the whole production was about 8 weeks long, and softimage only. it was a really crazy time. like you can see in the credits we were a rather small team, but the greatest ive worked with so far. so big up to my “geile typen” ;p
it was the first big project with arnold as render, and our new pipeline (in house project, asset and render management).
as the idea was to create worlds consisting out of car parts we were facing a lot of diffuse reflection..there is glossy all over the place. and instancing. it is incredible how fast arnold chew through all this data. our farm was rendering for 3 weeks non stop *without* any failed frames. i really doubt we could do that with mental ray
– Sebastian Kowalski