Using ICE attributes to control point light instances


With Arnold, it’s all in the ICE tree. SItoA looks for attribute names like ArnoldLight_intensity and automatically uses those attributes to set the corresponding parameter values on the point_light nodes it exports to Arnold.
point_light_instances_intensity_arnold

With mental ray, you use the Attribute shaders:
point_light_instances_intensity_mental_ray

One thought on “Using ICE attributes to control point light instances

  1. Please could you give me more information about this technique. I am trying to use ICE to control arnold point lights. Do you have a sample scene?

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