Let’s build a regular hexagon!
In this example, I take the vector (5,0,0) and rotate it by 60 degrees, then 120, then 180, and so on, until I have the 6 points of the hexagon. In ICE, that equates to getting an array of rotations, stuffing that into Rotate Vector, and getting an array of positions back.
Before I jumped into building the polygon, I first did a quick test with a point cloud, to make sure I understood how to add points in the right places. In general, I think it’s good practice to do some kind of “proof of concept” before you really dive into the details.