Entertainment Creation Suites Digital Magazine, Issue One: Productivity
In case you missed it, this screenshot from the digital magazine sparked a lively discussion on the Softimage mailing list.
Bookshelf
by origin
Animation Manipulator
by taro
Create copies from polygon mesh
by iamVFX
Hair vector flow
by Paul Smith
kCS IceRuler 0.91
by Zoltán Ócsai
Concerning the first image: Rub it in, why don’t you… 😀
Yeah, I know 😉 I was going to write more of a commentary, but then I decided it was maybe better to just leave it alone…
Basically, as I see it (this is all my opinion based on observation)
– Autodesk wants to sell suites, not individual products
– Marketing focuses heavily on suites
– Suites are either Maya or 3ds Max
– In the context of those suites, Softimage provides ICE [and Face Robot too I thought]
– 3ds Max/Softimage workflow supports only particles, IIRC
– So, we end up with a Particle bubble for Softimage
😦
And now we’re merely waiting for THAT bubble to burst
(or is that taking my cynicism too far) 😉
Holy smokes! And here we’ve been using Softimage incorrectly all of these years for Modeling, Animation, Rigging, and Rendering… when it’s only supposed to be used as a Particle Plugin. 🙂
IFF you buy a Maya or 3ds Max suite 😉
But only if you buy “Premium” or “Ultimate”, which one would think to be a harder sell. Include Softimage as this fabled particle plug-in it apparently is in the Standard suite (at no extra cost) and AD would be taking their own graph more seriously, I’d say…
Sorry, that last part was more of rant than anything else… 😀