Texturing topology created by ICE modeling

It seems to me that when I apply a texture to a mesh I created with Set Topology, I have to create two texture projections. The first one ends up with an empty TextureProjection_AUTO cluster, but the second one has a good TextureProjection_AUTO cluster.

Or if I first created a weight map or a CAV and did some painting, then I’d have a complete cluster that worked when I applied a texture.

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