In this case, the obfuscation comes from the length of the tree; not many people have a monitor large enough to see more than just a fraction of this tree in the viewer.
Category Archives: ICE Trees
Screenshots of the week
Loxodrome
by Daniel Brassard
Making of Fire and ICE
by Pierric Danjou
How about a calculator?
by SI_UserNotes
Null drive another null with offset
by grahamef
TV Strands
Burning paper effect
Biped Generator (2013)
John Carter VFX Breakdown
Screenshots of the week
Inverse distance weighting
by grahamef
Maths problem
by David Barosin
Get closest location on group
by Alan Fregtman
Mixed Contexts
by Vladimir Jankijevic
Setting data on a particle based off data from another particle in the same cloud
by Leonard Koch
Arnold Scene Viewer integrated in Softimage using Creation Platform

GitForSoftimage
How to use the cached Face Robot animation on a head
Building your own Voronoi shattering effect with blackjack and hookers in Softimage part 2
Screenshots of the week
Constrain strand along simulated shape
by Renaud Bousquet
by Edy Susanto
Closest Location in UV space?
by Eric Thivierge
Gear PPGs with Embedded Layout & Logic
ICE Topo Symmetry Analyser
Screenshots of the week
TD Survival: Blocking points with ICE
Scale UVs
by Vincent Ullmann
Cloning point clouds with attributes
by Vincent Ullmann
Cloning point clouds with attributes
by Leonard Koch
Creation: Horde
Sticky Papers Tutorial
Add noise to texture coordinates
by gustavoeb
Screenshots of the week
Sector/Segment Area
by Sue Sauer
Mechanical Rigging – Bike Chain Setup
by TD Survival
Neighbours of Neighbours
by iamVFX
New LK Lightning Tutorials
aking Character Animation using Softimage 2014 Camera Sequencer
by SUN @ SI_UsersNotes
Screenshots of the week
Rotating polygons
by Chris_TC
Clone group of objects onto point cloud
by Vincent Ullmann
adding each element from two differrent arrays
by Vincent Ullmann
Edge shading
by rray
Screenshots of the week
Topo clipboard (RCTools update)
by rray
Bubble effect
by SI User Notes
ICE Garden vol 16 from CGWorld
Metals
by Maximus
Sierpinski and self-similar sets
by Sue Sauer
ice: find most commonly occurring item in array
by Julian
Biohazard
area.autodesk.jp
Screenshots of the week
Linkedin to me: “Picture yourself at Autodesk”
Ouch, linkedin…it’s only been six months. BTW, that picture of me? Taken at Autodesk, in the 90 Queen office.
Testing if a point is inside a cone
by Alok
One Thousand Ksoids Project
by myshli
Of you who do not use iron beams
(object selection using the material)
Screenshots of the week
Particle clumping
by Andy Moorer
MatCap (litsphere) shading in Softimage 2013
by Andy Moorer
Matcap render tree
by Gustavo E Boehs
MatCap Mirror ball/Map ball
by Gustavo E Boehs
Paint polygons by weightmap delete holes
by Tekano
Layers
by Maximus
How to convert weightmap to geometry in softimage ICE tutorial
Old school Quantum Teleportation