To fix the problems with the Syflex Pin compound, try changing the Pin compound to look like this:
In this video, I use the ICE tree performance timers to compare two different ways of converting between the local coordinate systems of two objects.
The free three-year Student licenses that you can get at the Autodesk Education Community have some restrictions. First, you cannot use them for commercial purposes. If you try to load assets created with the Student version into the Commercial or Educational Institution version of Softimage, you’ll get this warning:
--------------------------- Autodesk® Softimage® 2012 --------------------------- This file was created using a Student Version of Softimage. Use of this data by an educational institution or for commercial purposes is a violation of your Softimage License Agreement. --------------------------- OK Cancel ---------------------------
Also, you cannot batch render Student-version scenes:
// INFO : Student Version created file will not be loaded in batch mode Failed to load : Error code: 8004000C. // ERROR : 2000 - Failed to load : Error code: 8004000C. // // WARNING : 3030-FILE-OpenScene - Command was cancelled. OpenScene(null, false, true); Command failed, returned -2146827065 // FATAL : Could not load scene to render.
Tip – In a Softimage command prompt, you can use printver to check whether a scene was created with the Student version:
%XSI_BINDIR%\printver -l C:\Users\Stephen\Documents\Test\Scenes\Scene_from_Student_version.scn This Scene is a Student Version This Scene was built with version: 220.127.116.11 History (from oldest to newest) 18.104.22.168::Regular Save End of History
If you need to batch render assets from a Student version (for example, if students used the Student version at home to do their homework, and now want to batch render with the Educational Version), then try this:
Here’s some tips on what to do when Softimage crashes while loading a scene.
To debug scene load problems:
Tip An alternative to the “maximizing the explorer and merging the scene” trick is to simply mute your viewports and then open the scene. Either way, you prevent Softimage from trying to update the OpenGL viewports, which prevents Softimage from evaluating operators.
While I was cleaning out my basement, I found Computer Graphics World, Feb 1998, sitting on top of my pile of decades-old Sports Illustrateds.
In the Spotlight, “Maya…appears to have positioned itself as a true competitor with the likes of major players such as Softimage…”
Formerly code-named Digital Studio, Softimage/DS is “a complete turnkey system [that] costs approximately $100,000”
Feature article: Unraveling Riven
To achieve the “next level of graphic reality…Cyan switched from Mac-based Vision3D from Strata, which was used to develop Myst, to the SGI version of Softimage 3D.”
This huge set, which consists of more than 2 million faces and 20,000-plus models, required two hours just to load in Softimage.
On the XSI mailing list, a poster asked:
If I have a sphere and I want to get the point positions from the sphere and
see what their point positions are in reference to another null’s transforms
how would I do that?
It’s basically a two-step procedure. First convert the point positions from the local coordinate system of the sphere to global coordinates. Then, second, convert the global coordinates into the local coordinate system of the null.
It’s a little more efficient to combine the two matrix combinations, and then apply that to the point positions:
Here’s a video walkthrough of how to build an ICE tree that converts point positions from the local coordinate system (aka reference frame) of one object to the local coordinate system of a second object.
For ICE beginners. A look at a few different ways to emit particles from the vertices (aka points) of an emitter object.
Assuming that the PolygonIndex and PolygonPosition sets are in the same order, then given some polygon indices, you could get the corresponding polygon positions by using the indices to index into the PolygonPosition array.
Here, I’m using PolygonInsideNull, which is a set of polygon indices:
Here’s another screenshot that I took to verify that I was getting the right positions.
The purple numbers are the PolygonPosition and PolygonIndex arrays:
The big news with Premium is they have added Softimage to the bundle. You now get Face Robot for dealing with complex face rigging, the simply incredible ICE visual programming system and the much talked about and drooled over Lagoa Multiphysics dynamic solver system written in ICE. I know what youre thinking: I have not used Softimage since Maya 1.0 came out, why would I now? Well, Autodesk made it easy to add its very powerful toolset to the pipeline with one click Send To functions letting you push and pull data between the other suite software via the updated .FBX format. Also helpful are the Maya navigation and hotkeys for a quick transition. Want to use ICE to make amazing effects and send it over to Maya? No problem. I think it is time to add some Softimage artists to your “to be hired” list if you havent done it yet.