Softimage 2013, HQVP test
by Siddharth Bolurker
Masks in vertex colors
by p-diary
Partial Gator
by Nabe
Extrude and subdivide
by Chris_TC
Test if a point is inside, on the surface or outside.
by Daniel Brassard
Finding values in array
by iamVFX
About Crowd coloring: I`havent node called Per Poly Random Value by Range. Where I can find it? And secondquestion. I connect this compound to Set_ICE_Materials. It Dosen`t work
I think that he built those Per Poly compounds himself. Here’s the text from Steve Caron that goes with that screenshot.
“you can use attributes from the actor_copies mesh to do per vertex or per polygon shading. use CopyIndex and CopyIndex_PerPolygon attributes and in combination with MaterialID attribute to target certain ‘cluster’ you can source this attribute in the render tree using the attribute shaders…”