Alpha, transparency, and specular in the render tree Posted on August 14, 2011 by xsisupport Screenshot of the render tree to go with this xsibase thread. hat tip to Ohmanoggin Share this:TwitterFacebookLike this:Like Loading... Related
Why not using the matte port of a sprite node? It’s mutch easier to set up and you have more flexibility to your origin color node (f.e. Phong).
Here is what I am talking about: