I see Crosswalk 2013 was posted over a week ago at autodesk.com/softimage-crosswalk.
Here’s the new features and fixes:
------------------------------------------------------------------------------------------ Crosswalk 2013.0 includes the following new features: ------------------------------------------------------------------------------------------ * Softimage 2013 support * 3dsmax 2013 support * Maya 2013 support * Softimage FBX plugin now uses the latest FBX library (2013). * Support FBX User Normals * Support FBX ICE Materials and ICE Textures * Add "Import Action Source Only" option (For Softimage 2013 only) ------------------------------------------------------------------------------------------ Here's the detailed list of fixes: ------------------------------------------------------------------------------------------ Crosswalk Setup ------------------------------------------------------------------------------------------ SOFT-2523 Crosswalk does not register correctly for XSI 2011 SOFT-5213 Crosswalk - Empty Common Softimage Crosswalk folder created during installation Softimage - FBX ------------------------------------------------------------------------------------------ SOFT-5811 FBX Diffuse port is missing during export / import of Blinn SOFT-5832 FBX material are in the wrong shader node after export import. SOFT-5036 Crash when you assign specific tiff with LZW compression SOFT-5160 FBX XSI crash when export fbx bone using Export Envelope options SOFT-5677 FBX ICE crash during FBX export in "Mesh_With_Set_ICEMaterials_Tree.scn" SOFT-5352 FBX exporter is splitting UVs causing issues in pipeline SOFT-5632 Unused UVs in an object with "Turn Internal Edge" operation will be wrong in the FBX export-import process SOFT-2161 XSI FBX Export LEAKS when there is UV Texture assigned to material SOFT-2588 FBXImport did not import fbx file (Robot_FixedForXSI) correctly SOFT-4921 fbx - Import FBX a file that was exported from 3dsMax and the animation of the Character arms will be wrong. SOFT-5303 Softimage fails to open medium to large FBX files, using both One-Click and FBX Import SOFT-5462 Action Items imported from FBX take the length of current scene's start and end frames SOFT-5430 FBX Import animation - Turn on FCurve by default SOFT-4876 Unlocalized strings in "ExportCrosswalkOptions" window. SOFT-4957 ACME-717 | Mobu to Softimage shape anim export problem SOFT-5106 Truncated "XSIM" under "Crosswalk File Type" on "Scene_Root: ImportCrosswalkOptions" window SOFT-1725 FBX: unable to export an image node with constant shader SOFT-2308 The cancel button is not working in the crosswalk FBX import\export SOFT-5205 "Convert Image Format" is not translated on the "Crosswalk FBX Export" window SOFT-5206 "Materials And Textures" is not translated in "Include" tab on "Crosswalk FBX Import" window SOFT-5107 Description on the "Scene_Root:ImportCrosswalkOptions" window is not translated SOFT-5060 FBX Bone tool : missing a bone during export SOFT-4807 Exporting several actors copies is not working as expected. SOFT-4818 FBX imports possibly corrupted nulls SOFT-4817 Can't rotate null in Z SOFT-4673 Project templates and custom structures SOFT-4686 ACME-404 | Performance issue with Crosswalk 2012 SOFT-4582 ACSO-415 | Please increase more the performance with Crosswalk 2012 Softimage - Collada/dotxsi ------------------------------------------------------------------------------------------ SOFT-5041 ACME-371 | Crosswalk | Shader parameters animated by the mixer are not persisted properly
I had some strange behavior with regard to Crosswalk 2013.0 and Softimage 2011sp2. After exporting an FBX, the interactivity of the Texture Editor severely lags. Both when navigating (S key) or adjusting UVs. I tested on anther machine, and confirmed this is indeed a problem. Whatever corruption is happening seems to be saved with the scene. Had to switch back to Crosswalk 2012.5.