In previous versions of Softimage, you could use Parameter.Source to get the shader/texture connected to a material parameter such as the diffuse port.
As of 2011, Source returns a ShaderParameter. To get the connected shader, use ShaderParameter.Parent (in C++, GetSource().GetParent()).
var m = Dictionary.GetObject( "Sources.Materials.DefaultLib.Material.Blinn" ); var p = m.Parameters("diffuse"); LogMessage( p.Source ); // INFO : Sources.Materials.DefaultLib.Material.Image.out LogMessage( ClassName( p.Source ) ); // INFO : ShaderParameter LogMessage( p.Source.Parent ); // INFO : Sources.Materials.DefaultLib.Material.Image LogMessage( ClassName( p.Source.Parent ) ); // INFO : Texture