Texturing topology created by ICE modeling


It seems to me that when I apply a texture to a mesh I created with Set Topology, I have to create two texture projections. The first one ends up with an empty TextureProjection_AUTO cluster, but the second one has a good TextureProjection_AUTO cluster.

Or if I first created a weight map or a CAV and did some painting, then I’d have a complete cluster that worked when I applied a texture.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s