Canadian made, eh?
The poster of Don Cherry just above the SOFTIMAGE|3D UI is a nice touch 😉
(page 3)



Canadian made, eh?
The poster of Don Cherry just above the SOFTIMAGE|3D UI is a nice touch 😉
(page 3)
That mohawk-like hair on his head? XGen primitives (splines). Created in Maya, rendered in Softimage.
set PATH=%PATH%;C:\Program Files\Autodesk\Maya2014\plug-ins\xgen\bin;C:\Program Files\Autodesk\Maya2014\bin
In this case, a customer installed Crosswalk for Maya, but he got “Unable to dynamically load dotXSISceneConverter.mll” errors when he tried to load the plugin.
// Error: line 1: Unable to dynamically load : C:/Program Files/Autodesk/Maya2013/bin/plug-ins/dotXSISceneConverter.mll The specified module could not be found. // // Error: line 1: The specified module could not be found. // // Error: pymel : Failed to get controlCommand list from dotXSISceneConverter // // Error: pymel : Failed to get modelEditorCommand list from dotXSISceneConverter // // Error: pymel : Failed to get command list from dotXSISceneConverter // // Error: pymel : Failed to get constraintCommand list from dotXSISceneConverter // // Error: pymel.core : Failed to get depend nodes list from dotXSISceneConverter // // Error: line 1: The specified module could not be found. (dotXSISceneConverter) //
Now, this is pretty much the same error you get in Softimage if your PATH is missing the C:\Program Files\Common Files\Softimage location. That’s where the main Crosswalk DLL is installed. To verify this, I fired up Dependency Walker and loaded dotXSISceneConverter.mll (the Maya Crosswalk plugin). And sure enough, I saw that the Maya plugin depends on Crosswalk_2013.0.64.dll (the other errors are for Maya DLLs, so they can be safely ignored, and anything about IESHIMS.DLL can always be ignored).
So the fix is to add the missing Common Files\Softimage path to the PATH environment variable. The Crosswalk installer is supposed to take care of adding C:\Program Files\Common Files\Softimage to the PATH environment variable, but in this case, it apparently didn’t.
Chris Gardner explains how to use an ICE attribute to control instancing when you send a Softimage ICE simulation over to Maya.
Some related discussions from the Softimage mailing list: