hat tip to tekano bob who did all the work; I’m just pointing out some things about his ICE tree 🙂
But that gives wacky results, because Delete Point automagically restores IDs to all the points in the cached simulation. So you have no choice but to use the Element Index.
Another interesting thing I’d like to point out is how you can use modulo to delete two-thirds of all points (instead of just deleting every third point). Now, modulo by 3 has three possible results: 0, 1, and 2. If you test for modulo != 0 or modulo > 0, then you’ll be deleting two-thirds of all points: