Here’s a little Python snippet that finds out where image clips are plugged in.
mat = Application.Dictionary.GetObject("Sources.Materials.DefaultLib.Scene_Material") images = mat.Shaders(0).ImageClips for img in images: for p in img.GetShaderParameterTargets(): print img.Name + " : " + p.fullname
This script will print out this:
# noIcon_pic : Sources.Materials.DefaultLib.Scene_Material.Image.tex # sss_lightmap_clip : Sources.Materials.DefaultLib.Scene_Material.SkinSSS.light
for this render tree: