Showing per-sample colors in ICE


Suppose you have some per-sample attributes on a mesh. For example, suppose you’re getting the texture map colors from another mesh like this:
nodeLocation-TextureMap-ShowValues-1
The Show Values makes it look like you’re getting one color per vertex, but that’s not true.

If you do a Show Values like this (numeric), you’ll see that you’re getting multiple values (one per sample).
nodeLocation-TextureMap-ShowValues-1a

To see all the values as colors, you need to offset each Show Value. Otherwise they just stack up on each other, and it looks like just one color.
nodeLocation-TextureMap-ShowValues-2

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