In my auto-fence videos, I showed how to use a curve to position the copies made by Create Copies from Polygon Mesh. In brief, you use the Transform per Copy and Get Copy Index nodes. Note that you need to freeze the transforms on the source mesh, if you scale or translate or rotate it.
Thanks! Objects located in points of curve, how to distribut their on curve from first point to last? for example curve have 10 points and objects are 50. How to slide copies along close curve like a treads?
Thanks in advance!!!