I created a cube, put it in a model, and animated the cube’s rotation.
Then I set up this ICE tree, and when I play back the simulation, the instances have the animated rotation.
i’ve been trying to render particles using the old sprite shader with an image sequence as texture but it doesnt seem to work.
I suspect its because of much of the old particle system has been deprecated.
is there an equivalent method in ICE?
i’ve been trying to render particles using the old sprite shader with an image sequence as texture but it doesnt seem to work.
I suspect its because of much of the old particle system has been deprecated.
is there an equivalent method in ICE?
You can use image sequences with ICE, see this post: https://xsisupport.wordpress.com/2010/02/21/sprite-sequences-on-ice-particles/
Or, instead of an image sequence, you could have a sequence of objects, and then instance those objects in your ICE Tree.
Thanks so much ! Useful, simple and precise stuff ! Helped me a lot !