A round-up of some of the Softimage videos posted this past week.
emTools 1.33 – Walk Through New Stuff
ICE Node for reading images at given UV coordinates
compositing images in ICE!
Manipulating colour in images
Psyop Softimage ICE Workshops
ICE-Rope-Rig (with Dynamic Controler Count and nice SubdivisionInterpolation)
Secondary deformations in Ice
Maxscript Modifiers VS Softimage Ice
Softimage – A guide to better reflections
In this video, I show how to rotate copies created with Create Copies from Polygon Mesh so that the copies are aligned with the PolygonRefFrame.
Mentions: PolygonRefFrame, context, Rotate Vector, transformation matrix
Part 1 of 2. A video walkthrough of how to use ICE modeling to create copies of an object and place them at specific positions on another object (in this case, on the polygon centers).
Viideo tutorial by Christian Gotzinger that shows how to use ICE modeling to build a bridge. Based on a Houdini bridge tutorial that can be watched for free on 3DBuzz.
How to install an addon, in a nutshell.
4-part ICE Modeling tutorial
Check ’em out
Recently posted on the AREA:
When Softimage ICE was released, it was clear that any dedicated user who were not afraid of words like ‘multiply vector by matrix’, have been able to develop a hair-styling system, without writing a single line of code. For Mars Police, I’ve created hair using my own free hair system called ‘Kristinka Hair’.
The system utilizes NURBS surfaces for main shapes, and exclusive procedural approach for details. Kristinka means something like “dear Christine” or “little Christine” in several Slavic languages.
by Chris Marshall
Learn how to use particle sprites with ICE in Softimage – the sprite technique is a cost-effective way to give the illusion of detail by mapping 2D texture onto a plane.
An Ola Madsen tutorial at 3D World. I don’t see it on his site yet, so I linked it.