Friday Flashback #454

From the November 1992 issue of TV Technology, a review of the SoftImage Creative Environment.

When it came time to invest in a 3-D animation system, I selected the SoftImage Creative Environment on the Unix platform.

SoftImage renders the models through points, splines (lines connected by points), faces, polygons, and patches (3D surfaces).

Unlike usual cold-looking computer images, SoftImage-rendered images are closer to more traditional animation. This is achieved through selective ray tracing, which also saves rendering time by elminating the ray tracing of unwanted images.

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