Friday Flashback #51


A look back at the last six years of the XSI mailing list, from 2006 to 2011.

  • 12,354 different topics
  • 81,458 posts in total
  • 9,784 topics with at least one reply or follow-up
  • 1,241 different posters

Top 10 posters (2006 to 2011):

The top 50 posters accounted for 54% of all posts on the XSI mailing list. Scroll down to see the list of the top 50.

Word cloud for Subject lines of all posts (2006 to 2011):


To put the relative size of the words in context, here’s some word counts:

  • ICE = 7685
  • python = 1686
  • rendering = 1339, render = 2461
  • scripting = 1427, script = 1112
  • maya = 1265
  • lagoa = 597

Top 10 topics

2006-2011 Top 10 topics

  • Friday Flashback (330)
  • test (271)
  • I heard a rumor: Autodesk to buy Soft??? (238)
  • Softimage at Autodesk – an observation (212)
  • Soft 2011 (198)
  • Autodesk Softimage 2010… (171)
  • PyQt For Softimage (153)
  • Replacing the shadertree? Possible? (151)
  • XSI v7 Announced (147)
  • GEAR 1.0.0 Released (139)
  • Softimage 2012 (126)
  • Thanks Autodesk. (125)

2006 Top 10 topics

  • Replacing the shadertree? Possible? (151)
  • XSI 6 announced (88)
  • XSI 5.1 (87)
  • Feet and inches in XSI (83)
  • Face Robot Designer at 94.995$ US? (82)
  • test (72)
  • flip from windows context menu tool (71)
  • XSI Hiring (66)
  • XSIMAN (64)
  • [OT] dynamite v1.1 (55)

2007 Top 10 topics

  • xsi 6 stability issues (92)
  • Siggraph User Group Summary (90)
  • Industry needs more xsi artists! (89)
  • Vista and XSI? (68)
  • Weird Realflow problem in XSI 6 (68)
  • render manager (55)
  • FG Map Sequences (53)
  • Vista and xsi (51)
  • CAfe dropping XSI? (51)
  • monitors? (50)

2008 Top 10 topics

  • I heard a rumor: Autodesk to buy Soft??? (238)
  • XSI v7 Announced (147)
  • AD completes aquisition (105)
  • ICE: Artist demo (94)
  • that Friday ICE feeling (85)
  • AD completes acquisition (70)
  • Softimage Community (70)
  • Sharing ICE Compounds (68)
  • On the flip side of things (66)
  • Coming back from Maya (62)

2009 Top 10 topics

  • Autodesk Softimage 2010… (171)
  • what auto desk has done for soft image (107)
  • I want better looking particles! (79)
  • trying out the Arnold renderer (66)
  • exocortex final word (63)
  • Tornado (59)
  • where are ICE compound exchange? (57)
  • Arnold pic of the day? (57)
  • Softimage 2010: Space Journey (56)
  • ICE result never the same (54)

2010 Top 10 topics

  • Soft 2011 (198)
  • Thanks Autodesk. (125)
  • XSI – ICE UI brainstorming (106)
  • ICE Bullet physics… (84)
  • more lack of exposure (was Thanks Autodesk) (79)
  • Softimage Studios (78)
  • A Softimage message (76)
  • GEAR 1.0.0 Released (74)
  • Lagoa Multiphysics 1.0 (73)
  • Viewcube tip (68)

2011 Top 10 topics

  • Friday Flashback (330)
  • Softimage at Autodesk – an observation (212)
  • PyQt For Softimage (153)
  • Softimage 2012 (126)
  • “Power Extrude” (110)
  • 2012 AP (66)
  • GEAR 1.0.0 Released (65)
  • Requirements for task development? (61)
  • Mental Ray is it going anywhere? (59)
  • Clouds – Simul software technology (55)

Top 50 posters (2006-2011)

The top 50 posters accounted for 54% of all posts on the XSI mailing list.
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Friday Flashback #48


Three years ago, 15 Dec 2008 was my first day in the Autodesk offices. Officially, I’d been an Autodesk employee since sometime in November, but 15 Dec was the first day I reported to work at Autodesk.

I’m cool working at Autodesk and I still enjoy what I do, but I kinda miss our old offices, in the old Reitmans factory building on St Laurent boulevard. After the acquisition, the Max/Maya support guys came up to visit and do lunch, and their jaws literally dropped when they saw the offices where me, Manny, and the other support guys sat.

On the other hand, the Autodesk offices are perfectly located for a cyclist like me. To get to Softimage I had to actually bike into the city, whereas the Autodesk is down at the Old Port, practically right at the end of the bike path along the Lachine canal.

Here’s some pics of the old Softimage headquarters:

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I’ve pulled out the panorama of Erik’s office so you can get a better look at it. Erik was a “cool dude” on the Softimage support team, and his office was the most fun. He had one Hot Wheels toy car pinned to wall for each month he worked at Softimage.

Friday Flashback #47


The still-beating Softimage heart. This animated GIF was on the home page of the Softimage intranet, back in the Avid days before the Autodesk acquisition.

Didn’t Softimage have a marketing tag line like “from the heart” at one point? I seem to remember that, but I can’t find any reference to it.

Ah! It was “From the soul” that I was thinking of…

Friday Flashback #45


Manta short from back in 2001 and the days of XSI 2.0. The Manta character was used in a variety of different marketing collateral. Looking back over the previous flashbacks, I see that Manta has already appeared twice, in flashbacks #12 and #34.

http://vimeo.com/32636717

From Manta stuff from here and there on the Internet:

Softimage Hints At New Products, Highlights XSI

On April 23, 2001, at NAB, the annual international conference of the National Association of Broadcasters in Las Vegas, Softimage demonstrated version 1.5 of its SOFTIMAGE|XSI software and hinted that a new release would be ready for SIGGRAPH in July. “I can’t say much more,” program manager Michael Smith commented, “but this next release will be big.” Softimage introduced its “INNOVATE::CREATE::COLLABORATE” tagline and displayed the power of XSI with images of Manta, a 3D character created in XSI.

xsibase: What about Manta short

the manta short is already a few years old, and was never released in any form so you can watch it as a video or something. One of the guys who worked on it had some images on his website. There were at the time also some images on the Softimage website for wallpapers and such..

http://www.creativecrash.com/forums/xsi-general/topics/manta-video

Atyss
Jan 13, 2003Post id: 130287 You’re never gonna see Manta, or if you do, it will be unfinished. This is what I was told by Michael Sheasby, the marketing guy at Softimage. Manta was developed to demo (understand sell) XSI 2.0, and they left it unfinished after that.

http://www.xsibase.com/articles.php?detail=5

We had the great privilege of seeing the Manta storyboards. However, even if all of them were on the wall, we couldn’t see the end. Michael started to tell us the story, but when he reached the last boards he nearly threw us out of the office! It’s strange, because he told us that the Manta project will never be finished.

http://www.3dbuzz.com/vbforum/showthread.php?6315-Manta/page2

I went to an Avid confrence last week (london 26 june 2002) and spoke to someone from the softimage dept. and asked them about this. They said that the Manta animation/film was initially being completed by 15 artists, but now just one person is left working on it as the others are completing other projects and it hopefully (probably not was the impression given) will be finished for siggraph 2002.

On the Experience CD (free when registered at the softimage.com site) there are very short snippets of animation during the turials for texturing and the fx tree, and they look quite good. I was told at the Avid confrence that an entire CG film made in soley XSI would be released in a year or so (cant remember what its called though)
I also textured the manta character and gave him some hair last year at the computer arts show in angel islington 2001 as a workshop tutorial using a beta of version 2.

Friday Flashback #44


This is a scan of a photocopy of an article that appeared in the November 1997 issue of Digital Magic magazine. If you didn’t know already, now you know where XSI got its UI 😉

November 1997 First Look: SOFTIMAGE|DS

SOFTIMAGE|DS is not like anything else out there–it’s the next step. Because of its nature and $100,000 price point, customers say the decision to purchase DS was a “no brainer”.

This is a huge, feature rich application–its full install consists of 1.9 million lines of code.

The interface has a beautiful, organic look. The ransport controls, although a conventional layout, look like little pillows, quite an inviting metaphor that begs you to dive in. The overall impression is one of friendly, all natural comfort.

Softimage does say that Sumatra, the code name for the company’s next-generation 3D animation system, will not only be available as a stand-alone system, but will also be built as an integral component of the final, shipping version of Softimage|DS.

Softimage users will recognize the “Rooms” concept of the interface, now carried foward with DS. On the left are buttons for NLE, Paint, Compositing, Audio, and Media I/O.

Friday Flashback #43


When I interviewed at Softimage back in 94, they gave me a media packet. I finally found dug up that packet recently, and found that it included a set of slides!

I guess I could have borrowed my parent’s slide projector, but instead I borrowed a scanner and transferred them to my computer.

MGM Lion – Boss Film Studio

Fruity Pebbles – Topix C Graphics Anim

Asterix in America – 94 Les Ed. A. Rene – Goscinny/Uderzo

Rain Forest – Zival, Houdek &Kurek

Friday Flashback #42


After last Friday’s flashback post, Len Krenzler posted a link to the Def Leppard “Let’s get rocked” video, which was done in 1992 with Softimage|3D:

Came across this old Def Leppard piece, it was on the Softimage3D demo
reel the first time I saw it. Modeling has come a long way since then
but it was quite impressive at the time.

http://www.youtube.com/watch?v=v2Jch_a1o5M

Luc-Eric pointed out that at 1:14 of the vid, you can see Softimage Eddie (click through the screenshot below to see an animated gif of a node connection operation):

At other points in the video, you can see Softimage|3D:

Googling “def leppard” and “softimage” quickly led me to the Reboot series from MainFrame, where I found this bit of info:

Ian Pearson flew out to Los Angeles, spending the next year sleeping on Chris Brough’s couch during which time Pearson, assisted by a couple of demo animators from Softimage, put together the Def Leppard promo ‘Let’s Get Rocked’. Not only did the video serve as a test of the new Softimage animation software and SGI hardware but the kid in the promo served as a prototype for Enzo.

There’s also a few interesting mentions of Softimage in the history of the Reboot series:

In bringing the series to life technical issues dogged them every step of the way. Although the systems were sound, a combination of Silicon Graphics, Onyx and Indigo hardware, the software was not. Despite being open-ended, allowing them to add to existing programs and write their own programs in-house, the main package Softimage was tempermental and not designed to handle the information being thrown at it, unpredicably crashing at random intervals. During the first year of production ReBoot animators were hit with over 15,000 software bugs, sometimes losing entire profiles or erasing over three weeks’ worth of rendering.

“We made every mistake possible,” says Dan Didio, who at the time was a programming executive for ABC and later, ReBoot’s story editor. “That’s the only way you’re going to learn, and we wound up thriving for it. We were charting new territory, which made it kind of fun. We didn’t understand the production problems at the time. ‘ReBoot Inc.’ were pushing programs further than ever before. We became pretty much a beta test site for computer software that was applied later on down the line.”

“When we started out, nobody had done what we were doing so there was nobody else’s lessons to learn from.”, says former Director of Communications Mairi Welman, “We were inventing the wheel. We made our mistakes, people worked obscene 18 hours days and slept under desks.” Some even slept in front of their workstations in sleeping bags to maximize time, “While things were rendering, they you would wake up, animate a little more, sleep some more.” Blair recalls.

At the same time they had to keep their ABC liason sweet, “I started at ABC Childrens Television and the first show that I was assigned was ReBoot,” says Didio, “Nobody knows what’s going on, nobody knows how it’s been done. I remember stepping in on the first day, seeing the tests and how incredible it was and getting swept up in a lot of what happened.” Gavin Blair now freely admits that for the most part, “We were making it up as we went along.”