That mohawk-like hair on his head? XGen primitives (splines). Created in Maya, rendered in Softimage.
- Export an ASS file with XGen stuff from Maya.
- Set the PATH to include the Maya plug-ins\xgen\bin and bin folders.
set PATH=%PATH%;C:\Program Files\Autodesk\Maya2014\plug-ins\xgen\bin;C:\Program Files\Autodesk\Maya2014\bin
- Add the MtoA shaders and procedurals to the search paths in the Arnold Render Options.
- Add an Arnold Standin property to a mesh and point it to the ASS file.
- And that’s it!
But can you modify the mohawk in any way once you get it into Softimage?
No, that’s what Maya is for 😉
Indeed, I totally see the point… 😉