On the subject of PhysX hardware acceleration, I saw this press release yesterday:
NVIDIA GPUs Provide Edge to 3D Animators Utilizing Autodesk Softimage 2011
Integration of NVIDIA PhysX Engine and CUDA Enables Artists to Create Realistic Water, Lifelike Characters and Dynamic Explosions With Reactive Debris
also, the user’s guides talk about accelerated rigid bodies. nothing about ‘water’, ‘characters’, ‘explosions’, or ‘reactive debris’
marketing fluff?