Here’s my addendum to Manny’s nice video on CrowdFX and goals. I use a CrowdFX setup with multiple emitters and multiple goal groups to illustrate the usage of the Select Case node. If you’re already familiar with scripting or programming, the Select Case is nothing new, it’s just like the switch statement in C/C++. But if you’re not a programmer, this will [I hope] help you understand when and how to use Select Case.
hey..
thanx for all these great tutorials..
i’m trying to make a – Random controlled value – which means.. i want a random distribution for – any thing… materials,Actor Id…etc – with a specific ratios..
so.. i’ve tried “test random probability” with “if” statements..but i’m not having the desired result..
this one was to set 25% of actors as ID_00 and 25% as ID_01…ID_02..ID_03
this is the compound
http://www.mediafire.com/?x7bmivp2cxf83vi
thanx in advance
Does this randomizing-with-weighted-probabilities post help?
sorry man..
I’m a 3Ds max & maya user, and we’re using SoftImage only ice crowds..
So i don’t have any knowledge about debugging!!.. i couldn’t understand most of the topic..
I was looking for a simple compound as i shown earlier..
particularly , to control the number of repetetion for each actor in my crowd simulation..
Thanxs again..and if you have a li’l bit easier technique , this would be nice..