Making parts of an object circular


A first try at making part of an object “circular”. I usually try to start with something simple, and then update it to handle different/more complex scenarios.
Hat tip to Gustavo E Boehs, I got the idea to try this after watching his video.

I take cluster of points:

In the Move to Circle compound, I just move the points onto a circle on a specific plane (here, the XZ plane):

MX_Roundish does a lot more, but it’s a compiled operator. I’m just using a few ICE nodes 😉

2 thoughts on “Making parts of an object circular

    • Hi

      That scalar node (2.201) is effectively the same as a Pass Through node…the actual value comes from the compound PPG.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s