Softimage 2014 new commands


Here’s one way to get the new commands (even the undocumented unsupported ones) in a new version.

First, get a list of all commands by running this snippet in both versions:

cmds = Application.Commands
l = []
for c in cmds:
	l.append( c.Name )

LogMessage(l)

Then use the LogMessage output to define two lists, and get the difference between the two lists:

cmds_2013sp1 = [u'PlotToAction', u'CurveDirectManip', u'UnPinAllUVComponents', u'Export Action', u'Store Shape Key', u'Delete Generator Inputs', u'Apply Action', u'AlignBezierKnotsTangents', u'Make All Objects Selectable', u'Apply Shape Key', u'Hair Puff Operator', u'Make All Objects Unselectable', u'View Translate', u'Cycle Selection Mode', u'Curve Blend', u'Toggle Paint Shape Point Selection', u'Instantiate', u'New Custom Parameter Set', u'Light Neon', u'Get Skeleton Woman Rig', u'HealUVW', u'Light Box', u'Create And Edit Command', u'Light Sun', u'Create 2D Texture Map', u'Raycast Polygon Select Tool (Extended Selection)', u'Create 2D Texture Map with UV Projection', u'Edge Select Tool', u'Create 2D Texture Map with XY Projection', u'Edge Select Tool (Extended Selection)', u'Set Edge Crease Value', u'Create 2D Texture Map with YZ Projection', u'ReprojectUVW', u'Create 2D Texture Map with XZ Projection', u'DelayedRefresh', u'Swap Paint Colors', u'Create 2D Texture Map with Cylindrical Projection', u'Create 2D Texture Map with Spherical Projection', u'Open ICE Tree View', u'Create 2D Texture Map with Camera Projection', u'Ellipse Paint Raster', u'Create 2D Texture Map with Spatial Projection', u'Frame Contextual (All 3D Views)', u'Set Checkerboard Mode', u'Edit Goal Property', u'Speech Operator - Set Phonemes Shape Falloff Out', u'Show/Hide Grid', u'Unselected Tag Points', u'Constant White Shader', u'OBJ Import...', u'Wire Color Tool', u'Viewport Visibility of Current Layer', u'Apply Cloth', u'Selectability of Current Layer', u'Rendering Visibility of Current Layer', u'Undo ', u'MakeControlSplines', u'Redo ', u'Apply Topology Operator', u'Redo Camera', u'Add3DObjectToScene', u'Update PlayControl', u'Move to Partition', u'Toggle Headlight Display Mode', u'Set Render Region Viewing Render Channel', u'Get primitive', u'OGLAlphaTrans Shader', u'MagicWandPaintMask', u'ResetAllEffectCurves', u'AddPresetTextureLayer', u'Export Passes to Render Archive', u'Render Passes', u'ResetSelectedEffectCurves', u'Create New Output Framebuffer on a Pass', u'Delete Point on Curve Tool', u'Curve Constraint', u'Time Slider Tool', u'Point Select Tool', u'Show Previous Manipulator', u'Hair Recomb Operator', u'MoveTextureLayers', u'ChangeEnvironmentDynamicsOperator', u'Clear User Keyword', u'Select Chain', u'Rigid BallSocket Cns', u'RemoveRigidBody', u'Hair Puff Roots', u'Render Selected Passes', u'Speech Operator - Set Phonemes Falloff In', u'OGL3Pass Shader', u'Shade Object Tool', u'MoveToFolder', u'Set Object Display to Shaded', u'Add Point on Curve Tool by CVs', u'Set Object Display to Wireframe', u'Create Camera Projection', u'Increase Manipulator Size', u'Set Object Display to Bounding Box', u'Spin Edge Backward', u'Delete Override', u'Insert Curve Knot', u'Set Object Display to Default', u'Create User Data Property', u'Set Object Display to Textured', u'Duplicate symmetry', u'Fluid Shader', u'Set Object Display to Hidden Line', u'MergeEnvironments', u'Speech Operator - Scale Word Start', u'Key2DShapePoints', u'Create Hierachy from Biped', u'Set Object Display to Constant', u'Inspect Shape Preferences', u'Blend in Texture Layers to Default Texture Ports - Do Not Inspect', u'Duplicate Tool', u'Select Adjacent', u'Create Texture Subprojection', u'SIAddParticleGoal', u'OffloadAction', u'Visibility Options (All Cameras)', u'Display Options (All Cameras)', u'SetResolutionOfRefModels_Medium', u'Obstalce Pop-up Menu', u'Maya Zoom Tool', u'Apply Operator', u'Import Matador Shape List (*.sl)', u'Add groups', u'Shader Cnx Divot Pop-up Menu', u'Create Explosion from Sphere', u'Inspect User Normal Editing Preferences', u'Create Explosion from Cylinder', u'Cache Objects into Files', u'Select Shape Key', u'Last Operator in Stack', u'Subdivide Edge', u'Set Paint Store', u'Curve Square', u'Low level Add Image Source Op', u'Set Current Animation Layer', u'Add Cloth Clusters', u'Render All Passes', u'Simplified Wireframe Display', u'AddTextureLayer', u'Strip Deform Operators', u'Export Shader Compound', u'Add Brush Stroke', u'Move2DShape', u'NURBS Hulls', u'EqualizeAction', u'Deselect All', u'Channel Xfo Marking', u'Show 3D Context Menu', u'Clear Parameter Color', u'Select Neighbor', u'Add Next Sibling Branch to Selection', u'Add Previous Sibling Branch to Selection', u'Select Tool', u'MakeBipedCharacterKeySet', u'Raise Nurbs Curve Degree', u'Collapse Animation Layers', u'Set Render Region Display Type', u'Footprints', u'Rebind By Name User Data', u'Blend in Clip Texture Layers to Default Texture Ports and Inspect', u'Set NURBS Display Quality High', u'Copy Shape', u'Extrude Comp. Axis', u'Add Shader Compound Port', u'ViewCube Properties...', u'Create a 2D/3D skeleton', u'Create Reference Plane', u'Speech Operator - Set Phonemes Blend Out', u'Wind', u'Transfer Shape Animation', u'ImportActionAndAddClip', u'Direction Constraint', u'Gravity', u'Curve (Path) Constraint', u'Attractor', u'ImportAudioAndAddClip', u'Lock Envelope Deformer Weights', u'Pose Constraint', u'Vortex', u'SetFxTrackerTrackedPoint', u'Sparks Shader', u'AddLayerClip', u'MakeHead', u'Rigid Slider Cns', u'Blob Shader', u'Commit to reference', u'Explosion Shader', u'Add ICE Node', u'Close Render Region', u'DeleteUnusedMaterials', u'Connect Animation Source', u'AlignBezierKnotsTangents', u'AddModelClip', u'Create Empty Connection Map', u'Filter Polygons', u'Deform Motion', u'Apply Flexible Envelope', u'Cut Layer Parent Task', u'Align Root to First Bone', u'Apply ICE Operator', u'Increase Manipulator Size (alternate)', u'Select Edge Loop', u'Collapse', u'Point Cloud Torus', u'Copy Cluster', u'Modify Shader', u'Activate FCurve', u'Create Shader From Preset', u'Get Material Shader', u'Flood Fill Raster', u'Snap Boundary', u'Speech Operator - Set Phonemes', u'Set User Tab', u'Generate an automatic UV cluster property', u'Auto Inspect', u'MoveComponent Tool', u'Pick Session Tool', u'Ghost/Unghost Selection', u'Paint Tool', u'RemoveRelativeValue', u'Select Paint Shape Point', u'Surface Blend', u'Set Paint Color', u'Frame Contextual', u'Set Lighting Display Mode', u'Inset Polygons', u'Randomize Marked Parameters', u'Install Custom Preferences', u'Rectangle Paint Raster', u'Attachments (Annotation and Synoptic)', u'Subcurve Extract', u'Randomize Marked Parameters', u'Polygon Extract', u'Maximize/Restore Current Viewport', u'Set Curve Knot Multiplicity', u'Randomize Marked Parameters', u'MakeBipedFromDialog', u'Create New Layer 2', u'Randomize Marked Parameters', u'Show Previous OGL Projection', u'Randomize Marked Parameters', u'Import Ref Model', u'New Partition', u'Randomize Marked Parameters', u'New Custom Data Map Template', u'Dispose Rendering Cache', u'Add Point To New Polygon', u'ICE Particle Volume Shader', u'Fan', u'Connect New Polygon To Edge', u'Eddy', u'Inspect User Data Command', u'Create Templated User Data Property', u'RemoveRefModelResolution', u'Set Parameter Color', u'SIStoreEnvironmentCacheToMixer', u'Create DisplayInfo from Marked Parameters', u'Parameter Bracketing', u'Paint Raster Line', u'Select Deformers from Envelope', u'Light Associate', u'Associate Envelope Inclusive Bounding Volume', u'2D Chain Tool', u'Associate Envelope Bounding Volume', u'Create Cluster', u'Reset User Normals', u'Associate Envelope Exclusive Bounding Volume', u'Track From Start', u'Particle Force Object', u'Associate Envelope Limit Bounding Volume', u'Create a 2D skeleton', u'Freeze and replace clips', u'Internal Remove from Group', u'Smooth Envelope Weighting', u"Get ICE Compound Port's Properties", u'Dump cache header into and xml file', u'Low Level Inspect User Data Command', u'Polygon Detach', u'Add Vertex Tool', u'Remove Point From Polygon', u'Rigid Fixed Cns', u'InspectParticleSimulationOp', u'AlignBezierKnotsTangents', u'Generate Contour Stretch UVW', u'Speech Operator - Move Words', u'Set Resolution Of All RefModels', u'Get Driving Actions', u'CopyPaste', u'Apply Weight Map on Shape Key', u'Select actions from objects', u'Create a texture using basic geometry as a support', u'Open XSI Explorer', u'SISequence', u'Set Paint Shape Bezier Handle', u'Subdivide Polygon', u'Inspect Playback/Audio Preferences', u'Export an Object to a Render Archive', u'Object Select Tool', u'MakeBelly', u'Remove All Static Fcurve Animation', u'Slice Polygons', u'MakeControlSplinesUI', u'Assemble Nurbs Mesh', u'Get View Camera', u'Revert Paint Clip Frame', u'Assign Flexible Envelope Locally', u'Camera Orthographic', u'Camera Telephoto', u'CreateLibrary', u'Camera Wide Angle', u'Get original value of overridden parameter', u'Lock Envelope Weights', u'Refresh', u'Toon Paint and Host Shader', u'Toon Paint Shader', u'Select Boundary Edge Loop', u'DeleteAllUnusedMaterials', u'Set Filter to Edge', u'Point Cloud Grid', u'Paste Fx Operators From Clipboard', u'Import IGES FIle', u'GenerateUniqueUVs', u'Export IGES File', u'Inspect Script Editor Preferences', u'Delete Paint Shape Point', u'Polygon Select Tool (Extended Selection)', u'Modify Ambience', u'Point Select Tool (Extended Selection)', u'Object Select Tool (Extended Selection)', u'Hide/Unhide Selection', u'CutClipInSpace', u'Align Objects', u'Align Objects', u'Create Shaders From Material Preset', u'Toggle Auto-Refresh Mode for Render Region', u'Remove Key On Character Key Set', u'Apply ProgID to Component', u'GetKeyInfo', u'Apply Symmetry on Envelope Weight', u'Delete Paint Shape Key', u'Set Resolution Of All RefModels', u'Add User Parameter To Particle Types', u'Weld Point Tool', u'RenderMap', u'Unghost All Objects', u'Append Bone', u'Store Current Character Key Set Static Values', u'Add To Paint Shape Point Selection', u'More Cameras...', u'Get Closest Paint Shape Key', u'Frame Preview Active Camera', u'Fly Tool', u'Select First in Branch', u'Freeze Selected', u'Select Last in Branch', u'Auto Inspect Enabled', u'Pick Object', u'Connect PropertyXferOp', u'Plot and Apply Actions', u'Set Simulation Init State', u'Goal Pop-up Menu', u'Hide All Port Values', u'AddFxOp', u'Import a model delta', u'Rigid Spring Cns', u'Previous Modified Paint Clip Frame', u'Import Material Library (Referenced)', u'Implicit Dodecahedron', u'SelectShapeKey - Relational', u'Implicit Icosahedron', u'Point Cloud Cube', u'Implicit Octahedron', u'Update Render Options', u'Implicit Tetrahedron', u'Cluster Non-overlap Enforcement Command', u'Switch to View', u'Open NetView', u'Offset Polygons', u'Unhide All Objects', u'Mesh Four-Sided', u'Hide Objects', u'Hide and Unselect', u'Hair Scaling Tool', u'Hide Unselected Objects/Polygons', u'Symmetry Map', u'FilterPSet', u'Toggle Show Rendered Image for Pass Rendering', u'Toggle Background Color', u'Internal Add to Group', u'Inspect Rendering Preferences', u'Dice Object', u'Delete2DShapePoint', u'Hair Merge Operator', u'Paint Vertex Color Tool', u'Apply Flexible Envelope', u'Remove All Constraints', u'SetFxOpAttrib', u'GeoShader', u'Get Skeleton Biped Dog Leg Guide', u'Speech Operator - Set Phonemes Weight', u'Delete Selected Branch', u'DirectX FX Shader', u'Get Instances of Master Command', u'DisconnectBevelProfileCurveFromCurveListToMeshOp', u'Mute Deforms on Shape Instancing', u'Add Edge', u'SelectShapeKey - Apply', u'Get User Preference', u'Undo Camera', u'Save Selected Paint Clip Frames', u'Normalize User Normals', u'Add Point Interior To Polygon', u'Hair Clump Operator', u'Frame Rate (All Cameras)', u'Twist', u'StickUVW', u'Bend', u'Taper', u'Push', u'Weight Points', u'Set Mapping Rule', u'Shear', u'Speech Operator - Set Phonemes Shape Falloff In', u'Set Refresh Mode for Render Region', u'Freeze Operator Stack', u'Bulge', u'Deform by Wave', u'Low level Create Image Clip', u'Shape Animation', u'Mesh Filter', u'Last Key', u'Save Preset', u'Shape Mixer', u'Roll Tool', u'Shape Jitter', u'Modify by Contour Stretching UVW', u'Randomize', u'CV NURBS Curve Tool', u'Deform by Lattice', u'Deform by Curve', u'EvaluateCurveAt', u'CreateScaleEffect', u'Blend Clips in Texture Layers to Default Texture Ports - Do Not Inspect', u'Create UV Texture Projection', u'Assemble Surface Mesh', u'Create PlanarXY Texture Projection', u'Create PlanarYZ Texture Projection', u'Grid (All Cameras)', u'Create PlanarXZ Texture Projection', u'Assemble Surface Mesh From UI', u'CreateEnvironmentCache', u'Create Cylindrical Texture Projection', u'Create Spherical Texture Projection', u'First Key', u'Create Camera Texture Projection', u'Create Spatial Texture Projection', u'Set current pass', u'Paint Select Tool', u'Create Purely Implicit Texture Projection', u'Get current pass', u'MakeICETreeBranch', u'Create Shape Group', u'Surface Snip', u'Speech Operator - Scale Phoneme End', u'Select Adjacent Points', u'Proportional Transform Tool', u'Select Adjacent Edges', u'Select Adjacent Polygons', u'Edge Loop Extract', u'Convert Selection To Polygons', u'Reload Addon libs', u'Switch to View by Type', u'Export Passes to Render Archive', u'Pick Component', u'Connect weight map to component', u'ResetOffset', u'MoveToLibrary', u'Hair Comb Along Normal Operator', u'Plot Shape', u'Duplicate Multiple Mesh Component', u'DisableAllDevices', u'Grow Loops', u'EnableAllDevices', u'Invert Selected Polygons', u'Activate FCurve On Keyable', u'Create & Inspect Particle Sphere Type', u'', u'Set Shaded Display Mode', u'Point Cloud Empty', u'SIMatchSubComponent', u'DumpMemoryStats', u'Connect To Texture Support', u'Key All Bone Rotations', u'Connect to Texture Projection', u'Select Branch', u'OGL1Pass Shader', u'Store Action Keyable Params Fcurves and Expressions', u'Move ICETree', u'Walk Tool', u'CrashXSI', u'AddCompoundShapeToRigidBody', u'Delete FCurve Keys', u'Set current particle type', u'Properties...', u'Redo Camera (alternate)', u'Toggle Grid Snap', u'Rename Custom Property Layout Items', u'Clip Edit', u'Inspect Current Character Key Set', u'Get Camera', u'Set Curve Knot Multiplicity', u'Scale and Offset fcurves', u'Set Edge Selection Filter', u'Delete Trim', u'Duplicate Polygons Along Curve', u'Clear Paint Selection', u'SCM Topology', u'ICE Tree Values', u'Create Solid Mesh Text', u'Apply Thickness', u'Create Simulation Bracket', u'Export Shader Definition', u'CycleChecking', u'Create Empty Referenced Model', u'MatchUVW', u'Get Current Character Key Set', u'Move Object To Layer', u'Set NURBS Display Quality Default', u'Annotation', u'RefreshCustomPreferences', u'CreateModelAndConvertToRef', u'Connect particle initial state', u'Switch to Model Toolbar', u'Set fcurve key', u'Copy Cache Files', u'ResetEffectAtFrame', u'MakeTail', u'Isolate All', u'Speech Operator - Delete Words', u'Add to Container', u'Lights', u'Cameras', u'Pan and Zoom Tool', u'Set value map offset', u'', u'3D Geometry', u'Set SymmetrizePolygonOp RefPlane', u'Curves', u'Constrain objects', u'Nulls', u'SplitCloud', u'MakeQuadrupedCharacterKeySet', u'Chains', u'Inspect Chain Properties', u'Find Objects', u'Track From Current', u'Duplicate Current Pass', u'Control Objects', u'OGL2Pass Shader', u'Toon Paint Highlight Shader', u'Texture Controls', u'GetRelativeValue', u'Low level Apply ICE Operator', u'Unselected Clusters (except Sample)', u'Remove Key On Keyable', u'Apply Flexible Envelope', u'Points', u'Knots', u'Name', u'Centers', u'Normals', u'Cones', u'Relations', u'Save Pivot Key on Scl', u'Curve Remove Knot', u'Weight Maps', u'Search And Replace Paths', u'Store Action Keyable Params All Animation & Static Values', u'Extrude Component Along Normal', u'Reset (All 3D Views)', u'Info Selection', u'High Level Create Cluster Command', u'Shrink Wrap', u'Info Scene', u'Zoom In', u'Set RefPlane From SymmetrizePolygonOp', u'OBJ Export function', u'Save Paint Clip', u'Merge Mixer', u'Add Particle Property', u'Inspect External Reference', u'Remove User Keyword', u'Set All Render Regions Refresh Mode to Interactive', u'Add2DShapePointArray', u'Create New Render Channel', u'Create User Motion', u'Create Event Source', u'Get Lizard', u'Invert Polygons', u'MarkObjectDirty', u'begin undo', u'Frame Selection', u'Paint Weights', u'Duplicate symmetry', u'Edit Custom Parameter', u'Remove a Shader Compound Port', u'Low Level Add To Cluster Command', u'Create Curve Partition Clusters', u'Speech Operator - Set Phonemes Variation', u'Get Trex', u'Set Shader Compound Port Properties', u'Pass Options', u'Disconnect Node Port', u'Add Fx Mask Shape', u'Basic Add Expression', u'Add Ellipse Paint Shape', u'Set Paint Merge Store', u'Track Tool', u'Add Pose Action Items', u'Remove Key Hot Key', u'Find Periods', u'ApplyDeformKey', u'Find Cycle Input', u'Add To Selection', u'Remove From Selection', u'Translate Paint Shape Point', u'SIFilter', u'Toggle Wire On Shaded Display', u'Dissolve Component', u'Delete Selected', u'Force Pop-up Menu', u'Convert Selection To Edges', u'Delete All', u'Get Horse', u'Probe Material Tool', u'Parent Object', u'Select All Using Filter', u'VolumeDeform', u'Set Filter to Polygon', u'Loops From Selection (around corners)', u'Set Retarget Component Information', u'Cut FCurve Keys', u'Copy FCurve Keys', u'Paste FCurve Keys', u'Assemble Surface Mesh', u'Weight Map', u'Boolean Difference', u'Inspect Envelope Weights', u'Transform Set New ', u'Mesh Extrusion Along Axis', u'Boolean Union', u'Reset Assignment for Flexible Envelope Points', u'Texture Pop-up Menu', u'Boolean Intersection', u'Lock Envelope Point Weights', u'Bool Gen Difference', u'Add Point on Curve Tool by Bezier-Knot Points', u'Move Selection to Current Layer', u'Bool Gen Union', u'Bool Gen Intersection', u'Import Preferences', u'Curve Circle', u'Get Skeleton Man Basic', u'Paint Properties', u'Toggle Object/Component Selection Filter', u'Get Skeleton Man Complete', u'Delete Mapping Rule', u'Paint Tool', u'Transfer All Properties Across Generator Operator', u'CycleUVW', u'Get primitive', u'Find Master of Instance Command', u'Low Level Make Local', u'Get Male', u'Modify Projection', u'Create Simulated ICETree', u'Save Zero Key Hot Key', u'Create Value Map', u'Create Connection Map', u'CreateGridAndConnectToSlicePolygonsOp', u'Export All Passes to Render Archives', u'Mesh Revolution', u'Hair Lock Operator', u'All Render Region Options', u'Convert primitive object', u'Parent Objects', u'Create Light Rig From Image', u'New Scene', u'Low level Add Image Clip', u'Save Scene As', u'Save Scene', u'MakeQuadruped', u'Open Scene', u'Local Subdivision', u'Edit Command', u'Switch to Panel Weight', u'Gator', u'Spin Edge Forward', u'Create a 3D skeleton', u'ConnectFxOp', u'MakeBipedDogLegDialog', u'New Layer From Selection 2', u'UnAssignMaterial', u'3D Chain Tool', u'Add2DShapePoint', u'RegenerateMaps', u'Parent Tool', u'Get Size', u'SetDropMessage', u'More Passes...', u'Save Action Key', u'Pass Options', u'ToggleValue', u'Set Textured Display Mode', u'Add Paint Shape Point', u'Change UV Input', u'Track Step', u'MCP Setting: Set Frame Relative Move Component', u'SetResolutionOfRefModels_Low', u'InspectUVW', u'Toggle Point Snap', u'Frame All', u'Duplicate Single w/o Transform', u'PinAllUVComponents', u'Remove Attribute from SetData Node', u'Get Next Paint Shape Key', u'Save Key on SclX', u'Save Key on SclY', u'Copy Fx Operators To Clipboard', u'Save Key on SclZ', u'Save Key on RotX', u'Transform Setup Property', u'MakeDogLeg', u'Save Key on RotY', u'Path Retime', u'Save Key on RotZ', u'Import Referenced Action', u'Move Center to Points', u'AddImageTextureLayer', u'Write Animation Cache', u'Save Key on PosX', u'GetNumberOfKnots', u'MCP Setting: Unset Frame Relative Move Component', u'Save Key on PosY', u'GetCurvePercentageAtKnotIndex', u'Next Modified Paint Clip Frame', u'Save Key on PosZ', u'MakeLeg', u'CreatePassiveRigidBody', u'Kinematic Operator', u'Hair Pop Operator', u'New Isolate Matte Pass', u'Make Rotation Keys Continuous', u'Low Level Instantiate Command', u'Insert Surface Knot', u'New Selective Shadow Pass', u'Remove Surface Knot', u'Switch to Animate Toolbar', u'Move Component Tool', u'Switch to Render Toolbar', u'Delete Objects Tool', u'Slice Polygons Tool', u'Set Paint Mask Store', u'Convert to Referenced Model', u'Sampled Point Select Tool', u'Delete Components', u'AddAudioClip', u'Capture Viewport', u'Reset Camera', u'ImportAudio', u'Frame Selection (All 3D Views)', u'Frame All (All 3D Views)', u'Redo (alternate)', u'Toggle Manipulator mode', u'Rigid Hinge Cns', u'Change VertexColor Datatype', u'Transfer Cluster Properties Across Generator Operator', u'AddDelta', u'Pick Emitter', u'Remove from Container', u'Open SE for Link With Deform', u'SICameraTextureProj', u'Add Particle Tool', u'Sequence Marked Parameters', u'Sequence Selection', u'Custom File Export', u'StoreEnvironmentCachesToMixer', u'Sequence All', u'Rectangular Zoom Tool', u'Plot and Apply Action', u'Get Shader on Connection Point', u'Translate', u'Rotate', u'Perspective View', u'Scale', u'Generate Point Cloud With ICE Terminal', u'Toon Paint Ambient Shader', u'Apply Particle Shader', u'Add Property', u'Reset Active Transform', u'Plot Keyable Parameters', u'Toggle Shaded Display Mode', u'Set Image Source', u'Transform Groups', u'Weld Points', u'Biovision Import...', u'AlignBezierKnotsTangents', u'Delete Unused Mixer Tracks', u'Store Current Character Key Set FCurves', u'Make local materials for Hierarchy', u'Open Animation Editor on PosX', u'Open Animation Editor on PosY', u'Open Animation Editor on PosZ', u'Get Number Of Triangles', u'Hair Resample Operator', u'UnInstall Addon', u'Open Animation Editor on RotX', u'Tweak Normals Tool', u'Open Animation Editor on RotY', u'Open Animation Editor on RotZ', u'Add Image Source from File', u'Shape Reference - Local', u'Open Animation Editor on SclX', u'Shape Reference - Object', u'Duplicate Single Mesh Component', u'Open Animation Editor on SclY', u'Deform by Surface', u'Open Animation Editor on SclZ', u'AddPassInputFxOp', u'Open Animation Editor on Kinematics', u'View Nudge Right', u'Hair Cut Operator', u'Add TimeControl Property', u'Increment Paint Shape Point Weight', u'Disconnect particle initial state', u'Cap Hole', u'ConvertScriptedOp', u'GPUSurfaceFX - Generate the normal map', u'Acclaim Import...', u'Show/Hide All Render Regions', u'Add Bone to Chain', u'Render Pass', u'Break Chain at Bone', u'Append Bone', u'Open Animation Editor', u'Set Bone Min Rot Limit', u'Set Bone Max Rot Limit', u'Toon Host Shader', u'Create Chain from Curve', u'Fold', u'Align Root To First Bone', u'Mark Hard Edge Vertex', u'Rename Shader Compound Port', u'Open Shape Manager', u'Path Retime', u'Edit Exposed Parameter in a Compound', u'Undo (alternate)', u'UnAssignMaterial', u'Low level Add Image Source', u'MakeBiped', u'New Pass with Partition', u'Decrease Manipulator Size', u'Implicit Arc', u'New Ambient/Diffuse Pass', u'Add Particle Force Object', u'Implicit Circle', u'Make Warper Shape Pair', u'Render Pass', u'New Ambient Pass', u'Implicit Cone', u'Dice Object/Polygons', u'New Diffuse Pass', u'Implicit Cube', u'New Lens Flare Pass', u'Implicit Cylinder', u'New Volumic Pass', u'Implicit Disc', u'Remove Port from ICENode', u'Apply Flexible Envelope', u'RenamePropAndRebind', u'New White Matte Pass', u'Implicit Grid', u'Paste User Normals', u'DeleteUnusedImageSources', u'Get default camera', u'Implicit Sphere', u'Add to Cluster', u'Instantiate Multiple', u'Implicit Spiral', u'Remove from Cluster', u'DeleteUnusedImageClips', u'Implicit Square', u'Remove Cluster', u'Reset Actor', u'Get First Paint Shape Key', u'Low level Add Image Op', u'Implicit Torus', u'GetBBox', u'Copy External Files into Project', u'Get URL At', u'Inspect Object', u'Create primitive', u'Select Tree', u'Delete Motion Derivator', u'CreateModelClip', u'SICreateModelClip', u'Move Shader Compound Port', u'Previous Paint Shape Key', u'AddModelSource', u'Add Port to ICENode', u'MakeHip', u'SIAddModelSource', u'Delete Selected', u'Insert Paint Shape Point', u'Pick Goal', u'Hair Rotate Tip Tool', u'Set Textured Decal Display Mode', u'Select Polygon Outline', u'Polygon Reduction', u'Mesh Birail', u'Duplicate Single Mesh Component', u'Connect Shader With Blends and Inspect', u'Virtual Slider Tool', u'Low level Transfer Shape Animation', u'Create Preset', u'Select Members/Components', u'Get help path', u'Create Front&Back Clusters for CurvesToMesh', u'Freeze UVW transformation', u'Constant Black Shader', u'Import a referenced model delta', u'PolyMesh Subdivide With Center', u'Set Current Paint Brush', u'Set All Render Regions Display Type to Alpha Channel', u'SetCurrentEnvironment', u'Paste User Normals', u'Import Shader Compound', u'Rigid Slider Cns', u'Create Empty Partition', u'Get Man Character', u'Import Model', u'Remove Constraints', u'InspectDevices', u'Relax', u'StartChannelCapture', u'StopChannelCapture', u'SI Delete Point On Curve', u'Connect to Texture Support', u'Create a texture primitive object', u'Import Preferences', u'User Keywords', u'Create a nurbs texture support object', u'Blend in Texture Layers with Ports and Inspect', u'Remove from Group', u'Select Model', u'Show Next OGL Projection', u'SetDisplayMode', u'Unhide All Polygons', u'MakeSpine', u'Remove All Animation', u'Man Character update', u'Create Vertex Color Support', u'Rigid Spring Cns', u'Speech Operator - Delete Phonemes', u'Shrink Selection', u'Switch to Panel Toolbar', u'Elliptical Paint Mask', u'SnapOffsetToPointForSlicePolygons', u'View Nudge Down', u'Low Level Apply Operator', u'Select Child Nodes', u'Copy User Normals', u'CgFX Shader', u'Bottom View', u'SwapArrayElements', u'Reassign Flexible Envelope Locally', u'Apply Snap Boundary', u'Save Key on Scl (X,Y,Z)', u'PartialOffloadAction', u'Share Projection Definition', u'Raycast Polygon Select Tool', u'Connect to Texture Projection', u'MCP Setting: Toggle Transform Manipulators', u'Select Object', u'Bevel', u'Lock', u'Sampled Points', u'AlignBezierKnotsTangents', u'Blend Clips in Texture Layers with Ports - Do Not Inspect', u'Set Reference Plane', u'Blend clips in Texture Layers with Ports and Inspect', u'Low Level Create Pass', u'Surface Disc', u'Delete Component', u'AddContainerToEnvironment', u'Set Keyable Attributes', u'SelectMaterials', u'Render Passes Using a Frame Set', u'Set Curve Knot Multiplicity', u'Nest Shaders', u'Navigation Tool', u'Set Retarget Mapping Properties', u'Instantiate Single', u'Quadrangulate', u'Create Symmetry Mapping Template', u'Duplicate/Extrude Multiple', u'Set All Render Regions Display Type to RGB + Alpha', u'Get lattice', u'NURBS Extrusion Along Axis', u'ReplaceShadersDefinition', u'Export ICE Compound', u'Copy All Layer Animation', u'Create Chain from Curve', u'Mesh Loft', u'Split Edge', u'DisconnectFxOp', u'Toggle Auto-Refresh Mode for All Render Regions', u'Low Level Create Cluster Command', u'Get Property', u'CurveList to Mesh', u'Sphere Particle Cloud', u'Grid Particle Cloud', u'Toggle Fullscreen Layout', u'Import .xsi', u'Disc Particle Cloud', u'Export .xsi', u'Cube Particle Cloud', u'Remove Constraints By Type', u'Speech Operator - Set Phonemes Shape Weight', u'Static Kine State Property', u'Properties...', u'Layer Control', u'Delete Current Pass', u'Object Attribute Display Property', u'Setup Displacement', u'Apply Generator Operator', u'Explode Shader Compound', u'Boundaries and Hard Edges', u'Create Event Source', u'Curve Arc', u'GetPhonemeBlendFromSpeechClip', u'RenamePropAndRebind_Internal', u'Export an Object to a Render Archive', u'Curve Spiral', u'Create Empty Value Map', u'Plot Positions To Actions', u'Show/Hide Render Region', u'Set Value Map Offset', u'Freeze Scaling', u'Event Pop-up Menu', u'Freeze Rotation', u'Constrain object', u'Freeze Translation', u'Interactive Apply Constraints', u'Reset Scaling', u'Store Selected Properties', u'AddArrayElement', u'Instances', u'Create Object From Preset', u'Reset Rotation', u'Reset Translation', u'Dolly Tool', u'Set Envelope Reference Poses', u'Create Symmetry Mapping Template', u'Set Constant Display Mode', u'Object Display Property', u'Paint Vertex Color', u'Raycast Edge Select Tool', u'Get All Character Key Sets', u'Import Material Library', u'Isolate Selected', u'Raycast Edge Select Tool (Extended Selection)', u'Select All Objects', u'Init PropVolume Operator', u'Continuous Draw', u'Replace Shader', u'Convert Quaternion Rotation FCurves To Euler FCurves', u'Object Annotation Property', u'AddClipTextureLayer', u'Clip', u'Generate Info Report', u'PolyMesh Hulls', u'Get Light', u'Remove Transform Group', u'Get Shader Compound Port Properties', u'ToggleReferencedModel', u'Get Light', u'Override', u'Create Mesh Text', u'Isolate Remove Selected', u'Make Local Copy of Shared Property', u'Invert Paint Stencil', u'Save Key On Marked Keyable', u'Get Construction Mode from Compound File', u'Select Generator Inputs', u'Remove Exposed Parameter from a Compound', u'Set Reference', u'CopyAnimationAcrossGenerator', u'StoreAction', u'Get Implicit Texture', u'Load Fast Playback Cache', u'Install Addon', u'Export Mixer', u'Switch to Panel Palette', u'Make Local', u'Play in Real Time From Start', u'Hair Stand On End Tool', u'Info Geometry', u'Play Forwards From Start', u'Play Backwards From End', u'AssignMaterial', u'Import Model', u'Add Particle Goal Object', u'GetUnevaluatedPrimitiveForConstructionHistory', u'Grow Selection', u'UnPinUVComponents', u'CreateVisemeAction', u'ReconnectModel', u'Get current layer', u'Toggle Proportional', u'Deform by Cage', u'RemoveParTypeInstanceGroup', u'Ambient Lighting Property', u'New Layer From Selection', u'Create 2D Texture Map with Cubic Projection', u'Set Expression', u'Set current layer', u'Remove Flexible Envelope Deformer', u'SI3D Chain Mode', u'Add Time Warp Transition', u'Inspect Spring Properties', u'Remove Flexible Envelope', u'Refresh All Render Regions', u'Export Shader Tree', u'Add Boundary Fill Paint Shape', u'Scene Camera View', u'Set Filter to Object', u'Translate Tool', u'Camera Visibility Options', u'SetCurrentMaterialLibrary', u'Rotation Tool', u'Scaling Tool', u'Global Marking', u'AlignBezierKnotsTangents', u'Dissolve & Clean Adjacent Vertices', u'MakeFoot', u'Mesh Blend', u'Inspect Current Pass Renderer Options', u'Reorder Scene Item', u'Get Texture UV Domains', u'Tag for Delete during Undo', u'Particle Cloud', u'Add property extended', u'Shrink Loops', u'Align View Camera', u'Connect New Polygon To Point', u'RenamePropAndRebindUI', u'Pick Element', u'Copy Animation Container', u'Surface Grid', u'Surface Cube', u'Surface Sphere', u'Remove All Layer Animation', u'Surface Cylinder', u'Surface Cone', u'Null', u'Face Robot Act Floating Panel', u'AddImageClipFxOp', u'Geometry Approximation', u'Motion Blur', u'Speech Operator - Split Phonemes', u'Get Number of Mapping Rules', u'Add input to operator', u'Remove User Normals', u'EditICECompoundPPGLogic', u'Revert Selected Paint Clip Frame', u'Add Paint Mask Shape', u'Duplicate Mesh Component', u'Get Fish', u'Apply Shape Key', u'AddTransition', u'Symmetrize Polygons', u'Animation Cues', u'Navigation Tool', u'Set Shader Compound Properties', u'Add Bridge Transition', u'Split Polygon Tool', u'CreateFolder', u'RendertreeDeleteOrUnnestShaders', u'Set Active Elements', u'Split Edge Tool', u'Activate Elements', u'Select Parent', u'Deactivate Elements', u'Select Parent in Branch', u'Set And Toggle Active Elements', u'Add Parent to Selection', u'Freeze clips', u'Extend And Toggle ActiveElements', u'Select First Child', u'Pick Position', u'Select First Child in Branch', u'OBJ Export Proc', u'Add First Child to Selection', u'Emit Points From Object', u'Undo Camera (alternate)', u'Select Next Sibling', u'Merge clips into a new source', u'Add Connection Entry To Override', u'Select Previous Sibling', u'Edit Parameter Definition', u'Select Next Sibling in Branch', u'Add Next Sibling to Selection', u'Ambient Occlusion Shader', u'OBJ Export...', u'Select Previous Sibling in Branch', u'Remove Properties', u'Add Previous Sibling to Selection', u'Select objects from action', u'Explode ICE Compound Node', u'Geometry to Texture', u'Update External Reference', u'Set Default Keyboard Map', u'Smooth', u'IsSoftimageDevDrop', u'MakeShadowSpine', u'Create Fluid from Cube', u'Create Fluid from Disc', u'DeleteUnusedCacheSources', u'Apply Shader', u'Create Fluid from Square', u'Preset weight curve', u'Remove All Properties', u'New Layer', u'Delete Selected Permanently', u'Open Animation Editor on Position', u'Tweak Tool', u'Convert Position to Path', u'Open Animation Editor on Rotation', u'Cut clip', u'Cache Objects into Files', u'Open Animation Editor on Scaling', u'Invert Selection Using Filter', u'Set Thumbnail From Region', u'Open Transient Explorer For Picking', u'GetNumberOfAnimationLayers', u'Add Shader Attached Comment ', u'Set Particle Init State', u'Add Object to Partition', u'Export dotXSI File', u'Implicit Bone', u'Remove Object from Partition', u'Anisotropic Shader', u'Strauss Shader', u'Lambert Shader', u'Blinn Shader', u'Cook-Torrance Shader', u'Move Paint Shape Bezier Handle', u'Create Rig from Quadruped Guide', u'Distance Constraint', u'Connect ICE Nodes', u'Symmetry Constraint', u'Add Edge', u'Show Texture Supports', u'Get v4 Skeleton Quadruped Proportional Guide', u'Invert User Normals', u'Split Edge', u'MakeArm', u'Hide Texture Supports', u'Split Polygon', u'XRay Surfaces', u'Export All Passes To MI2', u'Components Extract', u'Set User Normal Values', u'Edit Custom Parameter Sets', u'Remove User Tab', u'Get Car', u'Set Neutral Pose', u'Duplicate/Extrude Single', u'Create Image Clip from File', u'Add Image Clip from Source', u'GroupPointClouds', u'Low Level Remove From Cluster Command', u'Remove input from operator', u'Paste All Animation', u'EvalFCurve', u'Plot All Transformations To Actions', u'Hair Unlock Operator', u'StoreViseme', u'Inspect Preferences', u'Switch to Hair Toolbar', u'Polygon Select Tool', u'Blend in image Preset and create the image clip to Default Texture Ports', u'GetCurrentAnimationLayer', u'Plot Marked Parameters', u'Display Port Values', u'Equalize Clips', u'RemoveEffect', u'Plot All Transformations', u'CreateOffsetEffect', u'Create ICE Compound Node', u'Get Volume Deform', u'InspectAllUVW', u'Clean Disconnected Nodes', u'Add Objects to Component List', u'Get Light List from ModelClip', u'Remove Objects from Component List', u'Delete Current Character Key Set', u'GetExternalReferences', u'Apply Shader Preset to Component', u'Get User Keyword', u'Remove Shader', u'Assign Flexible Envelope Locally', u'Connect shader', u'Create Model', u'Particle Type Pop-up Menu', u'Pick Force', u'Create Mesh Partition Clusters', u'Architectural Shader', u'Remove All Shaders', u'SetFxOpCnxFlag', u'UpdateConnectOnOp', u'Get Surface From Curves Connection Set', u'Remove Last Point Interior To Polygon', u'Apply Shader - Do Not Inspect', u'MakeTorso', u'Left View', u'Set Key', u'ExportMaterialLibrary', u'Save offset keys', u'Set Retarget Mapping Properties', u'Set Event Obstacle', u'Plot Constrained Transforms', u'First Paint Shape Key', u'Edit Shape Weights', u'ConnectBevelProfileCurveToCurveListToMeshOp', u'Get Biped Box', u'Get Biped SI|3D Skeleton', u'Blend in Presets to Default Texture Ports', u'Get Biped Skeleton', u'Blend in Presets to Default Texture Ports - Do Not Inspect', u'Closest Paint Shape Key', u'Get Biped Rig', u'Blend in Presets with Ports - Do Not Inspect', u'Get Quadruped Rig', u'SetClusterPropertyValues', u'Blend in Presets with Ports', u'Old Instance Command (Obsolete)', u'CreateEnvironment', u'Store Local Pose All Animation & Static Values', u'CreateFxTree', u'Store Action Marked Params All Animation & Static Values', u'Duplicate Using Geometry Approximation', u'Isometric View', u'Open Transient Explorer', u'AttachRigidBodies', u'Create Shader From CLSID', u'CreateActiveRigidBody', u'Set NURBS Display Quality Medium', u'Set Wire Color to Red', u'Plot Keyable Parameters To Actions', u'Creates a CGFX material', u'Remove Render Channel', u'Set Wire Color to Yellow', u'Set Wire Color to Green', u'Set Relative Values', u'Create New Output Framebuffer on a Pass', u'Set Wire Color to Blue', u'Add Surface Point Tool', u'Set Wire Color to Purple', u'Remove All Fcurve Animation', u'Set Wire Color to Light Green', u'Remove All Expression Animation', u'Delete Objects', u'Sample Parameter Values', u'Reset DirectX', u'Remove All Constraint Animation', u'Create Spine', u'Clear Thumbnail', u'Set Wire Color to Default', u'Remove All Scripted Operator Animation', u'Set Wire Color to Brown', u'GetFCurveInfo', u'Remove All Scaling Animation', u'Apply ICE Template', u'Set Wire Color to Orange', u'Remove All Rotation Animation', u'Set Wire Color to Pink', u'Remove All Translation Animation', u'Set Reference 2', u'RemoveInstanceGroup', u'Polygon Normals', u'Set Wire Color to Teal', u'Remove All Transform Animation', u'Set Wire Color to Fuschia', u'Copy All Fcurve Animation', u'Center Selection (All 3D Views)', u'Copy All Expression Animation', u'Set And Toggle Selection', u'SetInstanceDataValue', u'Biovision Import function', u'Set Wire Color to Gold', u'Copy Transform Animation', u'Copy Scaling Animation', u'ChangeGeneratorInputReadPosition', u'Mesh Extrusion', u'Copy Rotation Animation', u'Copy Translation Animation', u'Get Curve Length', u'Set Sample Selection Filter', u'Copy All Animation', u'SetFxTrackerTemplateArea', u'Add Contact Property', u'GetGeneratorInputReadPosition_UIOnly', u'Add SpringDamper Property', u'Connect Weight Map', u'View Nudge Up', u'Front View', u'Get Last Paint Shape Key', u'Point Cloud Cone', u'Set Point Selection Filter', u'Unload Addon libs', u'Update Referenced Model', u'Add ICE Compound Node', u'Set All Render Regions Display Type to RGB Only', u'Plot Rotations To Actions', u'Store Material Properties', u'Store Geometry Approx. Properties', u'Disconnect Component', u'Deform by Cluster Center', u'Store Visibility Properties', u'Deform by Cluster Center with Nulls Creation', u'Hide Generator Inputs', u'GenerateUniqueUVsInsp', u'Low Level Add Custom Parameter', u'Plot Keyable Parameters To Actions', u'Open SE on Override parent', u'CreateSpeechAction', u'Display Port Values', u'Set Curve Knot Multiplicity', u'GPUSurfaceFX - Generate the surface map', u'Create Texture Projection', u'Toggle Parameter Values', u'Deform by Cluster Center with Nulls Creation', u'MakeQuadrupedFromDialog', u'Toric', u'Translate Pivot', u'Toggle Selectability', u'PasteUVW', u'Hide Back Facing Polygons', u'Add Property', u'GetSource', u'Make Model Local', u'Create Particle Type', u'Set a Particle Type', u'Plot Shearing and SRT To Actions', u'Hide/Unhide Selection', u'Hair Scale Operator', u'Set a particle type', u'Create a new particle type', u'Rotoscopy Options', u'Get Previous Paint Shape Key', u'Get a list of overridden parameters affected by an override entry', u'Basic Cluster Transfer Across Generator Operator', u'Get View Index', u'AddClip', u'Turn ON Interactive SRT', u'AddTrack', u'ConnectPlaneReferenceToSlicePolygonsOp', u'Turn OFF Interactive SRT', u'Speech Operator - Insert Word', u'More Lights...', u'Save Shape Key', u'CreateCompound', u'MoveClipToTrack', u'Low Level Trim With', u'Save Fast Playback Cache', u'Save Key On Keyable', u'AddClipRelation', u'Read Animation Cache', u'Hair Spline Generator', u'Set All Render Regions Refresh Mode to Manual', u'RemoveFolder', u'Switch to ICE Toolbar', u'Import Mixer', u'Point Cloud Sphere', u'end undo', u'Plot Marked Parameters To Actions', u'Create Referenced Model', u'Convert Shape Reference Mode', u'Create Group', u'Hair Split Operator', u'Add to Group', u'MoveOperator', u'Acclaim Import function', u'Modify Texture Pop-up Menu', u'New Toon Pass', u'Hair Attenuate Operator', u'Store Shape Key', u'CurveDirectManip', u'Set Filter to Point', u'RendertreeDeleteShaders', u'Import IGES File', u'Group Add To', u'Rotate2DShape', u'Export To MI2 File', u'Remove Group', u'Subdivision Surfaces', u'Deselect All Using Filter', u'Add FCurve', u'Surface Torus', u'Create Image Based Lighting Pass', u'Get Constrained Objects from Constraining', u'Disconnect Operator Parameter', u'Add Proxy Param', u'Freeze Modeling', u'Rigid BallSocket Cns', u'Create Empty Partition', u'Interpolating NURBS Curve Tool', u'Inspect OBJ-Import Options', u'Unload Addon library', u'Next Paint Shape Key', u'FlipUVW', u'Upgrade Shaders', u'MakeBicepRoll', u'Save Key Hot Key', u'Low Level Toggle Polygon Visibility command', u'Copy Animation', u'Paste Animation', u'Edit Expression...', u'Last Auxiliary Tool', u'Duplicate from Animation', u'Get Skeleton Biped Guide', u'Save Pivot Key on Rot', u'Replace Shape Key', u'Bridge Edges', u'Add Particle Emitter', u'Isolate Add Selected', u'Select Shape Key', u'Add Particle Obstacle Object', u'Apply DelMeshPoint', u'Add Particle Force Object', u'AddMarker', u'NURBS Revolution Around Axis', u'Copy Partition', u'Loops From Selection', u'SaveShapeKey', u'Create Curve', u'Save Zero Key On Character Key Set', u'Lattice', u'Create Texture Projection', u'Set Light List from ModelClip', u'Create Texture UVDomain', u'SIAddModelClip', u'Clear Paint Clip Frames Selection', u'Store Current Character Key Set FCurves and Static Values', u'Duplicate/Instantiate Options', u'Biped Rig update', u'Move Point Tool', u'Cache Objects Into File With Dialog', u'ImportActionAndApply', u'Make2PointSlide', u'Insert Curve Knot', u'Custom File Import', u'Insert2DShapePoint', u'Export a model delta', u'Create Sub-Character Key Set', u'NURBS Boundaries', u'Create New Layer', u'Extend And Toggle Selection', u'Set Polygon Selection Filter', u'Add Polygon Tool', u'GetRigidBodyInitStateFromAnim', u'Toggle AutoKey', u'Copy Cache Files', u'Unlock', u'Deform by Volume', u'Burn GATOR Operator', u'AlignBezierKnotsTangents', u'Clear Marking', u'SetInstanceGroup', u'Navigate Node Object', u'Open Animation Editor On Current Character Key Set', u'Render Region Tool', u'Invisible Components', u'Apply Deform by Spine', u'Switch to Simulate Toolbar', u'Deform by Spine', u'Create Shader From ProgID', u'Phong Shader', u'Add Visibility', u'Set Value', u'Create Shader Compound', u'AddTextureLayerPorts', u'Average User Normals', u"Get ICE Compound's Properties", u'Move Center to Bounding Box', u'Toggle Curve Snap', u'Freeze Active Transform', u'Add Animation Layer', u'DeactivateAbove', u'Freeze All Transforms', u'SelectObjectsUsingMaterial', u'Set Polygon User Normals', u'Add Cloth Clusters', u'Set All Render Regions Display Type to Red Channel', u'Unhide All Polygon Clusters', u'MakeJointCompression', u'Deform by Cluster Center with Nulls Creation', u'CopyUVW', u'Constraint Compensation', u'Apply Path', u'SIExtractPhonemes', u'Set User Keyword', u'Get preset model', u'Apply Trajectory', u'Add Node To ICE Compound', u'Import dotXSI File', u'Get Man Face', u'Save Key on Path', u'Transfer Properties Across Generator Operator', u'Save Locked Key on Path', u'Glow', u'Draw Primitive Tool', u'C3DGetSkeletonInfoTask', u'Lens Flare', u'Draw Implicit Primitive Tool', u'Volumic', u'Convert Position Animation to Path', u'Surface Sphere Tool', u'Polygon Cluster Visibility Property', u'Playback Time Range', u'Restore Default Preference', u'Surface Grid Tool', u'Null Tool', u'Hair Rotate Root Tool', u'Shape Reference - Absolute', u'Convert', u'OGLCom Shader', u'Goto Selected Paint Clip Frame', u'Freeze clips', u'Apply Path', u'Deform by Spine', u'Add Clear Image Shape', u'Delete Model from Object', u'Move Joint Tool', u'Rectangle Select Tool', u'Lasso Select Tool', u'Raycast Select Tool', u'Create Render Region', u'Low level Add Writable Image Source', u'Shape Mode - Cardinal Transition', u'LoadActionPreset', u'Invert All Normals', u'SetKeyableRig', u'Activate Group/Cluster Select Tool using Filter', u'Curve Inverse', u'Mesh Revolution Around Axis', u'RetargetRigToRig', u'DisconnectPlaneReferenceFromSlicePolygonsOp', u'Surface Shift', u'Curve Shift', u'Surface Curve Shift', u'Curve Snap', u'Find a unique texture projection name', u'Surface Swap', u'Filter Edges', u'Spin', u'Cluster to Object', u'Whisper', u'Curve Reparameterize', u'Hair Generator', u'Surface Reparameterize', u'Add Edge', u'Add Polygon', u'Get Skeleton Woman Basic', u'NURBS Loft', u'Get Skeleton Woman Complete', u'NURBS Revolution', u'Add Shader Entry To Override', u'Convert Selection To Points', u'Inspect Dynamics', u'Get Man', u'NURBS Extrusion', u'Center Selection', u'Get Woman', u'NURBS Four-Sided', u'Replace Shader with Preset', u'New Partition', u'Plot Curve', u'Lock Envelope Deformer Weights', u'Apply MeshTriangulate', u'Hair Dynamics Simulator', u'Nurbs Curve Delete Point', u'Nurbs Surface Delete Point', u'Mesh Surface Delete Point', u'Mesh Merge', u'Set View Camera', u'Surface Open/Close', u'Curve Open/Close', u'Turn Polygon Internal Edges', u'Delete Edge', u'Add Port to ICENode', u'Surface Subdivide', u'Curve Cut', u'Duplicate', u'Curve Merge', u'Clone Single', u'Apply PolyMeshPNet', u'Open Attachments', u'Surface Control', u'SaveActionKey', u'Curve Control', u'Insert Curve Knot', u'Fill Hole', u'Activate FCurve On Marked Keyable', u'Weld Points', u'Curve Offset', u'Cursor Transform Tool', u'Apply Symmetry on Envelope Weight', u'Cap', u'Surface Dump', u'Paint Shape Manipulator Tool', u'Save Paint Shape Key', u'NURBS Birail', u'NURBS Extrusion - 2 Profiles', u'Surface Offset', u'Toggle Selection Tracking for All Render Regions', u'Get Skeleton Quadruped Proportional Guide', u'Curve Pass', u'Create Hierachy from Biped', u'Curve Extract', u'Character - Tag Center of Gravity', u'Curve Extract Segment', u'MakeRigIcon', u'Create & Inspect Particle Blob Type', u'Character - Tag Left Foot', u'Surface Stitch', u'Duplicate from Animation', u'Reset Paint Colors', u'Substitute Operator Input', u'Character - Tag Right Foot', u'Surface Extend to Curve', u'Pick Obstacle', u'Character - Tag Step Marks', u'Surface Clean', u'SetResolutionOfRefModels_OffLoaded', u'Curve Fillet', u'Character - Select Constraints Outside Model Boundaries', u'Curve Stitch', u'Get Shader Compound Properties', u'Pick Deformer By Vertex Tool', u'Character - Activate Constraints Outside Model Boundaries', u'Character - Deactivate Constraints Outside Model Boundaries', u'Replace Compound Node Version', u'MakeThighSlide', u'Get User Tab', u'Character - Remove Constraints Outside Model Boundaries', u'Curve Project', u'Character - Tag Object', u'Surface Fillet', u'Surface Pass', u'Move2DShapeRHandle', u'SIConnectToSupport', u'Store Action FCurve', u'Surface Merge', u'Connect To Texture Support', u'Store Action All Animated', u'Curve Clean', u'Particles', u'Plot Shape', u'Store Action Static', u'Surface Intersect', u'Render Current Pass', u'Store Action Pose FCurves', u'Inspect PropVolume', u'Curve Fit', u'Store Action Pose All Animated', u'Surface Curve Inverse', u'Store Action Pose Static', u'Heal', u'Interactive Apply Operator', u'Direct Manip Tool', u'Plot Constrained Transforms To Actions', u'Store Action Animated Parameters FCurves', u'NURBS Curve Net', u'Store Action Animated Parameters FCurves Expressions', u'Remove Custom Parameter', u'Curve Dump', u'Cut Fx Operators To Clipboard', u'Merge Scene', u'Store Action Skeleton Pose', u'Constrain to Bounding Box', u'Merge Scene', u'Bounding Plane Constraint', u'Noise', u'Bounding Volume Constraint', u'Transfer Center', u'Add Flood Fill Paint Shape', u'N Points Constraint', u'MakeTailUI', u'Set Bounding Box Display Mode', u'Object to Cluster Constraint', u'SISaveDuplicateXformForUndo', u'Orientation Constraint', u'CreateMaterial', u'Position Constraint', u'Select Filter', u'Scaling Constraint', u'Unnest Shaders', u'Surface Constraint', u'Revert Paint Clip', u'InspectLocks', u'Create Particle Simulation From File', u'Escape Pick Session', u'3 Points Constraint', u'Clear Image', u'Trajectory Constraint', u'2 Points Constraint', u'MakeBipedDogLeg', u'Add Edge Tool', u'MCP Setting: Unset Proportional Modeling', u'Add User Keyword', u'Set Depth Cue Display Mode', u'Select N-Sided Polygons', u'Nurbs to Mesh', u'CreateMaterial', u'Select 3-Sided Polygons', u'Create Texture Support', u'Select 4-Sided Polygons', u'Lattices', u'Toggle Mute State', u'Hair Tip Select Tool', u'Toggle Solo State', u'Get Woman Face', u'Paste Action', u'RemoveArrayElement', u'Set Hidden Line Display Mode', u'Remove the pass through from an exposed port', u'Surface Fit', u'Inspect Rigid Body Simulation Properties', u'Isolate Toggle Selected', u'Group Create', u'Speech Operator - Set Phonemes Blend In', u'Export Selected Passes to Render Archive', u'Test plugin host', u'Create 2D Texture with Map Projection', u'Interactive Generate Contour Stretch UVW', u'Speech Operator - Scale Phoneme Start', u'InspectInitStateProp', u'Decrease Manipulator Size (alternate)', u'Show Next Manipulator', u'Mesh Extrusion - 2 Profiles', u'Instantiate Single w/o Options', u'Invert Selection Using Filter', u'AddRefModelResolution', u'Hair', u'Render Passes', u'Export Model', u'Point Cloud Disc', u'Mesh Cone', u'Toggle PropVolume', u'Mesh Cube', u'Orbit Tool', u'Extrude Component Along Curve', u'Play/Reverse Play', u'Mesh Cylinder', u'Add User Tab', u'Stop', u'Mesh Disk', u'Subdivide', u'MoveOperatorAfter', u'Next Frame', u'Mesh Dodecahedron', u'Previous Frame', u'Create Character Key Set', u'OBJ Import function', u'First Frame', u'Mesh Grid', u'Last Frame', u'Mesh Icosahedron', u'Play in Real Time', u'Mesh Octahedron', u'PromoteICETree', u'Clear User Tab', u'Mesh Torus', u'Save Key', u'Store Action', u'UnassignObjectGroup', u'Save Key On Keyable', u'Mesh Sphere', u'Mesh Tetrahedron', u'Apply a model delta', u'Select Constrained Objects from Constraining', u'CopyStyle', u'Motion Derivator', u'Add Parameter Entry To Override', u'Move2DShapePoint', u'LinkDeform', u'Paint Tool', u'Low Level Inspect Object', u'Unlock Envelope Point Weights', u'Save Paint Shape Key', u'Move Joint', u'Add Rectangle Paint Shape', u'Add UpdateInfo Property', u'MakeHand', u'SetFxTrackerSearchArea', u'Back View', u'Add2DShape', u'Create and connect a scripted operator', u'Create Clusters for SlicePolygonsOp', u'TranslateUVW', u'RotateUVW', u'ScaleUVW', u'Set NURBS Display Quality Low', u'Up-Vector Constraint', u'RemoveUnusedDeltas', u'Set Focused Viewport', u'SI Create Curve', u'Convert Euler Rotation FCurves To Quaternion FCurves', u'Inspect Scene Colors', u'Emission Pop-up Menu', u'Set Backround Color: Black', u'Set Backround Color: Grey', u'MakeForearmRoll', u'MCP Setting: Toggle Constraint Compensation', u'Convert Shape Reference Mode', u'MCP Setting: Toggle User Pref', u'Select Keys In Timespan', u'Get Value', u'MCP Setting: Toggle Child Compensation', u'RenderFxOp', u'MCP Setting: Set Transform Tool Axis X', u'SwapOperators', u'Mesh Curve Net', u'MCP Setting: Set Transform Tool Axis Y', u'Blend in Texture Layers to Default Texture Ports and Inspect', u'MCP Setting: Set Transform Tool Axis Z', u'Select Filter Tool', u'AssignMaterial', u'Basic Cluster Property Transfer Across Generator Operator', u'GetNeighborSubcomponents', u'Select First', u'DoNothing', u'Clip Match', u'Select Last', u'ExtractPhonemesToSpeechOp', u'Unload COM libraries', u'SIAddParticleEvent', u'Get Viewport Under Mouse', u'Timed Playback', u'Render Passes', u'Curve Text', u'ReloadAction', u'Create a new FileCache Source', u'Modify Flexible Envelope Weighting', u'Synoptic Property', u'Duplicate Single', u'MoveOperatorBefore', u'Clone Single', u'Add Alpha Flood Fill Paint Shape', u'Reset Actor', u'Duplicate Multiple', u'StoreEnvironmentCacheToMixer', u'Clone Multiple', u'Set Shape Group', u'Toggle Pin Object in Position', u'Add Particles', u'Deselect All Keys', u'Get Rigid Constraint', u'Rectangle Raycast Select Tool', u'Save Pivot Key on Pos', u'Creates an FX material', u'Apply Deform by Cage', u'Set Filter to SampledPoint', u'Wave Object', u'Smooth Envelope Weighting', u'Create Model', u'Inspect All Node Properties', u'Low level Create Image Clip', u'Create 2D Texture Map with Unique UVs Projection', u'Inspect Viewport Render Region Options', u'Get Focused Viewport', u'Top View', u'New Pass', u'LinkDeformWithOri', u'Add Writable Image Source', u'Light Infinite', u'Is object animated', u'RenderTree Shader Pop-up Menu', u'Light Point', u'Light Spot', u'Plot Constrained Transforms To Actions', u'Plot Shearing and SRT', u'Delete Objects', u'SaveDeformKey', u'Weld Edges', u'Create Transform Group', u'Camera Perspective', u'Save Key At Multiple Frames', u'Add Point on Curve Tool by Knot Points', u'Add Proxy Parameter To Character Key Set', u'Toon Paint Rounded Shader', u'GetNumRelativeValues', u'Create Non-Overlapping Cluster', u'Add Color Paint Shape', u'Filter Points', u'AddCustomOp', u'Right View', u'AddToTOC', u'Hair Shatter Operator', u'Delete Animation Layer', u'Add Entry To Override', u'Interactive Modify by Contour Stretching UVW', u'Create a purely implicit texture', u'GetPhonemesFromSpeechClip', u'Simple Phong Shader', u'EditShaderCompoundPPGLogic', u'Simple Blinn Shader', u'ExportImageClip', u'ExtractPhonemesToSpeechOpJapanese', u'Simple Lambert Shader', u'SwimUVW', u'Move Objects To Layer', u'Simple Cook-Torrance Shader', u'Insert shader', u'Simple Anisotropic Shader', u'ResetEffectAtFrame', u'Simple Translucent Shader', u'Remove Key On Marked Keyable', u'EnumElements', u'Sampled Point Select Tool (Extended Selection)', u'Set All Render Regions Display Type to Blue Channel', u'LinkDeformWithOri', u'MCP Setting: Set Proportional Modeling', u'Trim With', u'Remove Entries from Override', u'Drive Tool', u'Set current reference plane', u'Speech Operator - Move Phoneme', u'Blend in Texture Layers with Ports - Do Not Inspect', u'Hide/Unhide Texture Supports', u'Chain Preferred Axis', u'Bezier Curve Tool', u'XYZ Transform ', u'Create Planar Mesh Text', u'Chain Up-Vector', u'Add Mapping Rule', u'Get Connected PropVolume', u'Hair Clump Tool', u'Update Particle Type Connections', u'Last Paint Shape Key', u'Save Render Region To File', u'GetInputAndStoreAction', u'Paint Push Tool', u'Inspect Source Paths...', u'Car Paint Shader', u'Split Polygon', u'Select Parallel Edge Loop', u'Run Performance Test', u'Get Operator Connection Set', u'Cg Program Shader', u'Set Marking', u'Set Transient Reference Plane', u'Insert Curve Knot', u'SetParTypeInstanceGroup', u'Remove Node From ICE Compound', u'Refresh Render Region', u'Set Bone Max Rot Limit', u'Update Cameras', u'Create New Render Channel', u'Mesh Empty', u'ReconnectMixer', u'CreateRefModel', u'Save Key On Marked Keyable', u'Preset weight curve', u'RemoveActionItem', u'Remove Proxy Param', u'Save Key On Character Key Set', u'Next Key', u'Previous Key', u'Add To Marking', u'Scale2DShape', u'Toon Paint Rimlight Shader', u'Apply SoftBody', u'New Caustic Pass', u'Rectangular Paint Mask', u'New Depth Pass', u'New Global Illumination Pass', u'Implicit Geometry', u'New Glow Pass', u'Trim Before', u'New Highlight Pass', u'Import EPS File', u'New Refraction Pass', u'New RGBA Matte Pass', u'Trim After', u'Nudge forward', u'Inspect Local Transform', u'Next Inspected Node', u'New Reflection Pass', u'Inspect Kinematics', u'Previous Inspected Node', u'Save All Render Regions To Separate Files', u'New Shadow Pass', u'New Pass Based on Layers', u'LinkDeform', u'Remove From Marking', u'Play Forwards', u'Nudge backward', u'Play Backwards', u'Spot Light', u'Island From Selection', u'Rigid Hinge Cns', u'Slip forward', u'More Shaders...', u'Set Thumbnail', u'Slip backward', u'Weld Points to Target', u'Scale forward', u'Decrement Paint Shape Point Weight', u'RelaxUVW', u'Scale backward', u'SISetCurvePoints', u'Set All Render Regions Refresh Mode to Camera, Time and Region State', u'Trim forward', u'Trim backward', u'Apply MeshSubdivide', u'Duplicate Model from Object', u'Copy source action to folder', u'Animation Ghosting of Current Layer', u'AlignBezierKnotsTangents', u'Low Level Duplicate Command', u'Delete Particle', u'Get Marked Parameters', u'Hierarchy Compensation', u'Frame Preview Options', u'Delete All Paint Shapes', u'Load Preset', u'SwapRelationMasterAndSlaveClip', u'Connect Operator Parameter', u'GLSL Shader', u'Scene Render Options', u'SaveOffsetKeys', u'Remove User Parameter From Particle Types', u'Drag', u'Turbulence', u'Return Generator Inputs to Delete or Hide', u'Set Curve Interpolation Type', u'SceneRefresh', u'Distance to Output Camera', u'Cut', u'Select Constraining Objects from Constrained', u'Copy', u'View Nudge Left', u'Paste', u'Select Objects From Character Key Set', u'Geometry to Texture Task', u'Change Subdivision Up', u'Weld Points to Target (No PPG)', u'Generate Point Cloud with ICE Template', u'Change Subdivision Down', u'Select All Using Filter', u'Match All Global Transforms', u'Apply Slice Between Two Vertices', u'Match Global Scaling', u'Inspect FCurve Editor Preferences', u'Create ICENode Comment', u'Match Global Rotation', u'RetargetTagRig', u'Match Global Translation', u'Reset All Transforms', u'Set Curve Knot Multiplicity', u'StandIn', u'Create Marking Set', u'Trim by Projection', u'Set Shader Compound Properties (Extended)', u'Launch Flipbook For Pass', u'Activate Marking Set', u'Inspect Object', u'Delete Marking Set', u'Add To Marking Set', u'Get Bull', u'Set Key Using Marking Set', u'GetGeneratorInputReadPosition', u'Set Branch Key Using Marking Set', u'RemovefromFolder', u'Hair Rotate Operator', u'Continuity Manager', u'Select UV Row', u'Create User Normals', u'Edit Emission Property', u'SI Add Point On Curve At Start', u'Hair Comb Operator', u'Create & Inspect Particle Billboard Type', u'Linear Curve Tool', u'Get Mapping Rule', u'SI Add Point On Curve At End', u'Get Skeleton Biped Proportional Guide', u'SI Add Point On Curve', u'Toggle Selection Tracking for Render Region', u'Create Rig from Biped Guide', u'Mesh Geodesic One', u'Mesh Geodesic Two', u'Mesh Geodesic Three', u'Create Image Clip from File v2', u'Mesh Geodesic Four', u'Mesh Geodesic Five', u'Sketch Curve Tool', u'Shape Mode - Instance Only', u'Import Shader Tree', u'Mesh Rhombicosidodecahedron', u'Shape Mode - Mixed Weight', u'Apply Symmetry on Envelope Weight', u'Mesh Soccer Ball', u'Shape Mode - Transition', u'Tag', u'Dice Polygons', u'Untag', u'Move Component', u'Parent Object', u'ExplodeCompound', u'Speech Operator - Set Phonemes Out Falloff', u'Set Current Character Key Set', u'Add Property Ex', u'Add Mapping Node', u'SetRigidBodyInitState', u'Flipbook', u'Convert Selection', u'Browse presets', u'UIApplyShaderToCnxPoints', u'Toggle Pixel Zoom', u'Create and connect file-based scripted operator', u'Update FxTrees', u'PinUVComponents', u'Set All Render Regions Display Type to Green Channel', u'Triangulate', u'Zoom Out', u'Add Component Tool', u'PlotToActions', u'AssignObjectGroup', u'Paint Texture Tool', u'Duplicate Single w/o Options', u'SetFxOpPos', u'Clone Single w/o Options', u'Hair Rotate Cursor Tool', u'CopyClipToTrack', u'RemoveTextureLayers', u'Create Texture Projection', u'MCP Setting: Set Transform Ref Global', u'MCP Setting: Set Transform Ref Local', u'Add Attribute to SetData Node', u'MCP Setting: Set Transform Ref Reference', u'AlignBezierKnotsTangents', u'Unhide Objects', u'MCP Setting: Set Transform Ref Parent', u'Save Key on Pos (X,Y,Z)', u'MCP Setting: Set Transform Ref View', u'MCP Setting: Set Transform Ref Plane', u'Activate Current Select Tool using Filter', u'MCP Setting: Set Transform Modifier COG', u'Export Preferences', u'MCP Setting: Set Transform Modifier Sym', u'Reload Addon library', u'MCP Setting: Set Transform Modifier Scaling UNI', u'MCP Setting: Set Transform Modifier Scaling VOL', u'Duplicate Animation Layer', u'GetKeyboardState', u'Fit Subcomponent UVs To Image', u'MCP Setting: Set Transform Ref/Modifier', u'Pivot Tool', u'Hair Pop Operator', u'MCP Setting: Toggle Prop Modeling', u'Create Layer Group', u'Plot Rotations', u'Limit Envelope Deformers', u'Set Wireframe Display Mode', u'Plot Positions', u'Connect Map', u'MakeShadowChain', u'IslandHealUVW', u'Crossfade clips weights', u'ApplySpringOp', u'Escape Pick Session', u'Quick Stretch', u'Clear Envelope Weight Locks', u'Transfer Shape Animation Across Generator Operator', u'SetResolutionOfRefModels_High', u'Collapse Operators', u'Create Cubic Texture Projection', u'Replace Shader with ProgID', u'Zoom Tool', u'Set User Preference', u'Disconnect From Simulation Operator', u'Select Paint Clip Frames', u'Rigid Fixed Cns', u'Add Exposed Parameter to a Compound', u'Speech Operator - Scale Word End', u'Constant Shader', u'Deform by Cage', u'Save Key', u'Remove Key', u'Manipulate Tool', u'Remove Animation', u'Set Vertex User Normals', u'Move2DShapePin', u'Get model', u'GetInputAndStoreActionProc2', u'Cut Hierarchical Link', u'Select Geometry Components', u'CreateCompoundRigidBody', u'Get store Action defaults', u'System', u'Bridge Polygon', u'Save Pivot Key', u'Move2DShapeLHandle', u'Store Action', u'Terminate AddEdge With Interior Points', u'Toggle Snapping', u'Add Dynamic Property', u'Edit Compound Properties', u'Freeze and replace clips', u'Set Event Obstacle', u'Add Particle Event', u'Point Cloud Cylinder', u'Save Key on Rot (X,Y,Z)', u'Add Particle Event', u'Toggle Field Guide', u'Load Preset', u'New Custom Parameter', u'Add Custom Parameter', u'Low level Create Default Image Clip', u'SIStoreAction', u'Freeform Select Tool', u'Delete Current Layer', u'Plot Curve', u'Import Action', u'Create Reference Plane', u'Save Actor', u'RetargetExtractStartFrame', u'ICEFlow_AddPassiveBodies', u'ICEFLowCommonTools', u'FBXGetSDKVersion', u'OneClickSendToMudboxSelectPreviousObjects', u'UnfoldRemoveFromCut', u'SetStructureFile', u'CreateCommandWizard', u'SaveC3DPoseMap', u'ICEFlow_AddLagoaTransformConstraint', u'Remove Joint Limit', u'CrosswalkImportMatLib', u'Reset Velocities', u'GetWizardParamTab', u'fr_ImportAnimationRig', u'FBXImportCameras', u'OneClickSendToMudboxUpdateCurrentScene', u'LoadMotorFile', u'Set Spring Map', u'ICEFlow_VaryingInputValue', u'Update Render Manager', u'SaveTagTemplateFile', u'FBXExportShapes', u'Clear Cache', u'GenerateToolPlugin', u'LargeMsgBox', u'CreateExportCrosswalkOptions', u'Open Output Format Preferences', u'Lagoa Display Type', u'Goto Home', u'PO_XSI_ImportLWO', u'FBXExportSkins', u'OneClickSendToMudboxAddToCurrentScene', u'OneClickSendTo3dsMaxSelectPreviousObjects', u'AddParamToOperatorWizard', u'StringSearch', u'GetAddonUpdateArray', u'Import BVH Action', u'AddInputPortToOperatorWizard', u'OneClickSelectObjects', u'Create Skin', u'AddCommandToPlugin', u'CrowdCreateDirectionalEmitterTool', u'OneClickGetStatusText', u'Load Actor', u'FBXImportCacheFile', u'EventWizardGenerateCode', u'Clear All Cache', u'SIGenerateToolbar', u'PPGLayoutControl', u'ICEFlow_LagoaResolutionToSubsteps', u'FBXImportForceNormEnvelope', u'GetAddonDocHelper', u'Set As Current Crowd', u'FBXImportScaleFactor', u'InheritRetargetSetup', u'TrimString', u'BoneCreateTool_UpdateBone', u'OneClickSetup', u'CreateExportFTKOptions', u'Create_Polygonizer_Polymesh', u'CreateImportCrosswalkOptions', u'CreateOperatorWizard', u'CrowdCreateWallTool', u'RemoveAllMotorPropsAndOps', u'ICEFlow_RemoveConstraintToParticles', u'SetGlobalObject', u'Reset State', u'GenerateShaderDefPlugin', u'Create Spring', u'Get Mass Map', u'Paint Map1', u'UnfoldPackUpdate', u'Set Self Polys', u'CreateToolWizard', u'OneClickGetRemoteAppName', u'AddOutputPortToICENodeWizard', u'LagoaSetupAdvectMesh', u'Add Turbulence', u'CreateMRShaderWizard', u'ApplyPolygonizer', u'XSI_Import_POScene', u'ShowFileForEdit', u'ICEFlow_CreateParticles', u'Add Actor Source', u'Get Pin Mesh', u'Collide Pla', u'CreateICENodeWizard', u'poMDDPoints', u'AddPhysicalSky', u'Get Collide Polys', u'PackageAddonUI', u'fr_ApplyShapeWeightOp', u'UnfoldClearCut', u'CleanTagsFromRig', u'Update Cache Manager', u'Create Flesh', u'OneClickGetState', u'RetargetExtractEndFrame', u'RetargetC3DData', u'Create Crowd', u'CreateXMLDoc', u'ICEFlowSetEmissionFilterMap', u'Remove Foot', u'FBXGetPluginVersion', u'FBXImportNamespaceReplacement', u'CreatePluginWizard', u'Open Rendering Preferences', u'Add Goal', u'FBXExportDeformerAsSkeleton', u'GenerateICENodePlugin', u'Cache Crowd Simulation', u'FBXExportCacheFile', u'ICEFlow_ConstraintToParticles', u'ShowFileInShaderCodeEditor', u'OneClickSendToMayaAddToCurrentScene', u'FBXExportSelection', u'ICEFlow_DeleteInitParticles', u'ICEFlow_AddSyflexForceCompound', u'GenerateUltimapper', u'UnfoldAddToCut', u'OneClickSendToMayaUpdateCurrentScene', u'AddSmoothEdgeLoopTool', u'UnfoldRelax', u'UnfoldApply', u'CreateToolbarWizard', u'Set State', u'ImportCrosswalk', u'Set Home', u'GetAddonDocPath', u'Import BVH Actor', u'Self Collide', u'CreateWorkgroupDirectories', u'Set Default', u'Get Cloth Points', u'Create Cache', u'GenerateFilterPlugin', u'Set Mass Map', u'AddInputPortToICENodeWizard', u'OneClickSendTo3dsMaxUpdateCurrentScene', u'poMDDTimes', u'DXImport', u'Get Mimic', u'Add Damp', u'Create Pin', u'WizardHelper', u'SetGlobal', u'Applypolymatricks', u'Make Loop', u'GenerateEventPlugin', u'Create Zipper', u'UnfoldApplySel', u'Collide Mesh', u'GeneratePropertyPlugin', u'WriteCachesFile', u'FBXExportGeometries', u'ImportFTK', u'OneClickSendTo3dsMaxSendAsNewScene', u'Get Collide Mesh', u'CreateAddonDirectories', u'AddBVHAction', u'Render Current Frame All Passes', u'poMDDFrameData', u'Cmd Save Cache', u'Add Joint Limit', u'XSIRound', u'Create Cloth', u'FBXFileImport', u'SIGetExternalFilesViewerProp', u'OneClickSendTo', u'FBXExportAscii', u'Set Visual Only', u'FBXExportEmbedMedias', u'Remove Floor', u'fr_BuildEyesConstraint', u'Set Constraint Map', u'Copy Render Options ', u'ICEFlow_AddForces', u'GLSL Actor Envelope Update Defines', u'FBXExportFrameRate', u'UnfoldUpdate', u'CreateFilterWizard', u'Make Pass Renderer Global', u'SIGeneratePlugin', u'Set Nail', u'RetargetBVH', u'OneClickSendToMax', u'FBXImportUnit', u'UnfoldRegularize', u'GenerateShaderParserPlugin', u'Add Floor', u'Get Pin', u'GetPrimStereoCamera', u'GetNbUpdatesPending', u'ICEFlow_CreateParticlesFromPreset', u'FBXExportAnimation', u'LoadMOTORAdjustmentPresetFile', u'CrosswalkVersion', u'CreateShaderDefWizard', u'SelectionValueToItemName', u'ApplySunDirectionOp', u'FBXImportSetEnvelopes', u'Add Crowd Emitter From Selection', u'Set Mimic', u'AddToList', u'FBXExportGroupAsCache', u'BoneCreateTool', u'ImportC3DFile', u'ICEFlow_AddConstraint', u'PackageAddon', u'OneClickSendTo3dsMaxAddToCurrentScene', u'FindFilesInFolder', u'FBXImportSkeletonAsNulls', u'FBXExportLights', u'Get Self Polys', u'SDKExplorer', u'ReadCachesFile', u'Set Foot', u'Save Cache', u'ICEFlowInsertSimulationRoot', u'Create Crowd From Geometry', u'PickFolder', u'OneClickSendToMayaSendAsNewScene', u'FBXImportFillTimeline', u'Create Crowd Emitter', u'Add Col Sphere', u'Get Spring Map', u'FindUltimapperDistance', u'GetShaderDefHelper', u'Make Renderer Local to Pass', u'LagoaSetupClothMesh', u'FBXExportConvert2Tif', u'FBXExportScaleFactor', u'GenerateRenderSetup', u'CreateTemplateWizard', u'PlotRetargetMotion', u'Add Air', u'CreatePropertyWizard', u'Cache Actor Copies', u'CrosswalkExportMatLib', u'FBXExportAutomaticUnit', u'RTShaderSetCategories', u'Create Nail', u'FBXExportHardEdges', u'GenerateCommandPlugin', u'GLSL Actor Envelope Link ICE Attributes', u'FBXExportKeepXSIEffectors', u'LoadTagTemplateFile', u'SetTagValue', u'UnfoldSetCut', u'DeleteUnusedShaders', u'Initialize', u'Add Terrain', u'Set Collide Polys', u'FBXExportCameras', u'PO_XSI_Baker', u'UnfoldSelectCut', u'SaveMOTORAdjustmentPresetFile', u'Get Nail', u'ICEFlow_AddExecuteCompound', u'FBXImportFrameRate', u'AddParamToPropertyWizard', u'Add Actor Proxy Animations', u'XSIInputBox', u'FBXImportAutomaticUnit', u'Render Setup', u'FBXFileExport', u'Override Marked Pass Parameters', u'PO_XSI_ExportLWO', u'GetObjectsFromSource', u'Create Mimic', u'RemoveNumbering', u'Generate', u'OneClickSendToMudboxSendAsNewScene', u'ExportFTK', u'SaveMotorFile', u'GenerateOperatorPlugin', u'ICEFlow_SetCollisionDataOnly', u'CreateImportFTKOptions', u'Add Gravity', u'Refresh CachesPathProp', u'SISetExternalFilesManagerTarget', u'SpdlCheck', u'ICEFlow_CachedSimPostEffect', u'FBXImportHardEdges', u'FBXImportLights', u'CreateRTShaderWizard', u'Create Wall', u'Export Crowd', u'Set Pin', u'GetItemsAsString', u'fr_AddSamplerDataCache', u'Remove COG', u'ICEFlow_AddLagoaExecuteCompound', u'CreateShaderParserWizard', u'UnfoldAdjustUpdate', u'ConnectToWorkgroupUI', u'ImportAnimationRig', u'Collide Sph', u'RemoveMOTOROperators', u'Add Wind', u'ICEFlow_LagoaAddPassiveBody', u'Set Cloth Points', u'GetCacheOnFile', u'DXExport', u'FBXExportUnit', u'Set Collision Only', u'Paint Map2', u'ApplyTagsToRig', u'LagoaTagCollisionObject', u'LagoaEmitMPVolume', u'ICEFlow_LagoaCacheCloud', u'FR_Import_Animation_Rig_To_ICE', u'FBXImportAnimation', u'ICEFlow_AddStateItem', u'Get Animation Source', u'RemoveFromList', u'Add Volume', u'SDKGetScriptGenerator', u'poMDDFrames', u'Set COG', u'Make Skill', u'OneClickSendToMayaSelectPreviousObjects', u'Retarget', u'Render Current Frame', u'FBXImportKeepXSIEffectors', u'FBXImportMode', u'ICEFlow_RemovePassiveBodies', u'Remove Actor Proxy', u'FBXImportProtectExprDriven', u'CreateEventWizard', u'GetGlobal', u'ExportCrosswalk']
print len(cmds_2013sp1)
# 2677

cmds_2014 = [u'PlotToAction', u'CurveDirectManip', u'UnPinAllUVComponents', u'Sequence Last Frame', u'Export Action', u'Store Shape Key', u'Delete Generator Inputs', u'Apply Action', u'AlignBezierKnotsTangents', u'Make All Objects Selectable', u'Apply Shape Key', u'Hair Puff Operator', u'Make All Objects Unselectable', u'View Translate', u'Cycle Selection Mode', u'Curve Blend', u'Toggle Paint Shape Point Selection', u'Instantiate', u'New Custom Parameter Set', u'Light Neon', u'Get Skeleton Woman Rig', u'HealUVW', u'Light Box', u'Create And Edit Command', u'Light Sun', u'Create 2D Texture Map', u'Raycast Polygon Select Tool (Extended Selection)', u'Create 2D Texture Map with UV Projection', u'Edge Select Tool', u'Create 2D Texture Map with XY Projection', u'Edge Select Tool (Extended Selection)', u'Set Edge Crease Value', u'Create 2D Texture Map with YZ Projection', u'ReprojectUVW', u'Create 2D Texture Map with XZ Projection', u'DelayedRefresh', u'Swap Paint Colors', u'Create 2D Texture Map with Cylindrical Projection', u'Create 2D Texture Map with Spherical Projection', u'Open ICE Tree View', u'Create 2D Texture Map with Camera Projection', u'Ellipse Paint Raster', u'Create 2D Texture Map with Spatial Projection', u'Frame Contextual (All 3D Views)', u'Set Checkerboard Mode', u'Edit Goal Property', u'Speech Operator - Set Phonemes Shape Falloff Out', u'Show/Hide Grid', u'Unselected Tag Points', u'Constant White Shader', u'OBJ Import...', u'Wire Color Tool', u'Viewport Visibility of Current Layer', u'Apply Cloth', u'Selectability of Current Layer', u'Rendering Visibility of Current Layer', u'Undo ', u'MakeControlSplines', u'Redo ', u'Apply Topology Operator', u'Redo Camera', u'Add3DObjectToScene', u'Update PlayControl', u'Move to Partition', u'Toggle Headlight Display Mode', u'Set Render Region Viewing Render Channel', u'Get primitive', u'OGLAlphaTrans Shader', u'MagicWandPaintMask', u'ResetAllEffectCurves', u'AddPresetTextureLayer', u'Export Passes to Render Archive', u'Render Passes', u'ResetSelectedEffectCurves', u'Create New Output Framebuffer on a Pass', u'Delete Point on Curve Tool', u'Curve Constraint', u'Time Slider Tool', u'Point Select Tool', u'Show Previous Manipulator', u'Hair Recomb Operator', u'MoveTextureLayers', u'ChangeEnvironmentDynamicsOperator', u'Clear User Keyword', u'Select Chain', u'Rigid BallSocket Cns', u'RemoveRigidBody', u'Hair Puff Roots', u'Render Selected Passes', u'Speech Operator - Set Phonemes Falloff In', u'OGL3Pass Shader', u'Shade Object Tool', u'MoveToFolder', u'Set Object Display to Shaded', u'Add Point on Curve Tool by CVs', u'Set Object Display to Wireframe', u'Create Camera Projection', u'Increase Manipulator Size', u'Set Object Display to Bounding Box', u'Spin Edge Backward', u'Delete Override', u'Insert Curve Knot', u'Set Object Display to Default', u'Create User Data Property', u'Set Object Display to Textured', u'Duplicate symmetry', u'Fluid Shader', u'Set Object Display to Hidden Line', u'MergeEnvironments', u'Speech Operator - Scale Word Start', u'Key2DShapePoints', u'Create Hierachy from Biped', u'Set Object Display to Constant', u'Inspect Shape Preferences', u'Blend in Texture Layers to Default Texture Ports - Do Not Inspect', u'Duplicate Tool', u'Select Adjacent', u'Create Texture Subprojection', u'SIAddParticleGoal', u'OffloadAction', u'Visibility Options (All Cameras)', u'Sequence Play Backwards', u'Display Options (All Cameras)', u'SetResolutionOfRefModels_Medium', u'Obstalce Pop-up Menu', u'Maya Zoom Tool', u'Apply Operator', u'Import Matador Shape List (*.sl)', u'Add groups', u'Shader Cnx Divot Pop-up Menu', u'Create Explosion from Sphere', u'Inspect User Normal Editing Preferences', u'Create Explosion from Cylinder', u'Cache Objects into Files', u'Select Shape Key', u'Last Operator in Stack', u'Subdivide Edge', u'Set Paint Store', u'Curve Square', u'Low level Add Image Source Op', u'Set Current Animation Layer', u'Add Cloth Clusters', u'Render All Passes', u'Simplified Wireframe Display', u'AddTextureLayer', u'Strip Deform Operators', u'Export Shader Compound', u'Add Brush Stroke', u'Move2DShape', u'NURBS Hulls', u'EqualizeAction', u'Deselect All', u'Channel Xfo Marking', u'Show 3D Context Menu', u'Clear Parameter Color', u'Select Neighbor', u'Add Next Sibling Branch to Selection', u'Add Previous Sibling Branch to Selection', u'Select Tool', u'MakeBipedCharacterKeySet', u'Raise Nurbs Curve Degree', u'Collapse Animation Layers', u'Set Render Region Display Type', u'Footprints', u'Rebind By Name User Data', u'Blend in Clip Texture Layers to Default Texture Ports and Inspect', u'Set NURBS Display Quality High', u'Copy Shape', u'Extrude Comp. Axis', u'Add Shader Compound Port', u'ViewCube Properties...', u'Create a 2D/3D skeleton', u'Create Reference Plane', u'Speech Operator - Set Phonemes Blend Out', u'Wind', u'Transfer Shape Animation', u'ImportActionAndAddClip', u'Direction Constraint', u'Gravity', u'Curve (Path) Constraint', u'Attractor', u'ImportAudioAndAddClip', u'Lock Envelope Deformer Weights', u'Pose Constraint', u'Vortex', u'SetFxTrackerTrackedPoint', u'Sparks Shader', u'AddLayerClip', u'MakeHead', u'Rigid Slider Cns', u'Blob Shader', u'Commit to reference', u'Explosion Shader', u'Add ICE Node', u'Close Render Region', u'DeleteUnusedMaterials', u'Connect Animation Source', u'AlignBezierKnotsTangents', u'AddModelClip', u'Create Empty Connection Map', u'Filter Polygons', u'Deform Motion', u'Apply Flexible Envelope', u'Cut Layer Parent Task', u'Align Root to First Bone', u'Apply ICE Operator', u'Increase Manipulator Size (alternate)', u'Select Edge Loop', u'Collapse', u'Point Cloud Torus', u'Copy Cluster', u'Modify Shader', u'Activate FCurve', u'Create Shader From Preset', u'Get Material Shader', u'Flood Fill Raster', u'Snap Boundary', u'Speech Operator - Set Phonemes', u'Set User Tab', u'Generate an automatic UV cluster property', u'Auto Inspect', u'MoveComponent Tool', u'Pick Session Tool', u'Ghost/Unghost Selection', u'Paint Tool', u'RemoveRelativeValue', u'Select Paint Shape Point', u'Surface Blend', u'Set Paint Color', u'Frame Contextual', u'Set Lighting Display Mode', u'Inset Polygons', u'Randomize Marked Parameters', u'Install Custom Preferences', u'Rectangle Paint Raster', u'Attachments (Annotation and Synoptic)', u'Subcurve Extract', u'Randomize Marked Parameters', u'Polygon Extract', u'Maximize/Restore Current Viewport', u'Set Curve Knot Multiplicity', u'Randomize Marked Parameters', u'MakeBipedFromDialog', u'Create New Layer 2', u'Randomize Marked Parameters', u'Show Previous OGL Projection', u'Randomize Marked Parameters', u'Import Ref Model', u'New Partition', u'Randomize Marked Parameters', u'New Custom Data Map Template', u'Dispose Rendering Cache', u'Add Point To New Polygon', u'ICE Particle Volume Shader', u'Fan', u'Connect New Polygon To Edge', u'Eddy', u'Inspect User Data Command', u'Create Templated User Data Property', u'RemoveRefModelResolution', u'Set Parameter Color', u'SIStoreEnvironmentCacheToMixer', u'Create DisplayInfo from Marked Parameters', u'Parameter Bracketing', u'Paint Raster Line', u'Select Deformers from Envelope', u'Light Associate', u'Associate Envelope Inclusive Bounding Volume', u'2D Chain Tool', u'Associate Envelope Bounding Volume', u'Create Cluster', u'Reset User Normals', u'Associate Envelope Exclusive Bounding Volume', u'Track From Start', u'Particle Force Object', u'Associate Envelope Limit Bounding Volume', u'Create a 2D skeleton', u'Freeze and replace clips', u'Internal Remove from Group', u'Smooth Envelope Weighting', u"Get ICE Compound Port's Properties", u'Dump cache header into and xml file', u'Low Level Inspect User Data Command', u'Polygon Detach', u'Add Vertex Tool', u'Remove Point From Polygon', u'Rigid Fixed Cns', u'InspectParticleSimulationOp', u'AlignBezierKnotsTangents', u'Generate Contour Stretch UVW', u'Speech Operator - Move Words', u'Set Resolution Of All RefModels', u'Get Driving Actions', u'CopyPaste', u'Apply Weight Map on Shape Key', u'Remove Simulation Init State', u'Select actions from objects', u'Create a texture using basic geometry as a support', u'Open XSI Explorer', u'SISequence', u'Set Paint Shape Bezier Handle', u'Subdivide Polygon', u'Inspect Playback/Audio Preferences', u'Export an Object to a Render Archive', u'Object Select Tool', u'MakeBelly', u'Remove All Static Fcurve Animation', u'Slice Polygons', u'MakeControlSplinesUI', u'Assemble Nurbs Mesh', u'Get View Camera', u'Revert Paint Clip Frame', u'Assign Flexible Envelope Locally', u'Camera Orthographic', u'Camera Telephoto', u'CreateLibrary', u'Camera Wide Angle', u'Get original value of overridden parameter', u'Lock Envelope Weights', u'Refresh', u'Toon Paint and Host Shader', u'Toon Paint Shader', u'Select Boundary Edge Loop', u'DeleteAllUnusedMaterials', u'Set Filter to Edge', u'Point Cloud Grid', u'Paste Fx Operators From Clipboard', u'Import IGES FIle', u'GenerateUniqueUVs', u'Export IGES File', u'Inspect Script Editor Preferences', u'Delete Paint Shape Point', u'Polygon Select Tool (Extended Selection)', u'Modify Ambience', u'Point Select Tool (Extended Selection)', u'Object Select Tool (Extended Selection)', u'Hide/Unhide Selection', u'CutClipInSpace', u'Align Objects', u'Align Objects', u'Create Shaders From Material Preset', u'Toggle Auto-Refresh Mode for Render Region', u'Remove Key On Character Key Set', u'Apply ProgID to Component', u'GetKeyInfo', u'Apply Symmetry on Envelope Weight', u'Delete Paint Shape Key', u'Set Resolution Of All RefModels', u'Add User Parameter To Particle Types', u'Weld Point Tool', u'RenderMap', u'Unghost All Objects', u'Append Bone', u'Store Current Character Key Set Static Values', u'Add To Paint Shape Point Selection', u'More Cameras...', u'Get Closest Paint Shape Key', u'Frame Preview Active Camera', u'Fly Tool', u'Select First in Branch', u'Freeze Selected', u'Select Last in Branch', u'Auto Inspect Enabled', u'Pick Object', u'Connect PropertyXferOp', u'Plot and Apply Actions', u'Set Simulation Init State', u'Goal Pop-up Menu', u'Hide All Port Values', u'AddFxOp', u'Import a model delta', u'Rigid Spring Cns', u'Previous Modified Paint Clip Frame', u'Import Material Library (Referenced)', u'Implicit Dodecahedron', u'SelectShapeKey - Relational', u'Implicit Icosahedron', u'Point Cloud Cube', u'Implicit Octahedron', u'Update Render Options', u'Implicit Tetrahedron', u'Cluster Non-overlap Enforcement Command', u'Switch to View', u'Open NetView', u'Offset Polygons', u'Unhide All Objects', u'Mesh Four-Sided', u'Hide Objects', u'Hide and Unselect', u'Hair Scaling Tool', u'Hide Unselected Objects/Polygons', u'Symmetry Map', u'FilterPSet', u'Toggle Show Rendered Image for Pass Rendering', u'Toggle Background Color', u'Internal Add to Group', u'Inspect Rendering Preferences', u'Dice Object', u'Delete2DShapePoint', u'Hair Merge Operator', u'Paint Vertex Color Tool', u'Apply Flexible Envelope', u'Remove All Constraints', u'SetFxOpAttrib', u'GeoShader', u'Get Skeleton Biped Dog Leg Guide', u'Speech Operator - Set Phonemes Weight', u'Create Camera Without interest', u'Delete Selected Branch', u'DirectX FX Shader', u'Get Instances of Master Command', u'DisconnectBevelProfileCurveFromCurveListToMeshOp', u'Mute Deforms on Shape Instancing', u'Add Edge', u'SelectShapeKey - Apply', u'Get User Preference', u'Undo Camera', u'Save Selected Paint Clip Frames', u'Normalize User Normals', u'Add Point Interior To Polygon', u'Hair Clump Operator', u'Frame Rate (All Cameras)', u'Twist', u'StickUVW', u'Bend', u'Taper', u'Push', u'Weight Points', u'Set Mapping Rule', u'Shear', u'Speech Operator - Set Phonemes Shape Falloff In', u'Set Refresh Mode for Render Region', u'Freeze Operator Stack', u'Bulge', u'Deform by Wave', u'Low level Create Image Clip', u'Shape Animation', u'Mesh Filter', u'Last Key', u'Save Preset', u'Shape Mixer', u'Roll Tool', u'Shape Jitter', u'Modify by Contour Stretching UVW', u'Randomize', u'CV NURBS Curve Tool', u'Deform by Lattice', u'Deform by Curve', u'EvaluateCurveAt', u'CreateScaleEffect', u'Blend Clips in Texture Layers to Default Texture Ports - Do Not Inspect', u'Create UV Texture Projection', u'Assemble Surface Mesh', u'Create PlanarXY Texture Projection', u'Camera Perspective Without Interest', u'Create PlanarYZ Texture Projection', u'Grid (All Cameras)', u'Create PlanarXZ Texture Projection', u'Assemble Surface Mesh From UI', u'CreateEnvironmentCache', u'Create Cylindrical Texture Projection', u'Create Spherical Texture Projection', u'First Key', u'Create Camera Texture Projection', u'Create Spatial Texture Projection', u'Set current pass', u'Paint Select Tool', u'Create Purely Implicit Texture Projection', u'Get current pass', u'MakeICETreeBranch', u'Create Shape Group', u'Surface Snip', u'Speech Operator - Scale Phoneme End', u'Select Adjacent Points', u'Proportional Transform Tool', u'Select Adjacent Edges', u'Select Adjacent Polygons', u'Edge Loop Extract', u'Convert Selection To Polygons', u'Reload Addon libs', u'Switch to View by Type', u'Export Passes to Render Archive', u'Pick Component', u'Connect weight map to component', u'ResetOffset', u'MoveToLibrary', u'Hair Comb Along Normal Operator', u'Plot Shape', u'Duplicate Multiple Mesh Component', u'DisableAllDevices', u'Grow Loops', u'EnableAllDevices', u'Invert Selected Polygons', u'Activate FCurve On Keyable', u'Create & Inspect Particle Sphere Type', u'', u'Set Shaded Display Mode', u'Point Cloud Empty', u'SIMatchSubComponent', u'DumpMemoryStats', u'Connect To Texture Support', u'Key All Bone Rotations', u'Connect to Texture Projection', u'Select Branch', u'OGL1Pass Shader', u'Store Action Keyable Params Fcurves and Expressions', u'Move ICETree', u'Walk Tool', u'CrashXSI', u'AddCompoundShapeToRigidBody', u'Delete FCurve Keys', u'Set current particle type', u'Properties...', u'Redo Camera (alternate)', u'Toggle Grid Snap', u'Rename Custom Property Layout Items', u'Clip Edit', u'Inspect Current Character Key Set', u'Get Camera', u'Set Curve Knot Multiplicity', u'Scale and Offset fcurves', u'Set Edge Selection Filter', u'Delete Trim', u'Duplicate Polygons Along Curve', u'Clear Paint Selection', u'SCM Topology', u'ICE Tree Values', u'Create Solid Mesh Text', u'Apply Thickness', u'Create Simulation Bracket', u'Export Shader Definition', u'CycleChecking', u'Create Empty Referenced Model', u'MatchUVW', u'Get Current Character Key Set', u'Move Object To Layer', u'Set NURBS Display Quality Default', u'Annotation', u'RefreshCustomPreferences', u'CreateModelAndConvertToRef', u'Connect particle initial state', u'Switch to Model Toolbar', u'Set fcurve key', u'Copy Cache Files', u'ResetEffectAtFrame', u'MakeTail', u'Isolate All', u'Speech Operator - Delete Words', u'Add to Container', u'Lights', u'Sequence Stop', u'Cameras', u'Pan and Zoom Tool', u'Set value map offset', u'', u'3D Geometry', u'Set SymmetrizePolygonOp RefPlane', u'Curves', u'Constrain objects', u'Nulls', u'SplitCloud', u'MakeQuadrupedCharacterKeySet', u'Chains', u'Inspect Chain Properties', u'Find Objects', u'Track From Current', u'Duplicate Current Pass', u'Control Objects', u'OGL2Pass Shader', u'Toon Paint Highlight Shader', u'Texture Controls', u'Sequence Play Forwards from Start Frame', u'GetRelativeValue', u'Low level Apply ICE Operator', u'Unselected Clusters (except Sample)', u'Remove Key On Keyable', u'Apply Flexible Envelope', u'Points', u'Knots', u'Name', u'Centers', u'Normals', u'Cones', u'Relations', u'Save Pivot Key on Scl', u'Curve Remove Knot', u'Weight Maps', u'Search And Replace Paths', u'Store Action Keyable Params All Animation & Static Values', u'Extrude Component Along Normal', u'Reset (All 3D Views)', u'Info Selection', u'High Level Create Cluster Command', u'Shrink Wrap', u'Info Scene', u'Zoom In', u'Set RefPlane From SymmetrizePolygonOp', u'OBJ Export function', u'Save Paint Clip', u'Merge Mixer', u'Add Particle Property', u'Inspect External Reference', u'Remove User Keyword', u'Set All Render Regions Refresh Mode to Interactive', u'Add2DShapePointArray', u'Create New Render Channel', u'Create User Motion', u'Create Event Source', u'Get Lizard', u'Invert Polygons', u'MarkObjectDirty', u'begin undo', u'Frame Selection', u'Paint Weights', u'Duplicate symmetry', u'Edit Custom Parameter', u'Remove a Shader Compound Port', u'Low Level Add To Cluster Command', u'Create Curve Partition Clusters', u'Speech Operator - Set Phonemes Variation', u'Get Trex', u'Set Shader Compound Port Properties', u'Pass Options', u'Disconnect Node Port', u'Add Fx Mask Shape', u'Basic Add Expression', u'Add Ellipse Paint Shape', u'Set Paint Merge Store', u'Track Tool', u'Add Pose Action Items', u'Remove Key Hot Key', u'Find Periods', u'ApplyDeformKey', u'Find Cycle Input', u'Add To Selection', u'Remove From Selection', u'Translate Paint Shape Point', u'SIFilter', u'Toggle Wire On Shaded Display', u'Dissolve Component', u'Delete Selected', u'Force Pop-up Menu', u'Convert Selection To Edges', u'Delete All', u'Get Horse', u'Probe Material Tool', u'Parent Object', u'Select All Using Filter', u'VolumeDeform', u'Set Filter to Polygon', u'Loops From Selection (around corners)', u'Set Retarget Component Information', u'Cut FCurve Keys', u'Copy FCurve Keys', u'Paste FCurve Keys', u'Assemble Surface Mesh', u'Weight Map', u'Boolean Difference', u'Inspect Envelope Weights', u'Transform Set New ', u'Mesh Extrusion Along Axis', u'Boolean Union', u'Reset Assignment for Flexible Envelope Points', u'Texture Pop-up Menu', u'Boolean Intersection', u'Lock Envelope Point Weights', u'Bool Gen Difference', u'Add Point on Curve Tool by Bezier-Knot Points', u'Move Selection to Current Layer', u'Bool Gen Union', u'Bool Gen Intersection', u'Import Preferences', u'Curve Circle', u'Get Skeleton Man Basic', u'Paint Properties', u'Toggle Object/Component Selection Filter', u'Get Skeleton Man Complete', u'Delete Mapping Rule', u'Paint Tool', u'Transfer All Properties Across Generator Operator', u'CycleUVW', u'Get primitive', u'Find Master of Instance Command', u'Low Level Make Local', u'Get Male', u'Modify Projection', u'Create Simulated ICETree', u'Save Zero Key Hot Key', u'Create Value Map', u'Create Connection Map', u'CreateGridAndConnectToSlicePolygonsOp', u'Export All Passes to Render Archives', u'Mesh Revolution', u'Hair Lock Operator', u'All Render Region Options', u'Convert primitive object', u'Parent Objects', u'Create Light Rig From Image', u'New Scene', u'Low level Add Image Clip', u'Save Scene As', u'Save Scene', u'MakeQuadruped', u'Open Scene', u'Local Subdivision', u'Edit Command', u'Switch to Panel Weight', u'Gator', u'Spin Edge Forward', u'Create a 3D skeleton', u'ConnectFxOp', u'MakeBipedDogLegDialog', u'New Layer From Selection 2', u'UnAssignMaterial', u'3D Chain Tool', u'Add2DShapePoint', u'RegenerateMaps', u'Parent Tool', u'Get Size', u'SetDropMessage', u'More Passes...', u'Save Action Key', u'Pass Options', u'ToggleValue', u'Set Textured Display Mode', u'Add Paint Shape Point', u'Change UV Input', u'Track Step', u'MCP Setting: Set Frame Relative Move Component', u'SetResolutionOfRefModels_Low', u'InspectUVW', u'Toggle Point Snap', u'Frame All', u'Duplicate Single w/o Transform', u'PinAllUVComponents', u'Remove Attribute from SetData Node', u'Get Next Paint Shape Key', u'Save Key on SclX', u'Save Key on SclY', u'Copy Fx Operators To Clipboard', u'Save Key on SclZ', u'Save Key on RotX', u'Transform Setup Property', u'MakeDogLeg', u'Save Key on RotY', u'Path Retime', u'Save Key on RotZ', u'Import Referenced Action', u'Move Center to Points', u'AddImageTextureLayer', u'Write Animation Cache', u'Save Key on PosX', u'GetNumberOfKnots', u'MCP Setting: Unset Frame Relative Move Component', u'Save Key on PosY', u'GetCurvePercentageAtKnotIndex', u'Next Modified Paint Clip Frame', u'Save Key on PosZ', u'MakeLeg', u'CreatePassiveRigidBody', u'Kinematic Operator', u'Hair Pop Operator', u'New Isolate Matte Pass', u'Make Rotation Keys Continuous', u'Low Level Instantiate Command', u'Insert Surface Knot', u'New Selective Shadow Pass', u'Remove Surface Knot', u'Switch to Animate Toolbar', u'Move Component Tool', u'Switch to Render Toolbar', u'Delete Objects Tool', u'Slice Polygons Tool', u'Set Paint Mask Store', u'Convert to Referenced Model', u'Sampled Point Select Tool', u'Delete Components', u'AddAudioClip', u'Capture Viewport', u'Reset Camera', u'Sequence First Frame', u'ImportAudio', u'Frame Selection (All 3D Views)', u'Frame All (All 3D Views)', u'Redo (alternate)', u'Toggle Manipulator mode', u'Rigid Hinge Cns', u'Change VertexColor Datatype', u'Transfer Cluster Properties Across Generator Operator', u'AddDelta', u'Pick Emitter', u'Remove from Container', u'Sequence Play Forwards', u'Open SE for Link With Deform', u'SICameraTextureProj', u'Add Particle Tool', u'Sequence Marked Parameters', u'Sequence Selection', u'Custom File Export', u'StoreEnvironmentCachesToMixer', u'Sequence All', u'Rectangular Zoom Tool', u'Plot and Apply Action', u'Get Shader on Connection Point', u'Translate', u'Rotate', u'Perspective View', u'Scale', u'Generate Point Cloud With ICE Terminal', u'Toon Paint Ambient Shader', u'Apply Particle Shader', u'Add Property', u'Reset Active Transform', u'Plot Keyable Parameters', u'Toggle Shaded Display Mode', u'Set Image Source', u'Transform Groups', u'Weld Points', u'Biovision Import...', u'AlignBezierKnotsTangents', u'Delete Unused Mixer Tracks', u'Store Current Character Key Set FCurves', u'Make local materials for Hierarchy', u'Open Animation Editor on PosX', u'Open Animation Editor on PosY', u'Open Animation Editor on PosZ', u'Get Number Of Triangles', u'Hair Resample Operator', u'UnInstall Addon', u'Open Animation Editor on RotX', u'Tweak Normals Tool', u'Open Animation Editor on RotY', u'Open Animation Editor on RotZ', u'Add Image Source from File', u'Shape Reference - Local', u'Open Animation Editor on SclX', u'Shape Reference - Object', u'Duplicate Single Mesh Component', u'Open Animation Editor on SclY', u'Deform by Surface', u'Open Animation Editor on SclZ', u'AddPassInputFxOp', u'Open Animation Editor on Kinematics', u'View Nudge Right', u'Hair Cut Operator', u'Add TimeControl Property', u'Increment Paint Shape Point Weight', u'Disconnect particle initial state', u'Cap Hole', u'ConvertScriptedOp', u'GPUSurfaceFX - Generate the normal map', u'Acclaim Import...', u'Show/Hide All Render Regions', u'Add Bone to Chain', u'Render Pass', u'Break Chain at Bone', u'Append Bone', u'Open Animation Editor', u'Set Bone Min Rot Limit', u'Set Bone Max Rot Limit', u'Toon Host Shader', u'Create Chain from Curve', u'Fold', u'Align Root To First Bone', u'Mark Hard Edge Vertex', u'Rename Shader Compound Port', u'Open Shape Manager', u'Path Retime', u'Edit Exposed Parameter in a Compound', u'Undo (alternate)', u'UnAssignMaterial', u'Low level Add Image Source', u'MakeBiped', u'New Pass with Partition', u'Decrease Manipulator Size', u'Implicit Arc', u'New Ambient/Diffuse Pass', u'Add Particle Force Object', u'Implicit Circle', u'Make Warper Shape Pair', u'Render Pass', u'New Ambient Pass', u'Implicit Cone', u'Dice Object/Polygons', u'New Diffuse Pass', u'Implicit Cube', u'New Lens Flare Pass', u'Implicit Cylinder', u'New Volumic Pass', u'Implicit Disc', u'Remove Port from ICENode', u'Apply Flexible Envelope', u'RenamePropAndRebind', u'New White Matte Pass', u'Implicit Grid', u'Paste User Normals', u'DeleteUnusedImageSources', u'Get default camera', u'Implicit Sphere', u'Add to Cluster', u'Instantiate Multiple', u'Implicit Spiral', u'Remove from Cluster', u'DeleteUnusedImageClips', u'Implicit Square', u'Remove Cluster', u'Reset Actor', u'Get First Paint Shape Key', u'Low level Add Image Op', u'Implicit Torus', u'GetBBox', u'Copy External Files into Project', u'Get URL At', u'Inspect Object', u'Create primitive', u'Select Tree', u'Delete Motion Derivator', u'CreateModelClip', u'SICreateModelClip', u'Move Shader Compound Port', u'Previous Paint Shape Key', u'AddModelSource', u'Add Port to ICENode', u'MakeHip', u'SIAddModelSource', u'Delete Selected', u'Insert Paint Shape Point', u'Pick Goal', u'Hair Rotate Tip Tool', u'Set Textured Decal Display Mode', u'Select Polygon Outline', u'Polygon Reduction', u'Mesh Birail', u'Duplicate Single Mesh Component', u'Connect Shader With Blends and Inspect', u'Virtual Slider Tool', u'Low level Transfer Shape Animation', u'Create Preset', u'Select Members/Components', u'Get help path', u'Create Front&Back Clusters for CurvesToMesh', u'Freeze UVW transformation', u'Constant Black Shader', u'Import a referenced model delta', u'PolyMesh Subdivide With Center', u'Set Current Paint Brush', u'Set All Render Regions Display Type to Alpha Channel', u'SetCurrentEnvironment', u'Paste User Normals', u'Import Shader Compound', u'Rigid Slider Cns', u'Create Empty Partition', u'Get Man Character', u'Import Model', u'Remove Constraints', u'InspectDevices', u'Relax', u'StartChannelCapture', u'StopChannelCapture', u'SI Delete Point On Curve', u'Connect to Texture Support', u'Create a texture primitive object', u'Import Preferences', u'User Keywords', u'Create a nurbs texture support object', u'Blend in Texture Layers with Ports and Inspect', u'Remove from Group', u'Select Model', u'Show Next OGL Projection', u'SetDisplayMode', u'Unhide All Polygons', u'MakeSpine', u'Remove All Animation', u'Man Character update', u'Create Vertex Color Support', u'Rigid Spring Cns', u'Speech Operator - Delete Phonemes', u'Shrink Selection', u'Switch to Panel Toolbar', u'Elliptical Paint Mask', u'SnapOffsetToPointForSlicePolygons', u'View Nudge Down', u'Low Level Apply Operator', u'Select Child Nodes', u'Copy User Normals', u'CgFX Shader', u'Bottom View', u'SwapArrayElements', u'Reassign Flexible Envelope Locally', u'Apply Snap Boundary', u'Save Key on Scl (X,Y,Z)', u'PartialOffloadAction', u'Share Projection Definition', u'Raycast Polygon Select Tool', u'Connect to Texture Projection', u'MCP Setting: Toggle Transform Manipulators', u'Select Object', u'Bevel', u'Lock', u'Sampled Points', u'AlignBezierKnotsTangents', u'Blend Clips in Texture Layers with Ports - Do Not Inspect', u'Set Reference Plane', u'Blend clips in Texture Layers with Ports and Inspect', u'Low Level Create Pass', u'Surface Disc', u'Delete Component', u'AddContainerToEnvironment', u'Set Keyable Attributes', u'SelectMaterials', u'Render Passes Using a Frame Set', u'Set Curve Knot Multiplicity', u'Nest Shaders', u'Navigation Tool', u'Set Retarget Mapping Properties', u'Instantiate Single', u'Quadrangulate', u'Create Symmetry Mapping Template', u'Duplicate/Extrude Multiple', u'Set All Render Regions Display Type to RGB + Alpha', u'Get lattice', u'NURBS Extrusion Along Axis', u'ReplaceShadersDefinition', u'Export ICE Compound', u'Copy All Layer Animation', u'Create Chain from Curve', u'Mesh Loft', u'Split Edge', u'DisconnectFxOp', u'Toggle Auto-Refresh Mode for All Render Regions', u'Low Level Create Cluster Command', u'Get Property', u'CurveList to Mesh', u'Sphere Particle Cloud', u'Grid Particle Cloud', u'Toggle Fullscreen Layout', u'Import .xsi', u'Disc Particle Cloud', u'Export .xsi', u'Cube Particle Cloud', u'Remove Constraints By Type', u'Speech Operator - Set Phonemes Shape Weight', u'Static Kine State Property', u'Properties...', u'Layer Control', u'Delete Current Pass', u'Object Attribute Display Property', u'Setup Displacement', u'Apply Generator Operator', u'Explode Shader Compound', u'Boundaries and Hard Edges', u'Create Event Source', u'Curve Arc', u'GetPhonemeBlendFromSpeechClip', u'RenamePropAndRebind_Internal', u'Export an Object to a Render Archive', u'Curve Spiral', u'Create Empty Value Map', u'Plot Positions To Actions', u'Show/Hide Render Region', u'Set Value Map Offset', u'Freeze Scaling', u'Event Pop-up Menu', u'Freeze Rotation', u'Constrain object', u'Freeze Translation', u'Interactive Apply Constraints', u'Reset Scaling', u'Store Selected Properties', u'AddArrayElement', u'Instances', u'Create Object From Preset', u'Reset Rotation', u'Reset Translation', u'Dolly Tool', u'Set Envelope Reference Poses', u'Create Symmetry Mapping Template', u'Set Constant Display Mode', u'Object Display Property', u'Paint Vertex Color', u'Raycast Edge Select Tool', u'Get All Character Key Sets', u'Import Material Library', u'Isolate Selected', u'Raycast Edge Select Tool (Extended Selection)', u'Select All Objects', u'Init PropVolume Operator', u'Continuous Draw', u'Replace Shader', u'Convert Quaternion Rotation FCurves To Euler FCurves', u'Object Annotation Property', u'AddClipTextureLayer', u'Clip', u'Generate Info Report', u'PolyMesh Hulls', u'Get Light', u'Remove Transform Group', u'Get Shader Compound Port Properties', u'ToggleReferencedModel', u'Get Light', u'Override', u'Create Mesh Text', u'Isolate Remove Selected', u'Make Local Copy of Shared Property', u'Invert Paint Stencil', u'Save Key On Marked Keyable', u'Get Construction Mode from Compound File', u'Select Generator Inputs', u'Remove Exposed Parameter from a Compound', u'Set Reference', u'CopyAnimationAcrossGenerator', u'StoreAction', u'Get Implicit Texture', u'Load Fast Playback Cache', u'Install Addon', u'Export Mixer', u'Switch to Panel Palette', u'Make Local', u'Play in Real Time From Start', u'Hair Stand On End Tool', u'Info Geometry', u'Play Forwards From Start', u'Play Backwards From End', u'AssignMaterial', u'Import Model', u'Add Particle Goal Object', u'GetUnevaluatedPrimitiveForConstructionHistory', u'Grow Selection', u'UnPinUVComponents', u'CreateVisemeAction', u'ReconnectModel', u'Get current layer', u'Toggle Proportional', u'Deform by Cage', u'RemoveParTypeInstanceGroup', u'Ambient Lighting Property', u'New Layer From Selection', u'Create 2D Texture Map with Cubic Projection', u'Set Expression', u'Set current layer', u'Remove Flexible Envelope Deformer', u'SI3D Chain Mode', u'Add Time Warp Transition', u'CreateEvolverSpeechAction', u'Inspect Spring Properties', u'Remove Flexible Envelope', u'Refresh All Render Regions', u'Export Shader Tree', u'Add Boundary Fill Paint Shape', u'Scene Camera View', u'Set Filter to Object', u'Translate Tool', u'Camera Visibility Options', u'SetCurrentMaterialLibrary', u'Rotation Tool', u'Scaling Tool', u'Global Marking', u'AlignBezierKnotsTangents', u'Dissolve & Clean Adjacent Vertices', u'MakeFoot', u'Mesh Blend', u'Inspect Current Pass Renderer Options', u'Reorder Scene Item', u'Get Texture UV Domains', u'Tag for Delete during Undo', u'Particle Cloud', u'Add property extended', u'Shrink Loops', u'Align View Camera', u'Connect New Polygon To Point', u'RenamePropAndRebindUI', u'Pick Element', u'Copy Animation Container', u'Surface Grid', u'Surface Cube', u'Surface Sphere', u'Remove All Layer Animation', u'Surface Cylinder', u'Surface Cone', u'Null', u'Face Robot Act Floating Panel', u'AddImageClipFxOp', u'Geometry Approximation', u'Motion Blur', u'Speech Operator - Split Phonemes', u'Get Number of Mapping Rules', u'Add input to operator', u'Remove User Normals', u'EditICECompoundPPGLogic', u'Revert Selected Paint Clip Frame', u'Add Paint Mask Shape', u'Duplicate Mesh Component', u'Get Fish', u'Apply Shape Key', u'AddShotClip', u'AddTransition', u'Symmetrize Polygons', u'Animation Cues', u'Navigation Tool', u'Set Shader Compound Properties', u'Add Bridge Transition', u'Split Polygon Tool', u'CreateFolder', u'RendertreeDeleteOrUnnestShaders', u'Set Active Elements', u'Split Edge Tool', u'Activate Elements', u'Select Parent', u'Deactivate Elements', u'Select Parent in Branch', u'Set And Toggle Active Elements', u'Add Parent to Selection', u'Freeze clips', u'Extend And Toggle ActiveElements', u'Select First Child', u'Pick Position', u'Select First Child in Branch', u'OBJ Export Proc', u'Add First Child to Selection', u'Emit Points From Object', u'Undo Camera (alternate)', u'Select Next Sibling', u'Merge clips into a new source', u'Add Connection Entry To Override', u'Select Previous Sibling', u'Edit Parameter Definition', u'Select Next Sibling in Branch', u'Add Next Sibling to Selection', u'Ambient Occlusion Shader', u'OBJ Export...', u'Select Previous Sibling in Branch', u'Remove Properties', u'Add Previous Sibling to Selection', u'Select objects from action', u'Explode ICE Compound Node', u'Geometry to Texture', u'Update External Reference', u'Set Default Keyboard Map', u'Smooth', u'IsSoftimageDevDrop', u'MakeShadowSpine', u'Create Fluid from Cube', u'Create Fluid from Disc', u'DeleteUnusedCacheSources', u'Apply Shader', u'Create Fluid from Square', u'Preset weight curve', u'Remove All Properties', u'New Layer', u'Delete Selected Permanently', u'Open Animation Editor on Position', u'Tweak Tool', u'Convert Position to Path', u'Open Animation Editor on Rotation', u'Cut clip', u'Cache Objects into Files', u'Open Animation Editor on Scaling', u'Invert Selection Using Filter', u'Set Thumbnail From Region', u'Open Transient Explorer For Picking', u'GetNumberOfAnimationLayers', u'Add Shader Attached Comment ', u'Set Particle Init State', u'Sequence Play in Real Time', u'Add Object to Partition', u'Export dotXSI File', u'Implicit Bone', u'Remove Object from Partition', u'Anisotropic Shader', u'Strauss Shader', u'Lambert Shader', u'Blinn Shader', u'Cook-Torrance Shader', u'Move Paint Shape Bezier Handle', u'Create Rig from Quadruped Guide', u'Distance Constraint', u'Connect ICE Nodes', u'Symmetry Constraint', u'Add Edge', u'Show Texture Supports', u'Get v4 Skeleton Quadruped Proportional Guide', u'Invert User Normals', u'Split Edge', u'MakeArm', u'Hide Texture Supports', u'Split Polygon', u'XRay Surfaces', u'Export All Passes To MI2', u'Components Extract', u'Set User Normal Values', u'Edit Custom Parameter Sets', u'Remove User Tab', u'Get Car', u'Set Neutral Pose', u'Duplicate/Extrude Single', u'Create Image Clip from File', u'Add Image Clip from Source', u'GroupPointClouds', u'Low Level Remove From Cluster Command', u'Remove input from operator', u'Paste All Animation', u'EvalFCurve', u'Plot All Transformations To Actions', u'Hair Unlock Operator', u'StoreViseme', u'Inspect Preferences', u'Switch to Hair Toolbar', u'Polygon Select Tool', u'Blend in image Preset and create the image clip to Default Texture Ports', u'GetCurrentAnimationLayer', u'Plot Marked Parameters', u'Display Port Values', u'Equalize Clips', u'RemoveEffect', u'Plot All Transformations', u'CreateOffsetEffect', u'Create ICE Compound Node', u'Get Volume Deform', u'InspectAllUVW', u'Create Camera without Interest and Switch', u'Clean Disconnected Nodes', u'Add Objects to Component List', u'Get Light List from ModelClip', u'Remove Objects from Component List', u'Delete Current Character Key Set', u'GetExternalReferences', u'Apply Shader Preset to Component', u'Get User Keyword', u'Remove Shader', u'Assign Flexible Envelope Locally', u'Connect shader', u'Create Model', u'Particle Type Pop-up Menu', u'Pick Force', u'Create Mesh Partition Clusters', u'Architectural Shader', u'Remove All Shaders', u'SetFxOpCnxFlag', u'UpdateConnectOnOp', u'Get Surface From Curves Connection Set', u'Remove Last Point Interior To Polygon', u'Apply Shader - Do Not Inspect', u'MakeTorso', u'Left View', u'Set Key', u'ExportMaterialLibrary', u'Save offset keys', u'Set Retarget Mapping Properties', u'Set Event Obstacle', u'Plot Constrained Transforms', u'First Paint Shape Key', u'Edit Shape Weights', u'ConnectBevelProfileCurveToCurveListToMeshOp', u'Get Biped Box', u'Get Biped SI|3D Skeleton', u'Blend in Presets to Default Texture Ports', u'Get Biped Skeleton', u'Blend in Presets to Default Texture Ports - Do Not Inspect', u'Closest Paint Shape Key', u'Get Biped Rig', u'Blend in Presets with Ports - Do Not Inspect', u'Get Quadruped Rig', u'SetClusterPropertyValues', u'Blend in Presets with Ports', u'Old Instance Command (Obsolete)', u'CreateEnvironment', u'Store Local Pose All Animation & Static Values', u'CreateFxTree', u'Store Action Marked Params All Animation & Static Values', u'Duplicate Using Geometry Approximation', u'Isometric View', u'Open Transient Explorer', u'AttachRigidBodies', u'Create Shader From CLSID', u'CreateActiveRigidBody', u'Set NURBS Display Quality Medium', u'Set Wire Color to Red', u'Plot Keyable Parameters To Actions', u'Creates a CGFX material', u'Remove Render Channel', u'Set Wire Color to Yellow', u'Set Wire Color to Green', u'Set Relative Values', u'Create New Output Framebuffer on a Pass', u'Set Wire Color to Blue', u'Add Surface Point Tool', u'Set Wire Color to Purple', u'Remove All Fcurve Animation', u'Set Wire Color to Light Green', u'Remove All Expression Animation', u'Delete Objects', u'Sample Parameter Values', u'Reset DirectX', u'Remove All Constraint Animation', u'Create Spine', u'Clear Thumbnail', u'Set Wire Color to Default', u'Remove All Scripted Operator Animation', u'Set Wire Color to Brown', u'GetFCurveInfo', u'Remove All Scaling Animation', u'Apply ICE Template', u'Set Wire Color to Orange', u'Remove All Rotation Animation', u'Set Wire Color to Pink', u'Remove All Translation Animation', u'Set Reference 2', u'RemoveInstanceGroup', u'Polygon Normals', u'Set Wire Color to Teal', u'Remove All Transform Animation', u'Set Wire Color to Fuschia', u'Copy All Fcurve Animation', u'Center Selection (All 3D Views)', u'Copy All Expression Animation', u'Set And Toggle Selection', u'SetInstanceDataValue', u'Biovision Import function', u'Set Wire Color to Gold', u'Copy Transform Animation', u'Copy Scaling Animation', u'ChangeGeneratorInputReadPosition', u'Mesh Extrusion', u'Copy Rotation Animation', u'Delete Unused Camera Sequencer Tracks', u'Copy Translation Animation', u'Get Curve Length', u'Set Sample Selection Filter', u'Copy All Animation', u'SetFxTrackerTemplateArea', u'Add Contact Property', u'GetGeneratorInputReadPosition_UIOnly', u'Add SpringDamper Property', u'Connect Weight Map', u'View Nudge Up', u'Front View', u'Get Last Paint Shape Key', u'Point Cloud Cone', u'Set Point Selection Filter', u'Unload Addon libs', u'Update Referenced Model', u'Add ICE Compound Node', u'Set All Render Regions Display Type to RGB Only', u'Plot Rotations To Actions', u'Store Material Properties', u'Store Geometry Approx. Properties', u'Disconnect Component', u'Deform by Cluster Center', u'Store Visibility Properties', u'Deform by Cluster Center with Nulls Creation', u'Hide Generator Inputs', u'GenerateUniqueUVsInsp', u'Low Level Add Custom Parameter', u'Plot Keyable Parameters To Actions', u'Open SE on Override parent', u'CreateSpeechAction', u'Display Port Values', u'Set Curve Knot Multiplicity', u'GPUSurfaceFX - Generate the surface map', u'Create Texture Projection', u'Sequence Previous Frame', u'Toggle Parameter Values', u'Deform by Cluster Center with Nulls Creation', u'MakeQuadrupedFromDialog', u'Toric', u'Translate Pivot', u'Toggle Selectability', u'PasteUVW', u'FreezeLipSync', u'Hide Back Facing Polygons', u'Add Property', u'GetSource', u'Make Model Local', u'Create Particle Type', u'Set a Particle Type', u'Plot Shearing and SRT To Actions', u'Hide/Unhide Selection', u'Hair Scale Operator', u'Set a particle type', u'Create a new particle type', u'Rotoscopy Options', u'Get Previous Paint Shape Key', u'Get a list of overridden parameters affected by an override entry', u'Basic Cluster Transfer Across Generator Operator', u'Get View Index', u'AddClip', u'Turn ON Interactive SRT', u'AddTrack', u'ConnectPlaneReferenceToSlicePolygonsOp', u'Turn OFF Interactive SRT', u'Speech Operator - Insert Word', u'More Lights...', u'Save Shape Key', u'CreateCompound', u'MoveClipToTrack', u'Low Level Trim With', u'Save Fast Playback Cache', u'Save Key On Keyable', u'AddClipRelation', u'Read Animation Cache', u'Reset Camera Sequencer Layout', u'Hair Spline Generator', u'Set All Render Regions Refresh Mode to Manual', u'RemoveFolder', u'Switch to ICE Toolbar', u'Import Mixer', u'Point Cloud Sphere', u'end undo', u'Plot Marked Parameters To Actions', u'Create Referenced Model', u'Convert Shape Reference Mode', u'Create Group', u'Hair Split Operator', u'Add to Group', u'MoveOperator', u'Acclaim Import function', u'Modify Texture Pop-up Menu', u'New Toon Pass', u'Hair Attenuate Operator', u'Store Shape Key', u'CurveDirectManip', u'Set Filter to Point', u'RendertreeDeleteShaders', u'Import IGES File', u'Group Add To', u'Rotate2DShape', u'Export To MI2 File', u'Remove Group', u'Subdivision Surfaces', u'Deselect All Using Filter', u'Add FCurve', u'Surface Torus', u'Create Image Based Lighting Pass', u'Get Constrained Objects from Constraining', u'Disconnect Operator Parameter', u'Add Proxy Param', u'Freeze Modeling', u'Rigid BallSocket Cns', u'Create Empty Partition', u'Interpolating NURBS Curve Tool', u'Inspect OBJ-Import Options', u'Unload Addon library', u'Next Paint Shape Key', u'FlipUVW', u'Upgrade Shaders', u'MakeBicepRoll', u'Save Key Hot Key', u'Low Level Toggle Polygon Visibility command', u'Copy Animation', u'Paste Animation', u'Edit Expression...', u'Last Auxiliary Tool', u'Duplicate from Animation', u'Get Skeleton Biped Guide', u'Save Pivot Key on Rot', u'Replace Shape Key', u'Bridge Edges', u'Add Particle Emitter', u'Isolate Add Selected', u'Select Shape Key', u'Add Particle Obstacle Object', u'Apply DelMeshPoint', u'Add Particle Force Object', u'AddMarker', u'NURBS Revolution Around Axis', u'Copy Partition', u'Loops From Selection', u'SaveShapeKey', u'Create Curve', u'Save Zero Key On Character Key Set', u'Lattice', u'Create Texture Projection', u'Set Light List from ModelClip', u'Create Texture UVDomain', u'SIAddModelClip', u'Clear Paint Clip Frames Selection', u'Store Current Character Key Set FCurves and Static Values', u'Duplicate/Instantiate Options', u'Biped Rig update', u'Move Point Tool', u'Cache Objects Into File With Dialog', u'ImportActionAndApply', u'Make2PointSlide', u'Insert Curve Knot', u'Custom File Import', u'Insert2DShapePoint', u'Export a model delta', u'Create Sub-Character Key Set', u'NURBS Boundaries', u'Create New Layer', u'Extend And Toggle Selection', u'Set Polygon Selection Filter', u'Add Polygon Tool', u'GetRigidBodyInitStateFromAnim', u'Toggle AutoKey', u'Copy Cache Files', u'Unlock', u'Deform by Volume', u'Burn GATOR Operator', u'Plot Shape in Camera Sequencer', u'AlignBezierKnotsTangents', u'Clear Marking', u'SetInstanceGroup', u'Navigate Node Object', u'Open Animation Editor On Current Character Key Set', u'Render Region Tool', u'Invisible Components', u'Apply Deform by Spine', u'Switch to Simulate Toolbar', u'Deform by Spine', u'Create Shader From ProgID', u'Phong Shader', u'Add Visibility', u'Set Value', u'Create Shader Compound', u'AddTextureLayerPorts', u'Average User Normals', u"Get ICE Compound's Properties", u'Move Center to Bounding Box', u'Toggle Curve Snap', u'Freeze Active Transform', u'Add Animation Layer', u'DeactivateAbove', u'Freeze All Transforms', u'SelectObjectsUsingMaterial', u'Set Polygon User Normals', u'Add Cloth Clusters', u'Set All Render Regions Display Type to Red Channel', u'Unhide All Polygon Clusters', u'MakeJointCompression', u'Deform by Cluster Center with Nulls Creation', u'CopyUVW', u'Constraint Compensation', u'Apply Path', u'SIExtractPhonemes', u'Set User Keyword', u'Get preset model', u'Apply Trajectory', u'Add Node To ICE Compound', u'Import dotXSI File', u'Get Man Face', u'Save Key on Path', u'Transfer Properties Across Generator Operator', u'Save Locked Key on Path', u'Glow', u'Draw Primitive Tool', u'C3DGetSkeletonInfoTask', u'Lens Flare', u'Draw Implicit Primitive Tool', u'Volumic', u'Convert Position Animation to Path', u'Surface Sphere Tool', u'Polygon Cluster Visibility Property', u'Playback Time Range', u'Restore Default Preference', u'Surface Grid Tool', u'Null Tool', u'Hair Rotate Root Tool', u'Shape Reference - Absolute', u'Convert', u'OGLCom Shader', u'Goto Selected Paint Clip Frame', u'Freeze clips', u'Apply Path', u'Deform by Spine', u'Add Clear Image Shape', u'Delete Model from Object', u'GetShotClip', u'Move Joint Tool', u'Rectangle Select Tool', u'Lasso Select Tool', u'Raycast Select Tool', u'Create Render Region', u'Low level Add Writable Image Source', u'Shape Mode - Cardinal Transition', u'LoadActionPreset', u'Invert All Normals', u'SetKeyableRig', u'Activate Group/Cluster Select Tool using Filter', u'Curve Inverse', u'Mesh Revolution Around Axis', u'RetargetRigToRig', u'DisconnectPlaneReferenceFromSlicePolygonsOp', u'Surface Shift', u'Curve Shift', u'Surface Curve Shift', u'Curve Snap', u'Find a unique texture projection name', u'Surface Swap', u'Filter Edges', u'Spin', u'Cluster to Object', u'Whisper', u'Curve Reparameterize', u'Hair Generator', u'Surface Reparameterize', u'Add Edge', u'Add Polygon', u'Get Skeleton Woman Basic', u'NURBS Loft', u'Get Skeleton Woman Complete', u'NURBS Revolution', u'Add Shader Entry To Override', u'Convert Selection To Points', u'Inspect Dynamics', u'Get Man', u'NURBS Extrusion', u'Center Selection', u'Get Woman', u'NURBS Four-Sided', u'Replace Shader with Preset', u'New Partition', u'Plot Curve', u'Lock Envelope Deformer Weights', u'Apply MeshTriangulate', u'Hair Dynamics Simulator', u'Nurbs Curve Delete Point', u'Nurbs Surface Delete Point', u'Mesh Surface Delete Point', u'Mesh Merge', u'Set View Camera', u'Surface Open/Close', u'Curve Open/Close', u'Turn Polygon Internal Edges', u'Delete Edge', u'Add Port to ICENode', u'Surface Subdivide', u'Curve Cut', u'Duplicate', u'Curve Merge', u'Clone Single', u'Apply PolyMeshPNet', u'Open Attachments', u'Surface Control', u'SaveActionKey', u'Curve Control', u'Insert Curve Knot', u'Fill Hole', u'Activate FCurve On Marked Keyable', u'Weld Points', u'Curve Offset', u'Cursor Transform Tool', u'Apply Symmetry on Envelope Weight', u'Cap', u'Surface Dump', u'Paint Shape Manipulator Tool', u'Save Paint Shape Key', u'NURBS Birail', u'NURBS Extrusion - 2 Profiles', u'Surface Offset', u'Toggle Selection Tracking for All Render Regions', u'Get Skeleton Quadruped Proportional Guide', u'Curve Pass', u'Create Hierachy from Biped', u'Curve Extract', u'Character - Tag Center of Gravity', u'Curve Extract Segment', u'MakeRigIcon', u'Create & Inspect Particle Blob Type', u'Character - Tag Left Foot', u'Surface Stitch', u'Duplicate from Animation', u'Reset Paint Colors', u'Substitute Operator Input', u'Character - Tag Right Foot', u'Surface Extend to Curve', u'Pick Obstacle', u'Character - Tag Step Marks', u'Surface Clean', u'SetResolutionOfRefModels_OffLoaded', u'Curve Fillet', u'Character - Select Constraints Outside Model Boundaries', u'Curve Stitch', u'Get Shader Compound Properties', u'Pick Deformer By Vertex Tool', u'Character - Activate Constraints Outside Model Boundaries', u'Character - Deactivate Constraints Outside Model Boundaries', u'Replace Compound Node Version', u'MakeThighSlide', u'Get User Tab', u'Character - Remove Constraints Outside Model Boundaries', u'Curve Project', u'Character - Tag Object', u'Surface Fillet', u'Surface Pass', u'Move2DShapeRHandle', u'SIConnectToSupport', u'Store Action FCurve', u'Surface Merge', u'Connect To Texture Support', u'Store Action All Animated', u'Curve Clean', u'Particles', u'Plot Shape', u'Store Action Static', u'Surface Intersect', u'Render Current Pass', u'Store Action Pose FCurves', u'Inspect PropVolume', u'Curve Fit', u'Store Action Pose All Animated', u'Surface Curve Inverse', u'Store Action Pose Static', u'Heal', u'Interactive Apply Operator', u'Direct Manip Tool', u'Plot Constrained Transforms To Actions', u'Store Action Animated Parameters FCurves', u'NURBS Curve Net', u'Store Action Animated Parameters FCurves Expressions', u'Remove Custom Parameter', u'Curve Dump', u'Cut Fx Operators To Clipboard', u'Merge Scene', u'Store Action Skeleton Pose', u'Constrain to Bounding Box', u'Merge Scene', u'Bounding Plane Constraint', u'Noise', u'Bounding Volume Constraint', u'Transfer Center', u'Add Flood Fill Paint Shape', u'N Points Constraint', u'MakeTailUI', u'Set Bounding Box Display Mode', u'Object to Cluster Constraint', u'SISaveDuplicateXformForUndo', u'Orientation Constraint', u'CreateMaterial', u'Position Constraint', u'Select Filter', u'Scaling Constraint', u'Unnest Shaders', u'Surface Constraint', u'Revert Paint Clip', u'InspectLocks', u'Create Particle Simulation From File', u'Escape Pick Session', u'3 Points Constraint', u'Clear Image', u'Trajectory Constraint', u'2 Points Constraint', u'MakeBipedDogLeg', u'Add Edge Tool', u'MCP Setting: Unset Proportional Modeling', u'Add User Keyword', u'Set Depth Cue Display Mode', u'Select N-Sided Polygons', u'Nurbs to Mesh', u'CreateMaterial', u'Select 3-Sided Polygons', u'Create Texture Support', u'Select 4-Sided Polygons', u'Lattices', u'Toggle Mute State', u'Hair Tip Select Tool', u'Toggle Solo State', u'Get Woman Face', u'Paste Action', u'RemoveArrayElement', u'Set Hidden Line Display Mode', u'Remove the pass through from an exposed port', u'Surface Fit', u'Inspect Rigid Body Simulation Properties', u'Isolate Toggle Selected', u'Group Create', u'Speech Operator - Set Phonemes Blend In', u'Export Selected Passes to Render Archive', u'Test plugin host', u'Create 2D Texture with Map Projection', u'Interactive Generate Contour Stretch UVW', u'Speech Operator - Scale Phoneme Start', u'InspectInitStateProp', u'Decrease Manipulator Size (alternate)', u'Show Next Manipulator', u'Mesh Extrusion - 2 Profiles', u'Instantiate Single w/o Options', u'Invert Selection Using Filter', u'AddRefModelResolution', u'Hair', u'Render Passes', u'Export Model', u'Point Cloud Disc', u'Mesh Cone', u'Toggle PropVolume', u'Mesh Cube', u'Orbit Tool', u'Extrude Component Along Curve', u'Play/Reverse Play', u'Mesh Cylinder', u'Add User Tab', u'Stop', u'Mesh Disk', u'Subdivide', u'MoveOperatorAfter', u'Next Frame', u'Mesh Dodecahedron', u'Previous Frame', u'Create Character Key Set', u'OBJ Import function', u'First Frame', u'Mesh Grid', u'Last Frame', u'Mesh Icosahedron', u'Play in Real Time', u'Mesh Octahedron', u'PromoteICETree', u'Clear User Tab', u'Mesh Torus', u'Save Key', u'Store Action', u'UnassignObjectGroup', u'Save Key On Keyable', u'Mesh Sphere', u'Mesh Tetrahedron', u'Apply a model delta', u'Select Constrained Objects from Constraining', u'CopyStyle', u'Motion Derivator', u'Add Parameter Entry To Override', u'Move2DShapePoint', u'LinkDeform', u'Paint Tool', u'Low Level Inspect Object', u'Unlock Envelope Point Weights', u'Save Paint Shape Key', u'Move Joint', u'Add Rectangle Paint Shape', u'Add UpdateInfo Property', u'MakeHand', u'SetFxTrackerSearchArea', u'Back View', u'Add2DShape', u'Create and connect a scripted operator', u'Create Clusters for SlicePolygonsOp', u'TranslateUVW', u'RotateUVW', u'ScaleUVW', u'Set NURBS Display Quality Low', u'Up-Vector Constraint', u'RemoveUnusedDeltas', u'Set Focused Viewport', u'SI Create Curve', u'Convert Euler Rotation FCurves To Quaternion FCurves', u'Inspect Scene Colors', u'Emission Pop-up Menu', u'Plot Camera Sequencer', u'Set Backround Color: Black', u'Set Backround Color: Grey', u'MakeForearmRoll', u'MCP Setting: Toggle Constraint Compensation', u'Convert Shape Reference Mode', u'MCP Setting: Toggle User Pref', u'Select Keys In Timespan', u'Get Value', u'MCP Setting: Toggle Child Compensation', u'RenderFxOp', u'MCP Setting: Set Transform Tool Axis X', u'SwapOperators', u'Mesh Curve Net', u'MCP Setting: Set Transform Tool Axis Y', u'Blend in Texture Layers to Default Texture Ports and Inspect', u'MCP Setting: Set Transform Tool Axis Z', u'Select Filter Tool', u'AssignMaterial', u'Basic Cluster Property Transfer Across Generator Operator', u'GetNeighborSubcomponents', u'Select First', u'DoNothing', u'Clip Match', u'Select Last', u'ExtractPhonemesToSpeechOp', u'Unload COM libraries', u'SIAddParticleEvent', u'Get Viewport Under Mouse', u'Timed Playback', u'Render Passes', u'Curve Text', u'ReloadAction', u'Create a new FileCache Source', u'Modify Flexible Envelope Weighting', u'Synoptic Property', u'Duplicate Single', u'MoveOperatorBefore', u'Clone Single', u'Add Alpha Flood Fill Paint Shape', u'Reset Actor', u'Duplicate Multiple', u'Sequence Play Backwards From End', u'StoreEnvironmentCacheToMixer', u'Clone Multiple', u'Set Shape Group', u'Toggle Pin Object in Position', u'Add Particles', u'Deselect All Keys', u'Get Rigid Constraint', u'Rectangle Raycast Select Tool', u'Save Pivot Key on Pos', u'Creates an FX material', u'Apply Deform by Cage', u'Set Filter to SampledPoint', u'Wave Object', u'Smooth Envelope Weighting', u'Create Model', u'Inspect All Node Properties', u'Low level Create Image Clip', u'Create 2D Texture Map with Unique UVs Projection', u'Inspect Viewport Render Region Options', u'Get Focused Viewport', u'Top View', u'New Pass', u'LinkDeformWithOri', u'Add Writable Image Source', u'Light Infinite', u'Is object animated', u'RenderTree Shader Pop-up Menu', u'Light Point', u'Light Spot', u'Plot Constrained Transforms To Actions', u'Plot Shearing and SRT', u'Delete Objects', u'SaveDeformKey', u'Weld Edges', u'Create Transform Group', u'Camera Perspective', u'Save Key At Multiple Frames', u'Add Point on Curve Tool by Knot Points', u'Add Proxy Parameter To Character Key Set', u'Toon Paint Rounded Shader', u'GetNumRelativeValues', u'Create Non-Overlapping Cluster', u'Add Color Paint Shape', u'Filter Points', u'AddCustomOp', u'Right View', u'AddToTOC', u'Hair Shatter Operator', u'Delete Animation Layer', u'Add Entry To Override', u'Interactive Modify by Contour Stretching UVW', u'Create a purely implicit texture', u'GetPhonemesFromSpeechClip', u'Simple Phong Shader', u'EditShaderCompoundPPGLogic', u'Simple Blinn Shader', u'ExportImageClip', u'ExtractPhonemesToSpeechOpJapanese', u'Simple Lambert Shader', u'SwimUVW', u'Move Objects To Layer', u'Simple Cook-Torrance Shader', u'Insert shader', u'Simple Anisotropic Shader', u'ResetEffectAtFrame', u'Simple Translucent Shader', u'Remove Key On Marked Keyable', u'EnumElements', u'Sampled Point Select Tool (Extended Selection)', u'Set All Render Regions Display Type to Blue Channel', u'LinkDeformWithOri', u'MCP Setting: Set Proportional Modeling', u'Trim With', u'PlotFrameSetToActions', u'Remove Entries from Override', u'Drive Tool', u'Set current reference plane', u'Speech Operator - Move Phoneme', u'Blend in Texture Layers with Ports - Do Not Inspect', u'Hide/Unhide Texture Supports', u'Chain Preferred Axis', u'Bezier Curve Tool', u'XYZ Transform ', u'Create Planar Mesh Text', u'Chain Up-Vector', u'Add Mapping Rule', u'Get Connected PropVolume', u'Hair Clump Tool', u'Get a scene frame set from frame range in Camera Sequencer', u'Update Particle Type Connections', u'Last Paint Shape Key', u'Save Render Region To File', u'GetInputAndStoreAction', u'Paint Push Tool', u'Inspect Source Paths...', u'Car Paint Shader', u'Split Polygon', u'Select Parallel Edge Loop', u'Run Performance Test', u'Get Operator Connection Set', u'Cg Program Shader', u'Set Marking', u'Set Transient Reference Plane', u'Insert Curve Knot', u'SetParTypeInstanceGroup', u'Remove Node From ICE Compound', u'Refresh Render Region', u'Set Bone Max Rot Limit', u'Update Cameras', u'Create New Render Channel', u'Mesh Empty', u'ReconnectMixer', u'CreateRefModel', u'Save Key On Marked Keyable', u'Preset weight curve', u'RemoveActionItem', u'Remove Proxy Param', u'Save Key On Character Key Set', u'Next Key', u'Previous Key', u'Add To Marking', u'Scale2DShape', u'Toon Paint Rimlight Shader', u'Apply SoftBody', u'Sequence Play in Real Time From Start', u'New Caustic Pass', u'Rectangular Paint Mask', u'New Depth Pass', u'New Global Illumination Pass', u'Implicit Geometry', u'New Glow Pass', u'Trim Before', u'New Highlight Pass', u'Import EPS File', u'New Refraction Pass', u'New RGBA Matte Pass', u'Trim After', u'Nudge forward', u'Inspect Local Transform', u'Next Inspected Node', u'New Reflection Pass', u'Inspect Kinematics', u'Previous Inspected Node', u'Save All Render Regions To Separate Files', u'New Shadow Pass', u'New Pass Based on Layers', u'LinkDeform', u'Remove From Marking', u'Play Forwards', u'Nudge backward', u'Play Backwards', u'Spot Light', u'Island From Selection', u'Rigid Hinge Cns', u'Slip forward', u'More Shaders...', u'Set Thumbnail', u'Plot animations in Camera Sequencer', u'Slip backward', u'Weld Points to Target', u'Scale forward', u'Decrement Paint Shape Point Weight', u'RelaxUVW', u'Scale backward', u'SISetCurvePoints', u'Set All Render Regions Refresh Mode to Camera, Time and Region State', u'Trim forward', u'Trim backward', u'Apply MeshSubdivide', u'Duplicate Model from Object', u'Copy source action to folder', u'Animation Ghosting of Current Layer', u'AlignBezierKnotsTangents', u'Low Level Duplicate Command', u'Delete Particle', u'Get Marked Parameters', u'Hierarchy Compensation', u'Frame Preview Options', u'Delete All Paint Shapes', u'Load Preset', u'SwapRelationMasterAndSlaveClip', u'Connect Operator Parameter', u'GLSL Shader', u'Scene Render Options', u'SaveOffsetKeys', u'Remove User Parameter From Particle Types', u'Drag', u'Turbulence', u'Return Generator Inputs to Delete or Hide', u'Sequence Next Frame', u'Set Curve Interpolation Type', u'SceneRefresh', u'Distance to Output Camera', u'Cut', u'Select Constraining Objects from Constrained', u'Copy', u'View Nudge Left', u'Paste', u'Select Objects From Character Key Set', u'Geometry to Texture Task', u'Change Subdivision Up', u'Weld Points to Target (No PPG)', u'Generate Point Cloud with ICE Template', u'Change Subdivision Down', u'Select All Using Filter', u'Match All Global Transforms', u'Apply Slice Between Two Vertices', u'Match Global Scaling', u'Inspect FCurve Editor Preferences', u'Create ICENode Comment', u'Match Global Rotation', u'RetargetTagRig', u'Match Global Translation', u'Reset All Transforms', u'Set Curve Knot Multiplicity', u'StandIn', u'Create Marking Set', u'Trim by Projection', u'Set Shader Compound Properties (Extended)', u'Launch Flipbook For Pass', u'Activate Marking Set', u'Inspect Object', u'Delete Marking Set', u'Add To Marking Set', u'Get Bull', u'Set Key Using Marking Set', u'GetGeneratorInputReadPosition', u'Set Branch Key Using Marking Set', u'RemovefromFolder', u'Hair Rotate Operator', u'Continuity Manager', u'Select UV Row', u'Create User Normals', u'Edit Emission Property', u'SI Add Point On Curve At Start', u'Hair Comb Operator', u'Create & Inspect Particle Billboard Type', u'Linear Curve Tool', u'Get Mapping Rule', u'SI Add Point On Curve At End', u'Get Skeleton Biped Proportional Guide', u'SI Add Point On Curve', u'Toggle Selection Tracking for Render Region', u'Create Rig from Biped Guide', u'Mesh Geodesic One', u'Mesh Geodesic Two', u'Mesh Geodesic Three', u'Create Image Clip from File v2', u'Mesh Geodesic Four', u'Mesh Geodesic Five', u'Sketch Curve Tool', u'Shape Mode - Instance Only', u'Import Shader Tree', u'Mesh Rhombicosidodecahedron', u'Shape Mode - Mixed Weight', u'Apply Symmetry on Envelope Weight', u'Mesh Soccer Ball', u'Shape Mode - Transition', u'Tag', u'Dice Polygons', u'Untag', u'Move Component', u'Parent Object', u'ExplodeCompound', u'Speech Operator - Set Phonemes Out Falloff', u'Set Current Character Key Set', u'Add Property Ex', u'Add Mapping Node', u'SetRigidBodyInitState', u'Flipbook', u'Convert Selection', u'Browse presets', u'UIApplyShaderToCnxPoints', u'Toggle Pixel Zoom', u'Create and connect file-based scripted operator', u'Update FxTrees', u'PinUVComponents', u'Set All Render Regions Display Type to Green Channel', u'SetupEvolverVisemes', u'Triangulate', u'Zoom Out', u'Add Component Tool', u'PlotToActions', u'AssignObjectGroup', u'Paint Texture Tool', u'Duplicate Single w/o Options', u'SetFxOpPos', u'Clone Single w/o Options', u'Hair Rotate Cursor Tool', u'CopyClipToTrack', u'RemoveTextureLayers', u'Create Texture Projection', u'MCP Setting: Set Transform Ref Global', u'MCP Setting: Set Transform Ref Local', u'Add Attribute to SetData Node', u'MCP Setting: Set Transform Ref Reference', u'AlignBezierKnotsTangents', u'Unhide Objects', u'MCP Setting: Set Transform Ref Parent', u'Save Key on Pos (X,Y,Z)', u'MCP Setting: Set Transform Ref View', u'MCP Setting: Set Transform Ref Plane', u'Activate Current Select Tool using Filter', u'MCP Setting: Set Transform Modifier COG', u'Export Preferences', u'MCP Setting: Set Transform Modifier Sym', u'Reload Addon library', u'MCP Setting: Set Transform Modifier Scaling UNI', u'MCP Setting: Set Transform Modifier Scaling VOL', u'Duplicate Animation Layer', u'GetKeyboardState', u'Fit Subcomponent UVs To Image', u'MCP Setting: Set Transform Ref/Modifier', u'Pivot Tool', u'Hair Pop Operator', u'MCP Setting: Toggle Prop Modeling', u'Create Layer Group', u'Plot Rotations', u'Limit Envelope Deformers', u'Set Wireframe Display Mode', u'Plot Positions', u'Connect Map', u'MakeShadowChain', u'IslandHealUVW', u'Crossfade clips weights', u'ApplySpringOp', u'Escape Pick Session', u'Quick Stretch', u'Clear Envelope Weight Locks', u'Transfer Shape Animation Across Generator Operator', u'SetResolutionOfRefModels_High', u'Collapse Operators', u'Create Cubic Texture Projection', u'Replace Shader with ProgID', u'Zoom Tool', u'Set User Preference', u'Disconnect From Simulation Operator', u'Select Paint Clip Frames', u'Rigid Fixed Cns', u'Add Exposed Parameter to a Compound', u'Speech Operator - Scale Word End', u'Constant Shader', u'Deform by Cage', u'Save Key', u'Remove Key', u'Manipulate Tool', u'Remove Animation', u'Set Vertex User Normals', u'Move2DShapePin', u'Get model', u'GetInputAndStoreActionProc2', u'Cut Hierarchical Link', u'Select Geometry Components', u'CreateCompoundRigidBody', u'GenerateLipSync', u'Get store Action defaults', u'System', u'Bridge Polygon', u'Save Pivot Key', u'Move2DShapeLHandle', u'Store Action', u'Terminate AddEdge With Interior Points', u'Toggle Snapping', u'Add Dynamic Property', u'Edit Compound Properties', u'Freeze and replace clips', u'Set Event Obstacle', u'Add Particle Event', u'Point Cloud Cylinder', u'Save Key on Rot (X,Y,Z)', u'Add Particle Event', u'Toggle Field Guide', u'Load Preset', u'New Custom Parameter', u'Add Custom Parameter', u'Low level Create Default Image Clip', u'SIStoreAction', u'Freeform Select Tool', u'Delete Current Layer', u'Plot Curve', u'Import Action', u'Create Reference Plane', u'Save Actor', u'RetargetExtractStartFrame', u'ICEFlow_AddPassiveBodies', u'ICEFLowCommonTools', u'FBXGetSDKVersion', u'OneClickSendToMudboxSelectPreviousObjects', u'UnfoldRemoveFromCut', u'SetStructureFile', u'CreateCommandWizard', u'SaveC3DPoseMap', u'ICEFlow_AddLagoaTransformConstraint', u'Remove Joint Limit', u'CrosswalkImportMatLib', u'Reset Velocities', u'GetWizardParamTab', u'fr_ImportAnimationRig', u'FBXImportCameras', u'OneClickSendToMudboxUpdateCurrentScene', u'LoadMotorFile', u'Set Spring Map', u'ICEFlow_VaryingInputValue', u'Update Render Manager', u'SaveTagTemplateFile', u'FBXExportShapes', u'Clear Cache', u'GenerateToolPlugin', u'LargeMsgBox', u'CreateExportCrosswalkOptions', u'Open Output Format Preferences', u'Lagoa Display Type', u'ApplyCamSeqFileCacheSources', u'Goto Home', u'PO_XSI_ImportLWO', u'FBXExportSkins', u'OneClickSendToMudboxAddToCurrentScene', u'OneClickSendTo3dsMaxSelectPreviousObjects', u'AddParamToOperatorWizard', u'StringSearch', u'GetAddonUpdateArray', u'Import BVH Action', u'AddInputPortToOperatorWizard', u'Get Multiple Animation Sources', u'OneClickSelectObjects', u'Create Skin', u'AddCommandToPlugin', u'CrowdCreateDirectionalEmitterTool', u'OneClickGetStatusText', u'Load Actor', u'FBXImportCacheFile', u'EventWizardGenerateCode', u'Clear All Cache', u'SIGenerateToolbar', u'PPGLayoutControl', u'ICEFlow_LagoaResolutionToSubsteps', u'FBXImportForceNormEnvelope', u'GetAddonDocHelper', u'Set As Current Crowd', u'FBXImportScaleFactor', u'InheritRetargetSetup', u'TrimString', u'OneClickSetup', u'BoneCreateTool_UpdateBone', u'CreateExportFTKOptions', u'Create_Polygonizer_Polymesh', u'CreateImportCrosswalkOptions', u'CreateOperatorWizard', u'CrowdCreateWallTool', u'RemoveAllMotorPropsAndOps', u'ICEFlow_RemoveConstraintToParticles', u'SetGlobalObject', u'Reset State', u'GenerateShaderDefPlugin', u'Create Spring', u'Get Mass Map', u'Paint Map1', u'UnfoldPackUpdate', u'Set Self Polys', u'CreateToolWizard', u'OneClickGetRemoteAppName', u'AddOutputPortToICENodeWizard', u'LagoaSetupAdvectMesh', u'Add Turbulence', u'CreateMRShaderWizard', u'ApplyPolygonizer', u'XSI_Import_POScene', u'ShowFileForEdit', u'ICEFlow_CreateParticles', u'Add Actor Source', u'Get Pin Mesh', u'Collide Pla', u'CreateICENodeWizard', u'poMDDPoints', u'AddPhysicalSky', u'Get Collide Polys', u'PackageAddonUI', u'fr_ApplyShapeWeightOp', u'UnfoldClearCut', u'CleanTagsFromRig', u'Update Cache Manager', u'Create Flesh', u'OneClickGetState', u'RetargetExtractEndFrame', u'RetargetC3DData', u'ClearRealtimeShaderCache', u'Create Crowd', u'CreateXMLDoc', u'ICEFlowSetEmissionFilterMap', u'Remove Foot', u'FBXGetPluginVersion', u'FBXImportNamespaceReplacement', u'CreatePluginWizard', u'Open Rendering Preferences', u'Add Goal', u'FBXExportDeformerAsSkeleton', u'GenerateICENodePlugin', u'Cache Crowd Simulation', u'FBXExportCacheFile', u'ICEFlow_ConstraintToParticles', u'ShowFileInShaderCodeEditor', u'OneClickSendToMayaAddToCurrentScene', u'FBXExportSelection', u'ICEFlow_DeleteInitParticles', u'ICEFlow_AddSyflexForceCompound', u'GenerateUltimapper', u'UnfoldAddToCut', u'OneClickSendToMayaUpdateCurrentScene', u'AddSmoothEdgeLoopTool', u'UnfoldRelax', u'UnfoldApply', u'CreateToolbarWizard', u'Set State', u'ImportCrosswalk', u'Set Home', u'GetAddonDocPath', u'Import BVH Actor', u'Self Collide', u'CreateWorkgroupDirectories', u'Set Default', u'Get Cloth Points', u'Create Cache', u'GenerateFilterPlugin', u'Set Mass Map', u'AddInputPortToICENodeWizard', u'OneClickSendTo3dsMaxUpdateCurrentScene', u'poMDDTimes', u'Create Pedestrian Crowd', u'DXImport', u'Get Mimic', u'Add Damp', u'Create Pin', u'WizardHelper', u'SetGlobal', u'Applypolymatricks', u'Make Loop', u'GenerateEventPlugin', u'Create Zipper', u'UnfoldApplySel', u'Collide Mesh', u'GeneratePropertyPlugin', u'WriteCachesFile', u'FBXExportGeometries', u'ImportFTK', u'OneClickSendTo3dsMaxSendAsNewScene', u'Get Collide Mesh', u'CreateAddonDirectories', u'AddBVHAction', u'Render Current Frame All Passes', u'poMDDFrameData', u'Cmd Save Cache', u'Add Joint Limit', u'XSIRound', u'Create Cloth', u'PlotSequencerCamera', u'FBXFileImport', u'SIGetExternalFilesViewerProp', u'OneClickSendTo', u'FBXExportAscii', u'Set Visual Only', u'FBXExportEmbedMedias', u'Remove Floor', u'fr_BuildEyesConstraint', u'Set Constraint Map', u'Copy Render Options ', u'ICEFlow_AddForces', u'GLSL Actor Envelope Update Defines', u'FBXExportFrameRate', u'UnfoldUpdate', u'CreateFilterWizard', u'Make Pass Renderer Global', u'SIGeneratePlugin', u'Set Nail', u'RetargetBVH', u'OneClickSendToMax', u'FBXImportUnit', u'UnfoldRegularize', u'GenerateShaderParserPlugin', u'GeneratePrimitivePlugin', u'Add Floor', u'Get Pin', u'GetPrimStereoCamera', u'GetNbUpdatesPending', u'ICEFlow_CreateParticlesFromPreset', u'FBXExportAnimation', u'LoadMOTORAdjustmentPresetFile', u'CrosswalkVersion', u'CreateShaderDefWizard', u'SelectionValueToItemName', u'ApplySunDirectionOp', u'FBXImportSetEnvelopes', u'Add Crowd Emitter From Selection', u'Set Mimic', u'AddToList', u'CreatePrimitiveWizard', u'FBXExportGroupAsCache', u'BoneCreateTool', u'AddParamToPrimitiveWizard', u'ImportC3DFile', u'ICEFlow_AddConstraint', u'PackageAddon', u'OneClickSendTo3dsMaxAddToCurrentScene', u'FindFilesInFolder', u'FBXImportSkeletonAsNulls', u'FBXExportLights', u'Get Self Polys', u'SDKExplorer', u'ReadCachesFile', u'Set Foot', u'Save Cache', u'ICEFlowInsertSimulationRoot', u'Create Crowd From Geometry', u'PickFolder', u'OneClickSendToMayaSendAsNewScene', u'FBXImportFillTimeline', u'Create Crowd Emitter', u'Add Col Sphere', u'Get Spring Map', u'FindUltimapperDistance', u'GetShaderDefHelper', u'Make Renderer Local to Pass', u'LagoaSetupClothMesh', u'Init Crowd And Draw Emitter', u'FBXExportConvert2Tif', u'FBXExportScaleFactor', u'GenerateRenderSetup', u'CreateTemplateWizard', u'PlotRetargetMotion', u'Add Air', u'CreatePropertyWizard', u'Cache Actor Copies', u'CrosswalkExportMatLib', u'FBXExportAutomaticUnit', u'RTShaderSetCategories', u'Create Nail', u'FBXExportHardEdges', u'GenerateCommandPlugin', u'GLSL Actor Envelope Link ICE Attributes', u'FBXExportKeepXSIEffectors', u'LoadTagTemplateFile', u'SetTagValue', u'UnfoldSetCut', u'DeleteUnusedShaders', u'Initialize', u'Add Terrain', u'Set Collide Polys', u'FBXExportCameras', u'PO_XSI_Baker', u'Crowd Setup Pedestrian Actor', u'UnfoldSelectCut', u'SaveMOTORAdjustmentPresetFile', u'Get Nail', u'ICEFlow_AddExecuteCompound', u'FBXImportFrameRate', u'AddParamToPropertyWizard', u'Add Actor Proxy Animations', u'XSIInputBox', u'FBXImportAutomaticUnit', u'Render Setup', u'FBXFileExport', u'Override Marked Pass Parameters', u'PO_XSI_ExportLWO', u'GetObjectsFromSource', u'Create Mimic', u'RemoveNumbering', u'Generate', u'OneClickSendToMudboxSendAsNewScene', u'FBXFileInjectInCopy', u'ExportFTK', u'SaveMotorFile', u'GenerateOperatorPlugin', u'ICEFlow_SetCollisionDataOnly', u'CreateImportFTKOptions', u'Add Gravity', u'Refresh CachesPathProp', u'SISetExternalFilesManagerTarget', u'SpdlCheck', u'ICEFlow_CachedSimPostEffect', u'FBXImportHardEdges', u'FBXImportLights', u'CreateRTShaderWizard', u'Create Wall', u'Export Crowd', u'Set Pin', u'GetItemsAsString', u'fr_AddSamplerDataCache', u'Remove COG', u'ICEFlow_AddLagoaExecuteCompound', u'CreateShaderParserWizard', u'UnfoldAdjustUpdate', u'ConnectToWorkgroupUI', u'ImportAnimationRig', u'Collide Sph', u'RemoveMOTOROperators', u'PlotCamSeqForCachedObjects', u'Add Wind', u'ICEFlow_LagoaAddPassiveBody', u'FBXFileInjectInOriginal', u'Set Cloth Points', u'GetCacheOnFile', u'DXExport', u'FBXExportUnit', u'Set Collision Only', u'Paint Map2', u'ApplyTagsToRig', u'LagoaTagCollisionObject', u'LagoaEmitMPVolume', u'ICEFlow_LagoaCacheCloud', u'FR_Import_Animation_Rig_To_ICE', u'FBXImportAnimation', u'ICEFlow_AddStateItem', u'Crowd Add Pedestrian Move Source Params', u'Get Animation Source', u'RemoveFromList', u'Add Crowd Path', u'Add Volume', u'SDKGetScriptGenerator', u'poMDDFrames', u'Set COG', u'Make Skill', u'OneClickSendToMayaSelectPreviousObjects', u'Retarget', u'Render Current Frame', u'FBXImportKeepXSIEffectors', u'FBXImportMode', u'ICEFlow_RemovePassiveBodies', u'Init Crowd And Draw Wall', u'Remove Actor Proxy', u'FBXImportProtectExprDriven', u'CreateEventWizard', u'GetGlobal', u'ExportCrosswalk']
print len(cmds_2014)
# 2721

print len(cmds_2014) - len(cmds_2013sp1)
# 44

diff = list( set(cmds_2014) - set(cmds_2013sp1) )
for c in diff:
	print c

# Get Multiple Animation Sources
# Reset Camera Sequencer Layout
# GetShotClip
# Create Camera Without interest
# Sequence First Frame
# PlotCamSeqForCachedObjects
# Sequence Previous Frame
# Sequence Stop
# SetupEvolverVisemes
# PlotSequencerCamera
# Create Camera without Interest and Switch
# ClearRealtimeShaderCache
# FBXFileInjectInCopy
# GenerateLipSync
# Sequence Play in Real Time From Start
# Sequence Play Forwards from Start Frame
# AddShotClip
# Add Crowd Path
# ApplyCamSeqFileCacheSources
# Get a scene frame set from frame range in Camera Sequencer
# FreezeLipSync
# Plot Camera Sequencer
# Crowd Setup Pedestrian Actor
# CreatePrimitiveWizard
# Sequence Play Backwards
# GeneratePrimitivePlugin
# Remove Simulation Init State
# Delete Unused Camera Sequencer Tracks
# Sequence Play Backwards From End
# Sequence Play in Real Time
# PlotFrameSetToActions
# Init Crowd And Draw Emitter
# Init Crowd And Draw Wall
# Create Pedestrian Crowd
# Plot Shape in Camera Sequencer
# Sequence Next Frame
# Crowd Add Pedestrian Move Source Params
# AddParamToPrimitiveWizard
# Sequence Last Frame
# FBXFileInjectInOriginal
# Plot animations in Camera Sequencer
# CreateEvolverSpeechAction
# Sequence Play Forwards
# Camera Perspective Without Interest
	
	

diff = list( set(cmds_2013sp1) - set(cmds_2014) )
print diff
for c in diff:
	print c
# []

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