animation support is coming soon.

Posted: 2009-06-23
Published by: the area

lightsColour_2_wireColour

Author: patrick nethercoat Adds lightsColour_2_wireColour command to Get Primitive Light dropdown menu. Puts a custom PSet at scene root with a toggle to switch all your lights wireframe colour to either default…

Posted: 2009-06-23
Published by: the area

PythonAMD64

Author: Marc-André Belzile PythonAMD64.zip contains the required files and instructions to install Python/pywin32 for XSI on Vista 64 and XP 64 platforms.

Posted: 2009-06-23
Published by: the area

Oz_FCurveTools

Author: Oz Adi Hi, I’ve just finished writing a mini Fcurve tools plugin. I took some seperate scripts I wrote, and combined them into one PPG. I am not such a great scripter, so I hope it works fine for other…

Posted: 2009-06-23
Published by: the area

Updated Python 2.6 Download For 64-bit Vista

Author: Gene Crucean python-2.6b2.amd64.rar includes: vcredist_x64.exe python-2.6b2.amd64.msi pywin32-212.win-amd64-py2.6.exe

Posted: 2009-06-22
Published by: the area

OpenQuickTime 2.0 For 64-bit XSI 7 On 64-bit Linux

Note This download is for 64-bit XSI running on 64-bit Linux. Download the .so and copy it to your XSI $XSI_HOME/Application/bin directory. Important Remove “.1.0.0” when you copy the .so to $XSI_HOME: cp…

Posted: 2009-06-22
Published by: the area

IncrementalSave V2.5 And AutoSave V2.5

Author: Chinny IncrementalSave v2.5 and AutoSave v2.5 (for XSI v.5.1 and up ONLY) INSTALLATION PLEASE UNINSTALL ANY OLDER VERSION OF THIS PLUGIN FIRST After Installation two menu items will…

Posted: 2009-06-22
Published by: the area

Krakatoa Exporter

Author: Steven Caron Render ICE particles with Frantic Film’s Krakatoa™. Currently this plug works only on Windows 32 bit and 64 bit platforms. Please contact me about Linux compilations. This plugin implements…

Posted: 2009-06-22
Published by: the area

MT Render To VertexColorMap

Author: Helge Matee This plugin adds a menu entry to “Get -> Property” called “Render To VertexColormap”. What the command does it it setups rendermap for every selected polygonmesh and renders into a vertex…

Posted: 2009-06-22
Published by: the area

ScreenInfo

Author: Reinhard Claus lets you access the screen XY coordinates of any object from a custom property set. Allows you to export 2D animation keyframe data to AfterEffects and ParticleIllusion. Usage: *…

Posted: 2009-06-22
Published by: the area

RealLens

Author: Francoislord This plugin allows you to convert the angle of view from a real camera and lens system to an XSI camera and vice versa. Requires Python. Instructions are included

Posted: 2009-06-22
Published by: the area

Rim Edge Filter

Author: Reinhard Claus A selection filter for edges that are hard from the automatic discontinuity setting. If you want to select edges that were marked hard, use the built-in “Crease Edge” filter. Installation:…

Posted: 2009-06-22
Published by: the area

Merge And Render Curves

Author: Guillaume Laforge This addon is usefull if you need to merge several curves objects. It is a custom operator with dynamic connections. You can add or remove curves from the “merged curve” object. This is a…

Posted: 2009-06-22
Published by: the area

Select Adjacent Samples

Author: Simon Inwood Self-installing Python plugin to select the adjacent samples given a polygons, edges, vertices or samples. Accepts selection across multiple objects. Embeds itself in the MCP selection menu at…

Posted: 2009-06-22
Published by: the area

Copy UVW Between Objects

Author: Simon Inwood applies-to: XSI v6.5+ version : v1.2 requirements: python (tested with python2.6) This plugin will copy UVW values between object that do not same the exact same topology. This can happen…

Posted: 2009-06-22
Published by: the area

MT Static Instancer Plugin V 1.0

Author: Helge Mathee This is a plugin which is able to generate a polygonmesh given a mesh source and a ice pointcloud. It is basically a copy operation (one copy of the mesh source for each particle in the…

Posted: 2009-06-22
Published by: the area

ScriptEd

Author: Sajjad Amjad This is an alternative script editor for XSI with some extra features: * Support for XSI 32-bit and 64-bit versions on Windows * Syntax highlighting for JScript, Python and VB…

Posted: 2009-06-22
Published by: the area

Es_ToolPackS V1.11

Author: Edy Susanto Here is a collection of my experimental tools. Available for XSI 6.0 and above. 32bit Current version includes : Commands : es_CreateEye, es_Create3BLeg, es_LinkThigh,…

Posted: 2009-06-22
Published by: the area

Cap Holes Plug-in

Author: RemyAlex Cap all holes of many polymeshs and/or cap specific holes. Output a selection of the new created polygons. Install : – Place the plug-in file into the \Application\Plugins folder of your XSI…

Posted: 2009-06-22
Published by: the area

ET_HairFilter

Author: Eric Thivierge This is a custom filter which add a “ET_HairFilter” option to the filter menu so that you are able to only select hair objects. Simple but useful. Install by placing in your favorite…

Posted: 2009-06-22
Published by: the area

Valve Source add-on for XSI Pinned File

This add-on for XSI enables content to be exported to Valve Source Engine

Posted: 2009-06-22
Published by: the area

Legacy NetView Database

Now available for XSI 7 This NetView database was found in versions pre 7.0 and is the same except the Digimation models have all been removed. Drag and drop the addon in any XSI view. (It is a large addon so this…

Posted: 2009-06-22
Published by: the area

Wind ForceXYZ

Author: SaiZyca This is the same as the default wind force, but separated the XYZ vector. File: Wind ForceXYZ Version: 1.0 XSI Version: 7.0 and above

Posted: 2009-06-22
Published by: the area

Random Integer

Author: Halfdan Ingvarsson Generates a random integer between min and max using a cheesy two-iteration LCG pseudo-random number generator. File: Random Integer Version: 1.0 XSI Version: 7.0 and above

Posted: 2009-06-22
Published by: the area

Particle Density

Author: Thiago Updates — v1.6 Clean up and simplify some redundant and unnecessary calculations. update highly recommended. — v1.5 – tc_ParticleDensity is now create in the object as a scalar attribute. -…

Posted: 2009-06-22
Published by: the area

CM Very Simple Swarm Effect Version 1

Author: Chris Marshall Creates a simple ICE particle swarming effect. Emit some ICE particles from an object then plug this compound into the tree. It needs one object to act as an attractor, so for example get a…

Posted: 2009-06-22
Published by: the area

Snowfall From Emitter Object With Turbulized Windf

Author: Rune J. W. Simple snowfall simulation. Use an “Emit from …” node plugged into the Emitter port to emit from a curve, surface or similar. I suggest to draw a curve somewhere above the grid and use that…

Posted: 2009-06-22
Published by: the area

Delete Particles By Distance

Author: Thiago Delete particles by the average distance of neighbor particles. Useful to kill particles if they get too close of each other. File: Delete Particles by Distance Version: 1.0 XSI Version: 7.0 and…

Posted: 2009-06-22
Published by: the area

SnowEffect

Author: As simple snow effect File: snowEffect Version: 1.0 XSI Version: 7.0 and above

Posted: 2009-06-21
Published by: the area

SimpleCubeSet

Author: Simon Inwood This compound does same thing as the Particle Cube but instead of using the XSI primitive it generates the points inside the compound. It is good starting point for creating procedural layouts…

Posted: 2009-06-21
Published by: the area

Swap XYZ

Author: Todd Akita Super simple compound to swap and zero vector components. Convenient if you happen to be doing a lot of shuffling of channels – like Y position to wind Z velocity for example. Or if you just want…

Posted: 2009-06-21
Published by: the area

GHPush

Author: Massimo Ghiani This Compound link push operator to a color: Red compoment to X Green to Y Blue to Z File: GHPush Version: 1.0 XSI Version: 7.0 and above

Posted: 2009-06-21
Published by: the area

Rig Null To Path

Author: Megantic Ice Rigging Align Rotation and Constrain Transformation of a “Null” to a “Path” using ICE. This is the compound which replicates the function of one of the ICE rigging demos. To use this…

Posted: 2009-06-21
Published by: the area

Cosinus Road In Noisy Y Terrain V1.2

Author: Rune J. W. This is mainly a compund for educational purpose. Not polished in any way. This compund can be used for deforming a grid that should have not too low resolution – 50×50 will be fine. Possibly it…

Posted: 2009-06-21
Published by: the area

Look At Null In Front Of Object

Author: Megantic If you place this in an Ice Tree of a model or other object. The object will “look” at a Null and follow it. This is made to look forward in a 180 degree plane. Looks up and down, left and right. You…

Posted: 2009-06-21
Published by: the area

Proximity Weight Fade

Author: Rob Chapman Adds to a weight map based on proximity to geometry then fades it out over time. think wetness map. for this compound to work the object must have a weight map connected. Many thanks to Patrick…

Posted: 2009-06-21
Published by: the area

Function Graphs

Author: Thiago With a bunch of graphs going from basic functions like y = x^2 * z^2 to complex things using sin and cos functions like y=|sin(x) * ( sin(x) + cos(z) )|^0.2 This compound tries to make it easy to…

Posted: 2009-06-21
Published by: the area

Generate Box Grid

Here is the missing Generate Box Grid for everyone.

Posted: 2009-06-21
Published by: the area

Equation Test Environment

Author: Alex Berek This compound creates a test environment that you can plug your equations into and get the value of your computations without having to finish your whole graph. Just import this compound in your…

Posted: 2009-06-21
Published by: the area

Curvature

Author: Harry Bardak Minor update. Added different type of output. 1. Convex and Concave 2. Convex and Concave ( absolute ) 3. Convex only 4. Concave only File: Curvature Version: 1.1 XSI Version: 7.0 and…

Posted: 2009-06-21
Published by: the area

Proximity Weight Accumulate

Author: Rob Chapman Adds to a weight map from proximity to another geometry and fades this value over time. This version also adds values to an already existing weight map, connected to ‘Original weight map’ For a…

Posted: 2009-06-21
Published by: the area

RBD From Objects

Author: Fabricio Chamon And Malcolm Zaloon This compound simulates Rigid Body elements, from actual object positions. Enjoy. Usage: 1.Create a Empty cloud, add a simulated ICE. 2.Add RBD from Objects NOTE:…

Posted: 2009-06-21
Published by: the area

Softimage dxf importer for v6, v7.01 & v7.5

2d and 3d dxf importer plugins for Softimage XSI v6, v7.01 & v7.5 by Jason Wells aka redmotion 2007/2008/2009 UPDATES: – update March 2009 with v7.5 plugin (v7.5.191.0) – Measure plugin revised to default to…

Posted: 2009-06-06
Published by: Redmotion

ICE UserNormal Utilities

Author: Simon Inwood applies-to: v7.0+ This python plugin demonstrates how to set up user normals a la gator as well as how to intregrate ICE nodes into the context menus with picking sessions. This python…

Posted: 2009-06-05
Published by: the area

PlanarTextureProjection

Author: Simon Inwood Quick example of doing a planar projection using ICE – because you can. File: PlanarTextureProjection Version: 1.0 XSI Version: 7.0 and above

Posted: 2009-06-05
Published by: the area

Deletes Or Keeps Points By ID

Author: Malcolm Zaloon This compound Deletes or Keeps points by specified IDs Keep = delete all points and keep only specified by IDs (inverted delete) To keep or delete more than one point/particle, just connect a…

Posted: 2009-06-05
Published by: the area

Streachy2Bones

Author: Vahan Sosoyan This compound make your bones like streachy with descaling. File: Streachy2Bones Version: 1.1 XSI Version: 7.0 and above

Posted: 2009-06-05
Published by: the area

IV_Volumetric Weight Map

Author: Ignasi Vidal An attempt to get a “Proximity Map with Volume detection”. Done to avoid “hollow” maps created … usually they only detect the surface. To use it just select the object you want to get the…

Posted: 2009-06-05
Published by: the area

Cluster To WeightMap

http://www.alamaison.fr/3d/lmWeightMapTools/gradientmap.html File: Cluster to WeightMap Version: 1.1 XSI Version: 7.0 and above

Posted: 2009-06-05
Published by: the area

Tension

Author: Reinhard Claus This is an ICE compound node that computes surface tension for a polygon mesh. Use the output values (scalar) to control whatever parameters you want: e.g. weightmaps for texturing… ..…

Posted: 2009-06-04
Published by: the area

Curvature

Author: Reinhard Claus This is an ICE compound node that computes surface curvature for a polygon mesh. You get positive output values for convex (outward) curvature, negative ones for concave (inward) curvature.…

Posted: 2009-06-04
Published by: the area

Density

Author: Reinhard Claus This calculates mesh density in the object coordinate space. By the default settings, all edge lengths >1 produce a density value of 0, as the edge lengths get closer to 0, the density value…

Posted: 2009-06-04
Published by: the area

SmoothMap

Author: Ahmidou Lyazidi An ICE compound to smooth/blur a weight map. Edit the compound to have more informations History: 1.1: added a parameters to pick weight maps added a comment in the compound File:…

Posted: 2009-06-04
Published by: the area

ThicknessMap

Author: Ahmidou Lyazidi A compound that return the thickness of a mesh You need a weight map on the mesh. Generally the result is better if you smooth the weight map after Parameters: -Treshold: differance…

Posted: 2009-06-04
Published by: the area

Kinetic Energy

Author: Gene Crucean This is a Kinetic Energy compound that lets you apply this type of energy to a lot of different attributes. It should be handy for more realistic vfx work. Let me know if there are…

Posted: 2009-06-04
Published by: the area

Facial_shapes_compound

Author: Juhani Karlsson Small compund I made for driving facial shapes. Its my first ICE “project” so feel free to edit and update it! : ) http://img124.imageshack.us/img124/6…lshapesfe4.jpg Heres simple images…

Posted: 2009-06-04
Published by: the area

Simulating Surface/camera Incidence

Author: Daniel Harjanto This is my very first try on ICE Compound. This compound try to simulate Surface/camera incidence node with ICE. It calculate eyeray vector for each point position and dot product with…

Posted: 2009-06-04
Published by: the area

Space Invaders

This scene demonstrates how to use ICE to simulate water ripples on a polygon grid. This is an implementation of the game Space Invaders done with ICE. Also included is an add-on to enable sounds while you’re…

Posted: 2009-06-04
Published by: the area

Generate Objects By Volume

Author: Lukasz Hachula Generate Objects by Volume (aka RedMan) – with this you can generate objects (box, sphere) inside another object volume – like on ICE CoolStuff movie around 4min. Usage: connect this node…

Posted: 2009-06-04
Published by: the area

Find Offset Between Objects

Author: Nicolas Langlois-Demers Needs ICE KINEMATICS (NOT SUPPORTED) but still works fine! Little compound to find the offset between two transform matrices. Will be helpful to create constraint compensation for…

Posted: 2009-06-04
Published by: the area

Constrain Transform To Curves

Author: Nicolas Langlois-Demers XSI KINEMATICS (NOT SUPPORTED) Watched the video from Phil ( http://community.softimage.com/showthread.php?t=1964 ) and recreated it to try some stuff.

Posted: 2009-06-04
Published by: the area

Constrain Transform To Surface

Author: Nicolas Langlois-Demers XSI KINEMATICS (NOT SUPPORTED) Second attemp at recreating a compound from what I was watching ( http://community.softimage.com/showthread.php?t=1964 ). Hope it’s helpful to some.…

Posted: 2009-06-04
Published by: the area

Gray-scott Reaction-diffusion System

Author: Vladimir Jankijevic This compound simulates the gray-scott reaction-diffusion system. Get more information about the system here: http://en.wikipedia.org/wiki/Reaction-diffusion_equation To work…

Posted: 2009-06-04
Published by: the area

Short Hair Setup With ICE

Author: Anto Matkovic Short ICE hair XSI model with ICE hair setup. Hair is created with ICE strands, strands are oriented in between the same vertex IDs of two meshes. Then, ICE is used to bend the hairs so they…

Posted: 2009-06-03
Published by: the area

Generate 3D Particle Grid – Indice Based

Author: Stan Smulders I’ve improved the 3D Grid compound shipped with XSI by generating the point positions based on the indices of the Grid/Compound specific array, instead of the point ID. What happens when…

Posted: 2009-06-03
Published by: the area

ICE Hair From NURBS Surface

Author: Anto Matkovic Creates strands along NURBS surface. Beside basic function, there is a number od options for displacing strands along NURBS surface normals, also for randomizing, sticking strand’s base to…

Posted: 2009-06-03
Published by: the area

Texture

Author: SulserFilmprodx Its a very basic Compound, where you can set the particle color based on a Texture of another Geometry. Normally there is the Get Texture Map Color, but this just works if you are emitting…

Posted: 2009-06-03
Published by: the area

StretchyICESoftIK

Author: Mario Reitbauer Www.industrial-motion-art.com Original Plugin By Andrew Nicholas Www.andynicholas.c This is a ICE version of the Stretchy Soft IK Effector Operator from Andrew Nicolas. Create an ICE Tree on…

Posted: 2009-06-03
Published by: the area

Get Geometry

Author: Alan Fregtman This is because sometimes you don’t wanna have to expose a name input AND a geometry input when you really could just do one. With this, you can expose just the “In Name” and still obtain…

Posted: 2009-06-03
Published by: the area

ICE Motion Vector Compound For 2D MBlur

Author: Pablo Izaguirre Hi Everyone, here is my humble contribution to this great community. i built a compound that lets you colorize particles following the principles of La maison LM_2DMV famous (and…

Posted: 2009-06-03
Published by: the area

Advanced Proximity Map

Author: Marc Gutowski (ewok1.com) Inspired by Thiago (http://vimeo.com/1470121), and the old proximity plugin of alamaison (alamaison.fr/3d/lmWeightMapTools/index.html) With this compound you can influence the…

Posted: 2009-06-03
Published by: the area

Particles Acceleration

Author: Thiago This compound calculates the particle acceleration with the simple equation F/M. (you need to have Force and a Mass applied to the particles prior to the execution of this node). Acceleration can…

Posted: 2009-06-03
Published by: the area

Get Bounding Box Center

This is a simple compound that returns the center of the bounding box of the current object (self). File: Get Bounding Box Center Version: 1.0 XSI Version: 7.0 and above

Posted: 2009-06-03
Published by: the area

Generate 3D Point Grid Update

Generates a three dimension grid of points by specifying the number of points and the spacing in each dimension. You need to connect this node to a port on the ICE Tree node of an empty point cloud. In this version I…

Posted: 2009-06-03
Published by: the area

Curve Location To Curve Distance

Author: Ted_Haggard Given a location on the curve, calculate the distance along the curve.

Posted: 2009-06-03
Published by: the area

Curve Distance To Curve Location

Author: Ted_Haggard Given the distance along a curve, calc the location.

Posted: 2009-06-03
Published by: the area

Normalized U To Curve Location

Author: Ted_Haggard Given a normalized U value, calc the location.

Posted: 2009-06-03
Published by: the area

Curve Location To Normalized U

Author: Ted_Haggard Given a location on the curve, calculate the normalized U value

Posted: 2009-06-03
Published by: the area

Variate By Distance

Author: Barbaccia (Paolo Bertoni) Get the distance from a point and modulate the value based on the distance. File: Ripple Version: 1.3 (23-09-2008) XSI Version: 7.0 and above

Posted: 2009-06-03
Published by: the area

Evenly Spaced Curve Positions

Author: Julian Johnson This compound takes an input curve (or the first subcurve in a crvlist) and outputs the point positions of evenly spaced lengths along the curve. You can effectively segment a curve into n…

Posted: 2009-06-03
Published by: the area

Divide Vectors By Scalar

Author: Sosoyan This compound will generate a new vector coordinates, based on 2 vector and divide it by… File: Divide Vectors by scalar Version: 1.0 XSI Version: 7.0 and above

Posted: 2009-06-03
Published by: the area

Point Rotation Pivot

Author: Ciaran Moloney This compound allows for the rotation of a point about any arbitrary input position, which can act as a dynamic pivot. File: CM_RotationPivot Version: 1.0 XSI Version: 7.0 and above

Posted: 2009-06-03
Published by: the area

Convert Celsius To Fahrenheit

Author: Alex Berek This node will allow you to input a degree in Celsius and have it converted to Fahrenheit. Usage: input a scalar value into the degrees in C port and attach to degrees in F output into whatever…

Posted: 2009-06-03
Published by: the area

Convert Fahrenheit To Celsius

Author: Alex Berek This node will allow you to conver a degree of Fahrenheit to Celsius. usage: Input a scalar value into the degrees in F slot and plug the degrees in C output into whatever you like

Posted: 2009-06-03
Published by: the area

Fit Cubic Bezier Curve

Author: Halfdan Ingvarsson Takes an array attribute of Vector2/3/4 points and fits a cubic bezier curve onto them, resulting in another array of points that can be used with “Evaluate Cubic Bezier Curve”. Great…

Posted: 2009-06-03
Published by: the area

Evaluate Cubic Bezier Curve

Author: Halfdan Ingvarsson Takes a set of cubic bezier control points and evaluates a single point — or multiple, if fed an array into the “T” port. Can be used with the “Fit Cubic Bezier Curve” compound. File:…

Posted: 2009-06-03
Published by: the area

Remove Duplicates

Author: Reinhard Claus Simple Compound that removes duplicates in an array. E.g.: 12,3,3,3,3,6,6,4 becomes 12,3,6,4 it only eliminates uninterrupted sequences, i.e. in 13,4,7,4,2 the “4” will not be…

Posted: 2009-06-03
Published by: the area

Shortest Segment Between 2 Lines

Author: Antton Tapani Basic math compound to calculate shortest possible segment between 2 arbitrary lines. The 2 lines are represented by point in space and direction vector (can be arbitrary…

Posted: 2009-06-03
Published by: the area

Filter By VertexMap

Author: Nospitters a modified compound of the “filter by texture map” so that you can use vertex maps instead. create a vertex map on the emitter object, then select the vertex map in the node and plug it in the…

Posted: 2009-06-03
Published by: the area

Get Curve Segments

Author: Ahmidou Lyazidi An equivalent of the factory “Get Edges” compound but for linear curves File: Get Curve Segments Version: 1.0 XSI Version: 7.01 and above

Posted: 2009-06-03
Published by: the area

Neighbour Points Plus

Author: Julian Johnson The current implementation of PointNeighbours in ICE only allows for one level of neighbours. This compound allows you to select n levels i.e. you can request neighbours of neighbours, and then…

Posted: 2009-06-03
Published by: the area

Ice Fstop Gamma Correction

Author: Christian Keller a quick fstop and gamma correction tool for ice …

Posted: 2009-06-03
Published by: the

Get Center Of Points

Author: Alan Fregtman Feed it an object’s PointPosition array and out comes its bounding box center point as a 3D vector. This is handy for when you need to get an object’s center and can’t rely on reading the…

Posted: 2009-06-03
Published by: the area

Particle SRT From Object By ID (pose Constraint)

Author: Gerbrand Nel Handy compound for hand animating individual ICE particles. Compound has a blend function so you can blend the effect on and off. Particles are selected by ID. File: Particle SRT from object…

Posted: 2009-06-03
Published by: the area

FlowAlongSurface

Author: Adam Sale first test at flowing particles along geo for crowd type movement. Requires 1 object to start Terrain object will also act as the emitter. Particles will be distributed along the Terrain and…

Posted: 2009-06-03
Published by: the area

Delete Particle By ID

Author: Steven Caron This compound takes in a list ( array ) of particle IDs ( integers ) and deletes them from the point cloud. *updated to version 1.1 should only be turning off the debugging File: Delete…

Posted: 2009-06-03
Published by: the area

Particle Alpha Based On Age With FCurve

This compound lets you set the transparency of particles based on an FCurve and it’s age percentage. Handy for making particles fade in and out, among other things. Usage: Plug it into your ICE Tree…

Posted: 2009-06-03
Published by: the area

Emit From Location

This compound emits new particles from any location on a surface or curve. Plug this compound’s Emit output into the ICETree node. This compound should be plugged in to the first port of the ICETree node because you…

Posted: 2009-06-03
Published by: the area

Bounce Off Surface With Friction

Author: Halfdan A minor augmentation to the “Bounce off Surface” compound that adds fake rotational friction to change the reflection angle off the surface. File: Bounce off Surface with Friction Version:…

Posted: 2009-06-03
Published by: the area

AF_kVolume

Author: Alan Fregtman This compound is for “killing” (deleting) particles that are inside/outside of a geometric volume. If you have particles that are flying away, and maybe they’re out of camera and you don’t…

Posted: 2009-06-03
Published by: the area

Override By Particle ID

Author: Alan Fregtman Sometimes it’s really handy to override a specific ICEattribute for a handful of specific particles.

Posted: 2009-06-03
Published by: the area

Procedural Fluid Flow

Author: Guillaume Laforge Those compounds give some fluid motion to your particles simulations. The main advantage is to avoid “gutters” where particles accumulate. It is an “ICE translation” from the Siggraph…

Posted: 2009-06-03
Published by: the area

Spring Effect

This is taken from here: http://softimage.jp/xsi/7/video/ice.html It makes a spring motion effect based on the particle’s original emit location. Good to learn from and potentially useful.

Posted: 2009-06-03
Published by: the area

Strandoodle (strand Trails From A Null Group)

Author: Alan Fregtman Perhaps you can use this to grow some stems or tubes by animating one or more nulls, or do handwriting by path-constraining your nulls to premade curves like in the above example.

Posted: 2009-06-03
Published by: the area

Basic_Fire_REV1

Author: Black_Raven546 My first module made with ice, its not pretty but its my first one. Other notes: It has two compounds one w/o wind one w/ wind

Posted: 2009-06-03
Published by: the area

Delete Tagged Points

Author: Fabricio Chamon This addon lets you delete points from pointclouds just like the old particle system. It’ll create a “Delete Tagged Points” node on the ice tree. Things to consider: a) Your object has…

Posted: 2009-06-03
Published by: the area

JS_InitRenderData

Author: Julien Stiegler [[Stores point cloud render attributes defined by hidden points removal, camera visibility, depth of field, spot light illumination. This node is designed for use with Eric Mootz’s…

Posted: 2009-06-03
Published by: the area

Retime Simulation

Author: Malcolm Zaloon This compound re time your simulation without altering simulation visually (arcs). Simply input your (visually) correct emitter speed and gravity speed, then retime with Retime…

Posted: 2009-06-03
Published by: the area

Automatically Rotate Wheels With ICE

Author: James G. JonesThis ICE deformation compound will automate the rotation of wheels as the vehicle they’re attached to moves and turns. It must be used with a Simulated ICE Tree, and you will need to enter the…

Posted: 2009-06-03
Published by: the area

Footprints Restore

Author: Storm File: Footprints Restore Version: 1.0 XSI Version: 7.0 and above Modified version of footprints compound. Allow to restore mesh to original form. You need to connect “ref_geometry” port with…

Posted: 2009-06-03
Published by: the area

Twist

Twists an object around an axis. You can either use a default twist axis (X, Y or Z) or use a manipulator such as a null to define it. This is the exact same deformation as the built-in twist deformation found in XSI…

Posted: 2009-06-03
Published by: the area

Push Deform With Weight And Texture Map Input

This compound implements a push deformation. Points are moved in the direction of their normal. This is the exact same deformation as the built-in twist deformation found in XSI with all the advantages ICE has to…

Posted: 2009-06-03
Published by: the area

ICE_Shrink_Wrap

Author: Tsvetomir Marinov (Tim) This is simple implementation of the shrink wrap using raycast. The profile could be controlled with Fcurve. It has a option for isolating the effected area with a weight map. In…

Posted: 2009-06-03
Published by: the area

Dent Geo With Particle

Author: Haamu Deforms geometry with particles. Created by Haamu (Antton Tapani). Packaged into compound by me. Go here for scene file: http://community.softimage.com/showthread.php?t=2201 File: Dent Geo…

Posted: 2009-06-03
Published by: the area

Ripple

Author: Barbaccia (Paolo Bertoni) it’s an animated ripple compound. if you find any bug please tell me I’ll try to fix. File: Ripple Version: 1.2 (23-09-2008) XSI Version: 7.0 and above

Posted: 2009-06-03
Published by: the area

Push Deform With Weight And Texture Map Input

Author: Nenad Cocic This deformer does the same thing as standard push deformer in XSI except it has a texture map input besides weigth map, so it can be used for displacement map preview. When color map is used…

Posted: 2009-06-03
Published by: the area

Deform By Two Curves

Author: Antton Tapani Deforms mesh using two curve objects. First curve defines the path that your mesh conforms to. Second curve is used to set local banking angle of the mesh, so that “up” direction always…

Posted: 2009-06-03
Published by: the area

DeleteOverLappingParticles

Author: Simon Inwood [[It is often useful to make sure your particles do not overlap. This simple compound will delete overlapping particles that overlap within a certain distance. It has a simple rule to decide…

Posted: 2009-06-03
Published by: the area

Re-order Transforms

Author: Jason Wells Re-arranges the order transforms are applied to an object or rig applied to an object. Created to allow simple squashing of a ball for animation (see example scene). All combinations of…

Posted: 2009-06-03
Published by: the area

Melt With Null

Author: Vladimir Jankijevic This compound will take a nulls position as input for the heat source. That null will then apply heat to the deformable object and make it melt. This compound has nothing to do with…

Posted: 2009-06-03
Published by: the area

Simple Envelope

Author: Nicolas Langlois-Demers, Pierre-Simon Lebrun-Chaput And Sebastien Proulx (Uploaded by rigg4d) WIP – Simple Envelope built out from ICE Nodes. -It works with simple rigs but may not for more complex rigs…

Posted: 2009-06-03
Published by: the area

Bone Based Deformation

Author: Unknown (Uploaded by HvyMtl) I put this together from an image I found on a “NO Name” Japanese blog site… and it works. I don’t believe it is perfect but it does do a good job of reducing compression when…

Posted: 2009-06-03
Published by: the area

Apply ShapeKey

Author: Alan Fregtman Hey guys, This fairly simple ICE compound shows how you can apply a shapekey to your object. Simply grab a GetData and select your shapekey and plug its Out Name to the In Name input of this…

Posted: 2009-06-03
Published by: the area

CsStretch

Custom ICE node to perfom non-linear squash&stretch deformation.

Posted: 2009-06-03
Published by: the area

Select From WeightMap v1.0.0

Self Installing Plugin: -Unzip into the Softimage Application>Plugins Directory of your workgroup or local install Functionality: -Select points, edges, or polygons from a list of weight maps where weight value is…

Posted: 2010-12-04
Published by: withanar

Shape Interpolation

ICE compound used to blend, with a bezier curve, shapes of a mesh. Ahmidou Lyazidi’s video on arc interpolation using ICE was very interesting and I tried to make a compound that can do the same thing. Here is the…

Posted: 2010-04-22
Published by: sfu_Pierre

Shape Interpolation

ICE compound used to blend, with a bezier curve, shapes of a mesh. Ahmidou Lyazidi’s video on arc interpolation using ICE was very interesting and I tried to make a compound
that can do the same thing. Here is the…

Posted: 2010-04-21
Published by: sfu_Pierre

ICE Fat Compound

1: Duplicate the animated mesh. 2: Freeze the new mesh and apply a weight map. 3: Paint where you want fat. 4: Create Simulated ICE Tree, connect the Fat Compound and set
values. 5: Enjoy

Posted: 2010-02-03
Published by: sfu_Pierre

AlignToVertsCenter

center’s any object to the bounding box of selected points in a geometry. this script was sugested by user BigDaz as a way to simplify hand rigging with XSI’s default biped…

Posted: 2010-01-03
Published by: craft_uas

Automatic MaterialID Framebuffer setup

Automatically setups an additional MaterialID framebuffer to the current pass and modifies all the applied materials to store a unique color in that framebuffer. If you don’t
like the colors, re-run the script to…

Posted: 2009-10-26
Published by: nassosy

Auto face rig

This is a auto rig created for production, un parent the hand Effectors from the rest of the auto rig of XSI (that can be parent to the hip or the shoulder) and then create the
rig of the face base un nulls and…

Posted: 2009-10-22
Published by: pelos

SoftEffector that respects existing Constraints

This is a modified version of the “Soft Effector Operator” by “(c) Andrew Nicholas 2006” I changed it so that it can be applied to complex Rigs with constraints Instead of
ignoring them, it moves constraints (if any)…

Posted: 2009-10-20
Published by: nassosy

ICE MoGraph v1.1

Version 1.1: *Added more ICE compounds (Inherit Effector), improved existing and changed the script. (Replace the existing compounds) For XSI 7.01 and above. Install (and
replace) the ICE compounds by…

Posted: 2009-10-03
Published by: nassosy

Mirror Weight tool v1.1

I made simple Mirror Weight tool “yk_MirrorWeight”. If you’re interestead in this ,plaes try it. yk_MirrorWeight is MirrorWeight tool for XSI6.02 and higher. It no need
SymmetryMap and Symmetry Mapping…

Posted: 2009-10-01
Published by: yusaku

ICE MoGraph v1

For XSI 7.01 and above. Install the ICE compounds by copying them to the appropriate locations. Drag the included JS script “InPlaceInstance_with_ICE.js” onto a toolbar to make
a button, Select some geometric…

Posted: 2009-09-30
Published by: nassosy

OBJ Sequencer

Author: Thiago OBJ sequencer works as importing a numbered sequence of OBJ files and essentialy keying render/view visibility. Other options include weld open edges, relax, put
inside of a model or…

Posted: 2009-07-11
Published by: the area

AJINBETWEENER v1.5

Author: Ajlan “Jacobo” Altug This handy little script will create Maya style inbetween shape morphing between selected clips and tie the overall interpolation to a slider, which
will reside both under the shape…

Posted: 2009-07-11
Published by: the area

TU_TreadsGenerator 1.1

Author: Tatsuya It`s a Treads maker. [ Installation ] Source into “C:\users\****\Softimage\XSI_*.**\Applic ation\Plugins\” [ Run ] [Model]-[Get]-[Primitive] –
[TU_TreadsGenerator] video link:…

Posted: 2009-07-11
Published by: the area

ICE Particle Plot

Author: Julian Johnson Python script to plot an ICE particle with a curve. Tag points, run the script and curves are created under a Null at scene root…

Posted: 2009-07-11
Published by: the area

ICE Track Particles

Author: Julian Johnson Creates Nulls which follow the position and orientation of ICE particles via a SCOP. Simply tag the relevant particles and run the script. Nulls are
created at the scene root corresponding to…

Posted: 2009-07-11
Published by: the area

mzMblur 1.1

Author: Malcolm Zaloon Hi SI|NET friends, my first contribution to this site : mzMotionBlur 1.1 a renderpass creator for fast 3D motionblur computations via simple “constant” trick. comments to…

Posted: 2009-07-11
Published by: the area

TC_AddChannels

Author: Thiago Update 1.1 Adjusted the CreateFramebuffer code to work with the changes made on XSI 7.0 SDK. ——- Using this tool you can add multiple channels at once to the
active pass. Installation: -…

Posted: 2009-07-11
Published by: the area

Render Curves

Author: Guillaume Laforge This compound create some particles along a curvelist object. You can then render those particles as strands. – Create an empty cloud – Add an ICEtree
– Add the RenderCurves compound -…

Posted: 2009-07-11
Published by: the area

Ambient Light Rig

Author: Fabricio Chamon Hi, this is a tool i’m working on right now. It creates an ambience light rig from any mesh (one light per vertex). Then, uses its UV to read a texture
and transefer pixel color at each vertex…

Posted: 2009-07-11
Published by: the area

How to create camera cuts in a single scene

Author: Kim Aldis The answer is to path constrain a camera and it’s interest to a number of paths and use the mixer to swap between the constraints. The gotcha is that the
camera is direction constrained to it’s…

Posted: 2009-07-11
Published by: the area

TC_Sketch 1.1 (grease Pencil Tool)

Author: Thiago Like the grease pencil tool for Maya, this tool allow you to draw with the sketch tool for 2d animation/per frame annotation. More information you can follow this thread:…

Posted: 2009-07-11
Published by: the area

PC2 Bake And Apply

Author: GeneCrucean This is a script that I wrote that uses XSI’s native PC2 caching. It basically automates the process (which is nice for a selection) of baking out a PC2 for
an object, applying it to the same…

Posted: 2009-07-11
Published by: the area

Camera Shake

Author: Fabricio Chamon Creates a shaky camera or adds shake to an existing one. Independent control of movement frquency/amplitude for the camera and interest position and
camera roll. Leaves the camera and interest…

Posted: 2009-07-11
Published by: the area

SplineAutoTangent – Pre-7.0 Fcurve Auto Tangents

Author: Brent McPherson SplineAutoTangent.vbs Description: Script plugin command to change selected fcurve keys to use the pre-7.0 style auto tangent constraint. (without
automatic plateau) In XSI version 7 auto…

Posted: 2009-07-11
Published by: the area

Sand

Author: Zac-Donald A basic repeating sand texture with a bumpmap

Posted: 2009-07-11
Published by: the area

Dirt

Author: Zac-Donald Dirt, great for a jungle, forest, or similar uses. Tileable, bump map.

Posted: 2009-07-11
Published by: the area

AutoAlign.js

Author: Kim Aldis let the record show, I’m the first! This is a script I use a lot to line up objects quickly and accurately. Useage:- * Roughly align objects. * Select base object, run script. When…

Posted: 2009-07-11
Published by: the area

JP_Separate.js

Author: Joey Ponthieux JP_Separate Version 6.2 XSI 5.0 and newer JP_Separate provides XSI the same functionality as the Maya Separate command. It will break a mesh with multiple disconnected mesh islands in the…

Posted: 2009-07-11
Published by: the area

XSIHingeFromEdgeV1_1.vbs

Author: Paul Fawcett This is a little script that emulates (albeit with not all the functionality) maya’s “wedge faces” and max’s “hinge from edge” tools.

Posted: 2009-07-11
Published by: the area

XSIHeroMergeV1_1.vbs

Author: Paul Fawcett The default Merge operation in XSI does something which can be a bit annoying. It places the center (Pivot Point) of the newly created object at world 0,0,0. The “HeroMerge” script remembers the…

Posted: 2009-07-11
Published by: the area

Connect Edge.zip

Author: Szabolcs Matefy Our former max users asked for a feature, where the selected vertices could connected. So here it is.

Posted: 2009-07-07
Published by: the area

Mirror Weight Tool

Author: Yusaku Hi,guys.I’m yusaku. I made simple Mirror Weight tool “yk_MirrorWeight”. If you’re interestead in this ,plaes try it. yk_MirrorWeight is MirrorWeight tool for
XSI6.02 and higher. It no need…

Posted: 2009-07-07
Published by: the area

ML Unify Normals

Author: Matt Lind Finds all inverted polygons on selected polygon meshes, and inverts the normals to point outward (eg: redraws polygon using counter-clockwise ordering of
vertices to comply with right hand…

Posted: 2009-07-07
Published by: the area

DeleteParticleBySelectedIDs

Python script for Softimage, requires this ICE Compound… http://area.autodesk.com/downloads/plugins/delete_particle_by_id Uses the indices from the user selection to create integer nodes in the ICE graph, to build…

Posted: 2009-06-04
Published by: Steven Caron

CopyPasteSRT

This Python script can copy and paste SRT between 2 XSI instances via the windows clipboard. It add two entrys in the edit menu (the right one) work only on windows and need python to be installed

Posted: 2009-06-04
Published by: Ahmidou

Bone Based Deformation #2

Here is another Bone Based Deformation compound, aka Dual Quaternion Skinning operator. This is the compound featured in several Autodesk Softimage videos and tutorials. Create a group of all the bones deforming the…

Posted: 2009-04-30
Published by: Shawn Hendriks

8 thoughts on “AREA Softimage Compounds, Scripts, and Plugins

  1. yes, but a bit sad all this has to be found this way…

    If only AD cleaned up the mess that is called the AREA……….

    Softimage had a nice system embedded in the Netview for this, never understood why it had to go.

  2. Pingback: Softimage/XSI plugins and scripts from Stephen Blair (long time XSI developer) « Digital Pictures, Inc.

  3. Hey! I know this is kind of off topic but I was wondering which blog
    platform are you using for this website? I’m getting tired of WordPress because I’ve had issues
    with hackers and I’m looking at alternatives for another platform. I would be great if you could point me in the direction of a good platform.

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