Finding the camera used by a texture projection


When you use camera projections, you end up with a data hierarchy like this.

So, given a 3d object, how do you find the cameras used by the projections? This post on xsibase shows how to do it with “nasty loops” (that’s not me saying that, it’s the person who posted the script). Here’s an alternative approach in Python. I’m still using loops, but I don’t think it looks as nasty ๐Ÿ˜‰ To try and make it less nasty, I used filters on the different lists returned by the XSI SDK methods.

from siutils import si
si = si()					# win32com.client.Dispatch('XSI.Application')
from siutils import log		# LogMessage
from siutils import disp	# win32com.client.Dispatch
from siutils import C		# win32com.client.constants

#
# Filters
#
def fCameraTxt(x):
	return (not x.NestedObjects( 'CameraTxt' ) is None)

def fUvprojdef(x):
	return x.type == 'uvprojdef'

def fCamera(x):
	return x.type == 'camera'

#
# Get projection cameras for the selected object
#
cams = []
o = si.Selection(0)
if o.IsClassOf( C.siX3DObjectID ):
	for sample in o.ActivePrimitive.Geometry.Clusters.Filter( 'sample' ):
		for uvspace in filter( fCameraTxt, sample.LocalProperties.Filter( 'uvspace' ) ):
			for uvprojdef in filter(fUvprojdef, uvspace.NestedObjects):
				cams.append( filter(fCamera, uvprojdef.NestedObjects)[0] )


	if len(cams) > 0:
		print 'Projection cameras for {0}:'.format( si.Selection(0).Name )
		for c in cams:
			print '   {0}'.format( c.Name )

One thought on “Finding the camera used by a texture projection

  1. Hi ! I’m the nasty code poster ๐Ÿ˜€ I’ve always wondered how to filter nestedobjects instead of looping them, because .Filter(“type”) just doesn’t work. Thanks for the code! Definitely something I’ll use from now on.

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