[Arnold] Rendering XGen in Softimage


That mohawk-like hair on his head? XGen primitives (splines). Created in Maya, rendered in Softimage.
hairy_creature_xgen

  1. Export an ASS file with XGen stuff from Maya.
  2. Set the PATH to include the Maya plug-ins\xgen\bin and bin folders.
    set PATH=%PATH%;C:\Program Files\Autodesk\Maya2014\plug-ins\xgen\bin;C:\Program Files\Autodesk\Maya2014\bin
  3. Add the MtoA shaders and procedurals to the search paths in the Arnold Render Options.
  4. Add an Arnold Standin property to a mesh and point it to the ASS file.
  5. And that’s it!

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