I did all the particle work on the gun, gun blasts and the portals in ICE:
Honestly the setup couldn’t have been simpler. There’s a stretched sphere that acts as an emitter for when the gun shoots. All the particles it emits have an animated turbulize node on it. On the walls there is a disc shape that it collides with and spawns new particles – then there’s a ring they’re attracted to. The velocity and weight are also turbulized.
That’s pretty much it.
Everything was rendered with emRPC and sent over to Nuke for tweaking by the compositors.
Paul Griswold