Using ICE attributes to control point light instances Posted on January 22, 2014 by xsisupport With Arnold, it’s all in the ICE tree. SItoA looks for attribute names like ArnoldLight_intensity and automatically uses those attributes to set the corresponding parameter values on the point_light nodes it exports to Arnold. With mental ray, you use the Attribute shaders: Share this:TwitterFacebookLike this:Like Loading... Related
Please could you give me more information about this technique. I am trying to use ICE to control arnold point lights. Do you have a sample scene? Reply ↓
Please could you give me more information about this technique. I am trying to use ICE to control arnold point lights. Do you have a sample scene?