Circles, spheres, and radii…

For a couple of reasons, I was playing around a bit with spherifying/circulizing this weekend:

- I’ve been watching Gustavo E Boehs’ new ICE tutorial Softimage ICE Deformers, where the first deformer is a Spherify deformer.
- There was this How to align points in a circle thread on si-community.

Based on this basic idea: “every point on a sphere/circle is the same distance from the center”, I was able to rough-out a couple of ICE trees:

Creating a circle on the surface of a mesh required just a little bit of 3d vector math. Here’s a little video that goes over using vector subtraction to move a point onto a circle. I spent more time setting up the “Show Values” in my demo then I did recording the thing.

“every point on a sphere/circle is the same distance from the center”

I never thought of it that way before… I like that 🙂

Thanks for the video, Steve!