Screenshots of the week

Multiple uniquely textured objects – having only one shader

Q: If I emit Strands from particles ( like rain streaks), and then spawning particles based on collisions with say a grid, the spawned particles inherit the strands, but they have this behavior where the strands are actually ahead of the actual particle from which they are supposed to trail.
A by PetrZ

Camera Sequence Tool

Face Robot Workflow – Part 7: Working with Mocap Files

Softimage Gear Advanced Character Rigging

Softimage ICE Rigging Bone Strech

Gerstner muliwave
by SI_UserNotes

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