Using mesh ICE attributes to drive shaders in a render tree Posted on April 21, 2011 by xsisupport In Softimage 2012, you can now use attributes from the ICE tree on a mesh to drive the render tree. For example, the ICE tree on a cube could calculate an attribute that drives the position of the colors on a gradient: Share this: Click to share on Facebook (Opens in new window) Facebook Click to share on X (Opens in new window) X Like Loading... Related