Back in 1999, you would use this dialog editor to build custom dialogs for SOFTIMAGE|3D shaders and plugins:
The dialog editor would generate the .cus file that specified the layout of the custom dialog. For example, this simple dialog box:
was defined by this .cus file:
Dialog 1200, "Breakup", 12, 1, -1, 442, 385, 836, 638 1, 2, "Ok", 700, 459, 790, 496, 0 2, 2, "Cancel", 593, 459, 683, 496, 0 3, 0, "", 697, 459, 697, 459, 0 4, 0, "", 697, 459, 697, 459, 0 5, 0, "", 697, 459, 697, 459, 0 6, 0, "", 697, 459, 697, 459, 0 7, 0, "", 697, 459, 697, 459, 0 8, 0, "", 697, 459, 697, 459, 0 9, 0, "", 697, 459, 697, 459, 0 10, 0, "", 697, 459, 697, 459, 0 11, 0, "", 697, 459, 697, 459, 0 12, 3, "Tagged Points Only",590, 565, 772, 580, 0 _SYMBOLS TAG 12 _END