Using ICE to invert weightmap values


Here’s a more general ICE tree for inverting weightmaps: it handles weightmaps that are not in the 0-1 value.
When I first worked it out in my head I saw it like this:

But that’s just the same as using a Rescale:

Here’s a weightmap before and after being inverted by the above. In this example, the weightmap has a value range of -1 to 3.
Before:

After (inverted):

Looking at those, maybe I should do something like this:

Which gives this inverted weightmap:

2 thoughts on “Using ICE to invert weightmap values

    • See my Saturday post for a intro video on this subject.
      In brief, using Out Name to In Name connections allow to take a scene refererence like this:

      cone.polymsh.cls.WeightMapCls.Weight_Map

      and separate it into pieces:

      cone
      .polymsh.cls.WeightMapCls
      .Weight_Map

      The Out Name to In Name connection combines the pieces of the scene reference

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s