Exploring the power of Non-Linear Character Setup with Autodesk Softimage
by Adam Sale
Transform polygons (from the PolygonTopoPack)
by iamVFX
Triple subdivide (with the latest PolygonTopoPack)
by iamVFX
Change context from polygons to vertices (with the latest PolygonTopoPack)
by iamVFX
Squash Stretch Volume Preservation with ICE (Fstretch like)
Negative scalar slider range
by NNois
I should point out that Triple subdivide method is not related to Procedural Topo Pack, it’s based on Julian’s Filter All Points By Distance compound which can be found here: https://groups.google.com/forum/#!msg/xsi_list/GZP6Tx2d6DI/wFJEIOYm3n4J