Finding custom properties by type


Many custom properties, like self-installing custom properties, have a specific type that isn’t “customparamset”. This means you can filter the collection returned by XSIApplication.FindObjects2.

from sipyutils import si		# win32com.client.Dispatch('XSI.Application')
from sipyutils import C			# win32com.client.constants

si = si()

props = si.FindObjects2( C.siCustomPropertyID ).Filter( 'Arnold_Render_Options' )
print props.Count
for p in props:
	print p.FullName
	print "   Shaders search path : %s" % p.Parameters( "shaders_path" ).Value
	print "   Textures search path: %s" % p.Parameters( "textures_path" ).Value

SDKExplorer_Custom_Property_Type

About transformation matrices…


You don’t necessarily have to understand everything about transformation matrices to use them. Just understand then when you multiply a point by a transformation matrix, you’re applying scaling, rotation, and translation to that point all at once.

If you do want to understand more, you can use ICE to visualize what goes into a transformation matrix:
srt-transfo-matrix

And you can do some reading ๐Ÿ™‚

Minidumps and crash logs


I don’t know how useful all these dump files and crash logs are; nobody ever asked me to get them from a customer. But anyway, here we go…

When you start a recent version of Softimage, it opens a minidump (.dmp) file in your User folder, eg:

$XSI_USERHOME/SOLIDANGLE-PCbb6ab18a449d4f6865bf0f0.dmp

If you don’t crash, then great, Softimage closes and removes the .dmp file on exit. But if you do crash, Softimage will write out a minidump, and maybe a few other crash logs.

  • SOLIDANGLE-PCbb6ab18a449d4f6865bf0f0.Command.txt
  • SOLIDANGLE-PCbb6ab18a449d4f6865bf0f0.dmp
  • SOLIDANGLE-PCbb6ab18a449d4f6865bf0f0.Plugin.txt
  • SOLIDANGLE-PCbb6ab18a449d4f6865bf0f0.ScriptLog.txt
  • SOLIDANGLE-PCbb6ab18a449d4f6865bf0f0.Views.txt

If you have Visual C++, you can open a .dmp and take a look. But in most cases I doubt it will help you much.
minidump

Plugin is a list of the loaded plugins, ScriptLog is the script history log, and Views is the current layout and views. Command is kinda interesting, because it looks like this:

[XSI::Mesh Grid] CreatePrim {F0B32DC7-7B9E-11D0-BDED-00A0243E36A8} {5C0CF8B6-C81E-11D2-80C3-00A0C9AC19A9} 
[XSI::Set Value] SetValue {37EFCEF0-C8AF-11D1-8F33-00A0C982B651} {C089B901-8481-11D2-B118-00A024C79287} 
[XSI::Set Value] SetValue {37EFCEF0-C8AF-11D1-8F33-00A0C982B651} {C089B901-8481-11D2-B118-00A024C79287} 
Menu: Shaders>>Standard
[Custom Script Commands::AddMaterial] SITOA_AddMaterial {419D7E5D-38BF-7A61-1E88-105686422CEF} {001D605B-F285-4A60-80FA-10E63B2360D4} 
[XSI::Shader Cnx Divot Pop-up Menu] UIMapButton {34F30CD4-12B8-11D3-AA89-00AA0068D2C0} {34F30CD2-12B8-11D3-AA89-00AA0068D2C0} 
Menu: >>Checker &Board
Menu: >>Planar XZ
[XSI::Create Texture Projection] CreateProjection {87DCBB3E-880D-11D3-BC59-00A0C9612B97} {5C0CF8B6-C81E-11D2-80C3-00A0C9AC19A9} 
[XSI::SetInstanceDataValue] SetInstanceDataValue {FAE0663A-2003-11D3-A06B-0000F875DF68} {FAE06638-2003-11D3-A06B-0000F875DF68} 
[XSI::Set Value] SetValue {37EFCEF0-C8AF-11D1-8F33-00A0C982B651} {C089B901-8481-11D2-B118-00A024C79287} 
[XSI::Set Value] SetValue {37EFCEF0-C8AF-11D1-8F33-00A0C982B651} {C089B901-8481-11D2-B118-00A024C79287} 
[XSI::Set Value] SetValue {37EFCEF0-C8AF-11D1-8F33-00A0C982B651} {C089B901-8481-11D2-B118-00A024C79287} 
[XSI::Orbit Tool] CamOrbitTool {212E0191-9027-11D0-B6CC-00AA0068BF56} {0461B2C6-0AE3-11D2-8065-00A0C955B335} 
[XSI::Orbit Tool] CamOrbitTool {212E0191-9027-11D0-B6CC-00AA0068BF56} {0461B2C6-0AE3-11D2-8065-00A0C955B335} 
Menu: Lights>>Skydome

I don’t what the GUIDs are for; I tried searching for some of them in the registry and in the Softimage install folder, and I came up empty.

Debugging interfaces not available – debugging is disabled..


I recently installed a new build of Softimage, and right from the start I was getting Debugging interfaces not available – debugging is disabled.. messages in the script history.

(Note that I use the Python installed with Softimage.)

I tracked the message down to the SetScriptSite function in
%XSI_HOME%\Application\python\Lib\site-packages\win32comext\axscript\client\framework.py

	#
	# IActiveScript
	def SetScriptSite(self, site):
		# We should still work with an existing site (or so MSXML believes ๐Ÿ™‚
		self.scriptSite = site
		if self.debugManager is not None:
			self.debugManager.Close()
		import traceback
		try:
			import win32com.axdebug.axdebug # see if the core exists.
			import debug
			self.debugManager = debug.DebugManager(self)
		except pythoncom.com_error:
			# COM errors will occur if the debugger interface has never been
			# seen on the target system
			trace("Debugging interfaces not available - debugging is disabled..")
			self.debugManager = None
		except ImportError:
			#trace("Debugging extensions (axdebug) module does not exist - debugging is disabled..")
			self.debugManager = None
		except:
			traceback.print_exc()
			trace("*** Debugger Manager could not initialize - %s: %s" % (sys.exc_info()[0],sys.exc_info()[1]))
			self.debugManager = None

		try:
			self.lcid = site.GetLCID() 
		except pythoncom.com_error:
			self.lcid = win32api.GetUserDefaultLCID()
		self.Reset()

Normally (in all my other Softimage installs on this computer), line 10 fails and fires an ImportError. This is invisible because the trace() on line 19 is commented out. So basically, the Softimage install anticipates that win32com.axdebug.axdebug won’t be found.

However, if win32com.axdebug.axdebug is found, then SetScriptSite tries to import debug, and when that fails, you get that Debugging interfaces not available – debugging is disabled.. message. That’s what was happening on my machine.

As usual, my friend Process Monitor was helpful in figuring this out.

My workaround, for now, is to comment out that trace() call on line 16.

DataRepository.GetCount versus FindObjects


Here’s a snippet that will go through a bunch of CLSIDs, find out how many objects with each CLSID are in the DataRepository (the internal object database), and how many objects with each CLSID can be found with FindObjects.

What’s a bit surprising is the difference in the two numbers. For example, in a blank new scene, there are 19 PoseCompensatorOps in the DataRepository, but FindObjects gets just four.

The idea behind doing this was that it might be helpful to troubleshoot problem scenes (eg something really weird might show up in a problem scene).

iObjTotal = 0

for x in CLSIDs:
	s = ""
	o = None
	iObjCurrent = XSIUtils.DataRepository.GetCount( x )
	iObjTotal = iObjTotal + iObjCurrent

	if iObjCurrent > 0:
		print "%i instances of CLSID %s" % ( iObjCurrent, x )
		o = Application.FindObjects( "", x )
		for i in range(o.Count):
			s += "   %s (%s)\n" % ( o(i), Application.ClassName( o(i) ) )
			
	print s
	
print iObjTotal

Here’s a full-fledged script .

And here’s the output for all the CLSIDs from the Softimage ComServerLocations registry entry (for a new scene in Softimage 2014 SP2, with Arnold installed…76 ArnoldRenderOptions properties, really? ๐Ÿ™‚

# 1 instances of CLSID {0091ED92-CF66-4779-BE32-D51584138ECA}
#    Scene.Environments (ProjectItem)
# 6 instances of CLSID {00CB04DA-C252-11D0-A586-00A0C91412DE}
#    light.light.Associated Models (Group)
# 1 instances of CLSID {03356066-FB65-413E-AB28-D53B02C67048}
#    preferences.FaceRobot (Property)
# 7 instances of CLSID {0496EAB0-0ECF-11D1-ABF1-00A02485CECB}
#    Scene_Root (Model)
# 1 instances of CLSID {052601ED-0C90-4974-936D-F3761F963200}
#    preferences.scripting (Property)
# 27 instances of CLSID {07A92499-74B5-11D2-B33F-00105A1F4A37}
#    Views.ViewB.TopCamera.camdisp (Property)
#    Views.ViewA.UserCamera.camdisp (Property)
#    Views.ViewA.TopCamera.camdisp (Property)
#    Views.ViewA.FrontCamera.camdisp (Property)
#    Views.ViewA.RightCamera.camdisp (Property)
#    Camera.camdisp (Property)
#    Views.ViewA.SpotCamera.camdisp (Property)
#    Views.ViewA.SequencerCamera.camdisp (Property)
#    Views.ViewC.SpotCamera.camdisp (Property)
#    Views.ViewB.UserCamera.camdisp (Property)
#    Views.ViewB.FrontCamera.camdisp (Property)
#    Views.ViewB.RightCamera.camdisp (Property)
#    Views.ViewB.SpotCamera.camdisp (Property)
#    Views.ViewB.SequencerCamera.camdisp (Property)
#    Views.ViewC.UserCamera.camdisp (Property)
#    Views.ViewC.TopCamera.camdisp (Property)
#    Views.ViewC.FrontCamera.camdisp (Property)
#    Views.ViewC.RightCamera.camdisp (Property)
#    Views.ViewC.SequencerCamera.camdisp (Property)
#    Views.ViewD.UserCamera.camdisp (Property)
#    Views.ViewD.TopCamera.camdisp (Property)
#    Views.ViewD.FrontCamera.camdisp (Property)
#    Views.ViewD.RightCamera.camdisp (Property)
#    Views.ViewD.SpotCamera.camdisp (Property)
#    Views.ViewD.SequencerCamera.camdisp (Property)
# 1 instances of CLSID {09410AC8-71E7-11D3-B49F-00A0244EEB76}
#    TransientObjectContainer (CollectionItemLegacy)
# 1 instances of CLSID {0A4A1F03-AF67-4425-A83C-AC671EB4D9C9}
#    preferences.explorer (Property)
# 1 instances of CLSID {0B211A42-E71D-4E4F-B8EC-F684C996212B}
#    preferences.scene_search (Property)
# 6 instances of CLSID {0D29533C-B095-48F8-88B9-BDF8419453E7}
# 27 instances of CLSID {1152E9B1-545E-11D0-8466-00A024C7919C}
#    Views.ViewB.TopCamera.camera (Primitive)
#    Views.ViewC.TopCamera.camera (Primitive)
#    Views.ViewD.FrontCamera.camera (Primitive)
#    Views.ViewA.SpotCamera.camera (Primitive)
#    Views.ViewB.RightCamera.camera (Primitive)
#    Views.ViewA.SequencerCamera.camera (Primitive)
#    Views.ViewC.SpotCamera.camera (Primitive)
#    Views.ViewD.UserCamera.camera (Primitive)
#    Views.ViewD.SequencerCamera.camera (Primitive)
#    Camera.camera (Primitive)
#    Views.ViewA.RightCamera.camera (Primitive)
#    Views.ViewA.TopCamera.camera (Primitive)
#    Views.ViewC.SequencerCamera.camera (Primitive)
#    Views.ViewA.UserCamera.camera (Primitive)
#    Views.ViewB.SpotCamera.camera (Primitive)
#    Views.ViewA.FrontCamera.camera (Primitive)
#    Views.ViewB.UserCamera.camera (Primitive)
#    Views.ViewD.RightCamera.camera (Primitive)
#    Views.ViewB.FrontCamera.camera (Primitive)
#    Views.ViewC.FrontCamera.camera (Primitive)
#    Views.ViewB.SequencerCamera.camera (Primitive)
#    Views.ViewC.UserCamera.camera (Primitive)
#    Views.ViewD.TopCamera.camera (Primitive)
#    Views.ViewC.RightCamera.camera (Primitive)
#    Views.ViewD.SpotCamera.camera (Primitive)
# 1 instances of CLSID {11A264FD-B6D1-4CFC-82D3-C7E3A6ADE264}
#    preferences.simulation (Property)
# 29 instances of CLSID {11EBE301-A20C-11D0-8478-00A024C7919C}
#    Camera.visibility (Property)
#    Views.ViewC.SpotCamera.visibility (Property)
#    Camera_Interest.visibility (Property)
#    Camera_Root.visibility (Property)
#    light.visibility (Property)
#    Views.ViewD.SpotCamera.visibility (Property)
#    Views.ViewB.SpotCamera.visibility (Property)
#    Views.ViewA.SpotCamera.visibility (Property)
# 5 instances of CLSID {1265D911-AFA3-41F5-9AEA-7890A10A2812}
#    Views.ViewD.RenderRegion.mentalray (Property)
#    Passes.mentalray (Property)
#    Views.ViewC.RenderRegion.mentalray (Property)
#    Views.ViewB.RenderRegion.mentalray (Property)
#    Views.ViewA.RenderRegion.mentalray (Property)
# 10 instances of CLSID {12F18B50-D380-11D0-9225-08003629EA02}
# 1 instances of CLSID {145520D3-4E75-4539-863F-A60DB27CEE25}
#    preferences.General (Property)
# 7 instances of CLSID {16681C01-C066-11D2-A95B-00A024190119}
# 1 instances of CLSID {1A66378B-490A-4D5E-904B-28631EA027C9}
#    Scene.Passes (PassContainer)
# 1 instances of CLSID {2194FFE3-A0B2-4CAB-A3E8-FC8EDC9F159A}
# 1 instances of CLSID {25571B24-CB95-11D2-88C8-00A024EE6238}
#    PlayControl (Property)
# 1 instances of CLSID {288D850F-3056-4DFB-877A-30F0BAA6E1DE}
#    ReadAnimation (Property)
# 1 instances of CLSID {28DEC312-62B3-11D1-B79B-00A0243E3694}
# 2 instances of CLSID {293AFC8C-CEA7-4D05-8ED5-9E45E7CA619D}
#    preferences.SymmetryProperties (Property)
#    SymmetryProperties (Property)
# 1 instances of CLSID {2A9FFC70-5BA0-11D1-9987-00A0243F0E60}
#    preferences.duplicate (Property)
# 1 instances of CLSID {2F37DA65-86DF-48B4-911A-4819A374A5C5}
#     (CollectionItemLegacy)
# 4 instances of CLSID {2FABFBE6-679E-46C6-BF2E-B8AE4F383D8C}
#    Views.ViewC.RenderRegion (Property)
#    Views.ViewD.RenderRegion (Property)
#    Views.ViewA.RenderRegion (Property)
#    Views.ViewB.RenderRegion (Property)
# 1 instances of CLSID {311236AA-6D18-4198-8DD7-BD6E8B7D7525}
#    preferences.time (Property)
# 1 instances of CLSID {342FB217-15CC-4C38-AE4D-4240C0E900B1}
#    preferences.Camera (Property)
# 126 instances of CLSID {38506572-DD46-40E0-9A6A-708546381D04}
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Passes.Default_Pass.Main (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
# 5 instances of CLSID {389E27DD-5FB0-11D2-B11C-00A0C906811E}
# 1 instances of CLSID {394EA0E9-78A1-4B48-A09F-A0F81A68AE5B}
#    preferences (Property)
# 1 instances of CLSID {3D17F684-7DBB-44A2-B4FF-3A40B29CCB02}
#    preferences.objectview (Property)
# 1 instances of CLSID {3DCC9BFD-16F7-4C45-94B4-3CD2228B2C5C}
#    preferences.preset_manager (Property)
# 1 instances of CLSID {3F48C534-0301-11D2-85A3-00C04F8EDF15}
#    BrushProperties (CollectionItemLegacy)
# 9 instances of CLSID {400CCE36-4400-11D0-BDDD-00A0241981E2}
#    Scene Defaults.polymsh (Primitive)
# 6 instances of CLSID {453C2160-61E1-11D1-AE8D-00A0244EEB76}
#    light.light.Associated Models.Selective Light (CollectionItemLegacy)
# 1 instances of CLSID {455D7C9B-F73E-4394-AB88-895AC9237ADF}
#    Passes.RenderOptions (SceneRenderProperty)
# 11 instances of CLSID {45BAD6C1-E075-11D1-999B-00A0243F0E60}
#    Scene_Root.geomapprox (Property)
# 1 instances of CLSID {46F7B210-C532-11D2-B924-00A024C78EE3}
#    application (CollectionItemLegacy)
# 1 instances of CLSID {479F2E10-3900-11D1-B0B3-00A024C79287}
#    Layers.Layer_Default (Layer)
# 10 instances of CLSID {4C4F7500-51EF-11D0-854E-00A02417D029}
#    __SHADERBALL_MATERIAL_LIBRARY__.Grid_Material (Material)
#    __SHADERBALL_MATERIAL_LIBRARY__.Apple_Material (Material)
#    __SHADERBALL_MATERIAL_LIBRARY__.Scene_Material (Material)
#    __SHADERBALL_MATERIAL_LIBRARY__.Stem_Material (Material)
#    __SHADERBALL_MATERIAL_LIBRARY__.Cloud_Material (Material)
#    __SHADERBALL_MATERIAL_LIBRARY__.Light_Material1 (Material)
#    __SHADERBALL_MATERIAL_LIBRARY__.Dark_Material1 (Material)
#    __SHADERBALL_MATERIAL_LIBRARY__.Squares_Material (Material)
#    __SHADERBALL_MATERIAL_LIBRARY__.Lines_Material1 (Material)
#    Sources.Materials.DefaultLib.Scene_Material (Material)
# 1 instances of CLSID {50B4532C-7316-4708-A15A-3A63E542E8CC}
#    preferences.render_tree (Property)
# 50 instances of CLSID {51BF4F41-6777-11D1-BE9F-00A024EE478D}
#    Views.ViewB.TopCamera (Camera)
#    Views.ViewC.SpotCamera (Camera)
#    Views.ViewC.UserCamera (Camera)
#    Views.ViewA.SpotCamera (Camera)
#    Views.ViewD.FrontCamera (Camera)
#    Camera_Interest (Null)
#    Views.ViewB.RightCamera (Camera)
#    Scene_Root (Model)
#    Views.ViewA.SequencerCamera (Camera)
#    Views.ViewA.FrontCamera (Camera)
#    Views.ViewC.RightCamera (Camera)
#    Views.ViewD.RightCamera (Camera)
#    Views.ViewB.FrontCamera (Camera)
#    Views.ViewA.RightCamera (Camera)
#    Views.ViewA.UserCamera (Camera)
#    Views.ViewA.TopCamera (Camera)
#    Views.ViewB.UserCamera (Camera)
#    Views.ViewB.SpotCamera (Camera)
#    Views.ViewB.SequencerCamera (Camera)
#    Views.ViewC.TopCamera (Camera)
#    Views.ViewC.FrontCamera (Camera)
#    Views.ViewC.SequencerCamera (Camera)
#    Views.ViewD.SpotCamera (Camera)
#    Views.ViewD.UserCamera (Camera)
#    Views.ViewD.TopCamera (Camera)
#    Views.ViewD.SequencerCamera (Camera)
#    Camera_Root (CameraRig)
#    Camera (Camera)
#    light (Light)
# 1 instances of CLSID {551C2B18-98F4-4553-A3DE-F20C24B39823}
#    preferences.xsi_explorer (Property)
# 1 instances of CLSID {5E4BD436-737B-4AD3-8E32-D7F9BB7B2573}
#    preferences.data_management (Property)
# 43 instances of CLSID {5FC0CCAE-3DC8-11D0-9449-00AA006D3165}
#    Views.ViewA.SpotCamera (Camera)
#    Views.ViewD.TopCamera (Camera)
#    Views.ViewA.SequencerCamera (Camera)
#    Views.ViewC.RightCamera (Camera)
#    Views.ViewD.UserCamera (Camera)
#    Views.ViewB.SequencerCamera (Camera)
#    Views.ViewA.UserCamera (Camera)
#    Views.ViewA.TopCamera (Camera)
#    Views.ViewB.RightCamera (Camera)
#    Views.ViewA.FrontCamera (Camera)
#    Views.ViewB.SpotCamera (Camera)
#    Views.ViewA.RightCamera (Camera)
#    Views.ViewB.UserCamera (Camera)
#    Views.ViewB.TopCamera (Camera)
#    Views.ViewC.SpotCamera (Camera)
#    Views.ViewD.SpotCamera (Camera)
#    Views.ViewB.FrontCamera (Camera)
#    Views.ViewD.RightCamera (Camera)
#    Views.ViewC.UserCamera (Camera)
#    Views.ViewC.TopCamera (Camera)
#    Views.ViewC.FrontCamera (Camera)
#    Views.ViewC.SequencerCamera (Camera)
#    Views.ViewD.FrontCamera (Camera)
#    Views.ViewD.SequencerCamera (Camera)
#    Camera_Root (CameraRig)
#    Camera (Camera)
#    Camera_Interest (Null)
#    light (Light)
# 11 instances of CLSID {600E50F1-52FC-11D2-A924-00A024190119}
# 3 instances of CLSID {600E50F2-52FC-11D2-A924-00A024190119}
# 9 instances of CLSID {60F7ADA0-7E12-11D0-9960-00A0243F0E60}
#    cls (CollectionItemLegacy)
# 2 instances of CLSID {61782E14-9177-412E-BF9B-2B44B9A668DD}
#    library_source (MaterialLibrary)
#    Sources.Materials.DefaultLib (MaterialLibrary)
# 1 instances of CLSID {62362303-A6D4-4658-9651-905C1ADB056F}
#    preferences.TweakNormals (Property)
# 1 instances of CLSID {639AD931-3896-11D3-97AC-00A0243E3463}
#    Camera.kine.global.IndpCns_E (CollectionItem)
# 13 instances of CLSID {6495C5C1-FD18-474E-9703-AEA66631F7A7}
#    __SHADERBALL_MATERIAL_LIBRARY__.Squares_Material.Lambert (Shader)
#    __SHADERBALL_MATERIAL_LIBRARY__.Stem_Material.Lambert (Shader)
#    __SHADERBALL_MATERIAL_LIBRARY__.Light_Material1.Lambert (Shader)
#    __SHADERBALL_MATERIAL_LIBRARY__.Scene_Material.Phong (Shader)
#    __SHADERBALL_MATERIAL_LIBRARY__.Dark_Material1.Lambert (Shader)
#    __SHADERBALL_MATERIAL_LIBRARY__.Lines_Material1.Lambert (Shader)
#    Sources.Materials.DefaultLib.Scene_Material.Phong (Shader)
#    light.light.arnold_distant_light (Shader)
# 1 instances of CLSID {64E231F5-5A70-4012-B351-4046650227EA}
#    preferences.fcurve_editor (Property)
# 2 instances of CLSID {6630D811-0699-11D1-B723-00AA0068BF56}
# 27 instances of CLSID {675F9E0C-6851-11D2-B335-00105A1F4A37}
#    Views.ViewA.SpotCamera.camvis (Property)
#    Views.ViewD.FrontCamera.camvis (Property)
#    Views.ViewC.TopCamera.camvis (Property)
#    Views.ViewD.TopCamera.camvis (Property)
#    Views.ViewA.UserCamera.camvis (Property)
#    Views.ViewA.TopCamera.camvis (Property)
#    Views.ViewA.FrontCamera.camvis (Property)
#    Views.ViewB.FrontCamera.camvis (Property)
#    Views.ViewA.RightCamera.camvis (Property)
#    Views.ViewA.SequencerCamera.camvis (Property)
#    Views.ViewB.UserCamera.camvis (Property)
#    Views.ViewB.TopCamera.camvis (Property)
#    Views.ViewB.RightCamera.camvis (Property)
#    Views.ViewB.SpotCamera.camvis (Property)
#    Views.ViewB.SequencerCamera.camvis (Property)
#    Views.ViewC.UserCamera.camvis (Property)
#    Views.ViewC.FrontCamera.camvis (Property)
#    Views.ViewC.RightCamera.camvis (Property)
#    Views.ViewC.SequencerCamera.camvis (Property)
#    Views.ViewC.SpotCamera.camvis (Property)
#    Views.ViewD.UserCamera.camvis (Property)
#    Views.ViewD.RightCamera.camvis (Property)
#    Views.ViewD.SpotCamera.camvis (Property)
#    Views.ViewD.SequencerCamera.camvis (Property)
#    Camera.camvis (Property)
# 1 instances of CLSID {68520F4D-333E-44F0-B76D-0E9527F47497}
#    preferences.dopesheet (Property)
# 1 instances of CLSID {6A4AA345-4253-11D0-B148-00A02485CECB}
#    Scene (Scene)
# 1 instances of CLSID {6B00918D-D1F8-44B6-B6A1-5608971A2B84}
#    preferences.MaterialManager (Property)
# 1 instances of CLSID {6B2F8E3E-3BE3-45A3-9187-094616A04ACC}
#    preferences.SnapProperties (Property)
# 27 instances of CLSID {6B3772E6-27C1-11D3-A280-08003658D403}
#    Views.ViewD.FrontCamera.rotoscope (Property)
#    Views.ViewB.RightCamera.rotoscope (Property)
#    Views.ViewD.TopCamera.rotoscope (Property)
#    Views.ViewA.TopCamera.rotoscope (Property)
#    Views.ViewA.UserCamera.rotoscope (Property)
#    Views.ViewA.FrontCamera.rotoscope (Property)
#    Views.ViewA.RightCamera.rotoscope (Property)
#    Views.ViewA.SpotCamera.rotoscope (Property)
#    Views.ViewA.SequencerCamera.rotoscope (Property)
#    Views.ViewB.UserCamera.rotoscope (Property)
#    Views.ViewB.TopCamera.rotoscope (Property)
#    Views.ViewB.FrontCamera.rotoscope (Property)
#    Views.ViewB.SpotCamera.rotoscope (Property)
#    Views.ViewB.SequencerCamera.rotoscope (Property)
#    Views.ViewC.UserCamera.rotoscope (Property)
#    Views.ViewC.TopCamera.rotoscope (Property)
#    Views.ViewC.FrontCamera.rotoscope (Property)
#    Views.ViewC.RightCamera.rotoscope (Property)
#    Views.ViewC.SpotCamera.rotoscope (Property)
#    Views.ViewC.SequencerCamera.rotoscope (Property)
#    Views.ViewD.UserCamera.rotoscope (Property)
#    Views.ViewD.RightCamera.rotoscope (Property)
#    Views.ViewD.SpotCamera.rotoscope (Property)
#    Views.ViewD.SequencerCamera.rotoscope (Property)
#    Camera.rotoscope (Property)
# 1 instances of CLSID {6D81DA53-61DF-11D1-83C1-00A0243E268D}
#    ViewportCapture (CollectionItemLegacy)
# 24 instances of CLSID {72936430-9B0C-4167-8CA7-C30FC2188BB9}
#    XSISequencerCameraKineOp (CustomOperator)
#    XSISequencerCameraKineOp (CustomOperator)
#    XSISequencerCameraKineOp (CustomOperator)
#    XSISequencerCameraKineOp (CustomOperator)
#    XSISequencerCameraKineOp (CustomOperator)
#    XSISequencerCameraKineOp (CustomOperator)
#    XSISequencerCameraKineOp (CustomOperator)
#    XSISequencerCameraKineOp (CustomOperator)
#    XSISequencerCameraKineOp (CustomOperator)
#    Views.ViewB.SequencerCamera.camera.XSISequencerCameraPrimOp (CustomOperator)
#    Views.ViewC.SequencerCamera.camera.XSISequencerCameraPrimOp (CustomOperator)
#    Views.ViewA.SequencerCamera.camera.XSISequencerCameraPrimOp (CustomOperator)
#    XSISequencerCameraKineOp (CustomOperator)
#    XSISequencerCameraKineOp (CustomOperator)
#    Views.ViewC.SequencerCamera.kine.global.XSISequencerCameraKineOp (CustomOperator)
#    XSISequencerCameraKineOp (CustomOperator)
#    XSISequencerCameraKineOp (CustomOperator)
#    XSISequencerCameraKineOp (CustomOperator)
#    XSISequencerCameraKineOp (CustomOperator)
#    Views.ViewD.SequencerCamera.kine.global.XSISequencerCameraKineOp (CustomOperator)
#    XSISequencerCameraKineOp (CustomOperator)
#    Views.ViewB.SequencerCamera.kine.global.XSISequencerCameraKineOp (CustomOperator)
#    Views.ViewA.SequencerCamera.kine.global.XSISequencerCameraKineOp (CustomOperator)
#    Views.ViewD.SequencerCamera.camera.XSISequencerCameraPrimOp (CustomOperator)
# 1 instances of CLSID {74895A03-F74D-11D0-96C5-00A024191BAC}
#    DeviceManager (DeviceCollection)
# 76 instances of CLSID {76332571-D242-11D0-B69C-00AA003B3EA6}
#    preferences.Cg_Display (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    preferences.ICEOperators (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Passes.Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    preferences.Arnold Render (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Views.ViewC.RenderRegion.Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Views.ViewD.RenderRegion.Arnold_Render_Options (CustomProperty)
#    Views.ViewB.RenderRegion.Arnold_Render_Options (CustomProperty)
#    Views.ViewA.RenderRegion.Arnold_Render_Options (CustomProperty)
# 1 instances of CLSID {76AA7786-F7E2-4BB6-9FC3-D56ED34EDF68}
#    preferences.MaterialPanel (Property)
# 19 instances of CLSID {77F74C81-7010-11D1-96F5-00A0243E3463}
#    Camera_Root.kine.local (KinematicState)
#    Camera.kine.local (KinematicState)
#    Camera_Interest.kine.local (KinematicState)
#    light.kine.local (KinematicState)
# 1 instances of CLSID {7954E245-8EF2-48AB-A07D-8DEEFDD9FF23}
#    preferences.netview (Property)
# 1 instances of CLSID {79EEBE8E-0ABA-4240-A033-6B02858250D9}
#    PaintTool (CollectionItemLegacy)
# 1 instances of CLSID {7A1BB9D6-58A3-49D6-84BA-39429EDAD489}
#    Passes.Default_Pass.Background_Lights_Partition (Partition)
# 66 instances of CLSID {7ABF1486-448D-11D0-BE37-00A024EE478D}
#    Camera_Root.kine.global (KinematicState)
#    global (KinematicState)
#    Views.ViewC.SequencerCamera.kine.global (KinematicState)
#    global (KinematicState)
#    global (KinematicState)
#    Views.ViewC.UserCamera.kine.global (KinematicState)
#    global (KinematicState)
#    Views.ViewC.SpotCamera.kine.global (KinematicState)
#    Views.ViewA.SequencerCamera.kine.global (KinematicState)
#    Views.ViewD.RightCamera.kine.global (KinematicState)
#    global (KinematicState)
#    Views.ViewC.FrontCamera.kine.global (KinematicState)
#    Views.ViewA.FrontCamera.kine.global (KinematicState)
#    Camera.kine.global (KinematicState)
#    global (KinematicState)
#    global (KinematicState)
#    Views.ViewB.SpotCamera.kine.global (KinematicState)
#    global (KinematicState)
#    Views.ViewD.UserCamera.kine.global (KinematicState)
#    global (KinematicState)
#    global (KinematicState)
#    global (KinematicState)
#    global (KinematicState)
#    Views.ViewA.RightCamera.kine.global (KinematicState)
#    global (KinematicState)
#    global (KinematicState)
#    global (KinematicState)
#    global (KinematicState)
#    Views.ViewB.FrontCamera.kine.global (KinematicState)
#    Views.ViewD.SpotCamera.kine.global (KinematicState)
#    Views.ViewB.SequencerCamera.kine.global (KinematicState)
#    Views.ViewB.TopCamera.kine.global (KinematicState)
#    Views.ViewB.RightCamera.kine.global (KinematicState)
#    Views.ViewD.FrontCamera.kine.global (KinematicState)
#    Views.ViewD.SequencerCamera.kine.global (KinematicState)
#    Views.ViewA.SpotCamera.kine.global (KinematicState)
#    Scene_Root.kine.global (KinematicState)
#    Views.ViewA.UserCamera.kine.global (KinematicState)
#    Views.ViewA.TopCamera.kine.global (KinematicState)
#    light.kine.global (KinematicState)
#    Views.ViewB.UserCamera.kine.global (KinematicState)
#    Views.ViewC.TopCamera.kine.global (KinematicState)
#    Views.ViewC.RightCamera.kine.global (KinematicState)
#    Views.ViewD.TopCamera.kine.global (KinematicState)
#    Camera_Interest.kine.global (KinematicState)
# 4 instances of CLSID {80183202-4F8A-11D0-9BAE-00AA0068BF56}
#     (CollectionItemLegacy)
#     (CollectionItemLegacy)
#     (CollectionItemLegacy)
#     (CollectionItemLegacy)
# 1 instances of CLSID {80D1207E-1C0D-4DEF-AF30-387384DCA4BA}
#    preferences.Compositing (Property)
# 1 instances of CLSID {82443034-51B1-11D0-85AE-080036E93203}
#    Passes.Default_Pass.RenderOptions (CollectionItemLegacy)
# 1 instances of CLSID {82443035-51B1-11D0-85AE-080036E93203}
#    ViewRenderOptions (CollectionItemLegacy)
# 1 instances of CLSID {82C99CA9-3D7E-4A1B-B015-1F4CBF2113C6}
#    Context (CollectionItemLegacy)
# 1 instances of CLSID {83B04845-8E86-4C6C-8196-A6BAA4A657DF}
# 1 instances of CLSID {8A323F88-7344-48F5-907E-2E698A066A60}
#    Sources.Materials (CollectionItemLegacy)
# 1 instances of CLSID {8B291AD2-AAC2-4F09-A027-B47E6C11E4AC}
#    Passes.Default_Pass.Background_Objects_Partition (Partition)
# 1 instances of CLSID {8C4CE8C0-4884-11D5-897C-00D0B71DA41F}
#    LoaderOptions (Property)
# 1 instances of CLSID {8FB0A8D8-2AA2-11D4-B6A3-006094EB029C}
#    RefPlanes (CollectionItemLegacy)
# 19 instances of CLSID {90994BB1-D357-11D2-8B80-00A024EE586F}
#    Camera_Root.kine.local.PoseCompensatorOp (CollectionItem)
#    Camera.kine.local.PoseCompensatorOp (CollectionItem)
#    Camera_Interest.kine.local.PoseCompensatorOp (CollectionItem)
#    light.kine.local.PoseCompensatorOp (CollectionItem)
# 1 instances of CLSID {91B2319A-9DB1-11D1-80CF-00A0248F9397}
#    preferences.Scenecolors (Property)
# 1 instances of CLSID {922D62D1-3208-4E92-9744-8E8D0816B4C8}
#    preferences.Polygon (Property)
# 1 instances of CLSID {961496BA-7EF2-4E91-A493-2C828E61AC2D}
#    preferences.shaderball (Property)
# 1 instances of CLSID {9694B47E-C847-11D3-B7D4-0008C7A011A6}
#    Camera_Interest.CameraInterest (Primitive)
# 1 instances of CLSID {973E6F73-CD0F-11D3-A88B-00C04F8EDF15}
#    Camera_Root.CameraRoot (Primitive)
# 1 instances of CLSID {97599A5D-A2BC-468A-AC6E-FB2F5E7E75D6}
#    preferences.keying_panel (Property)
# 6 instances of CLSID {98859160-CD10-11D3-A88B-00C04F8EDF15}
# 1 instances of CLSID {98CAD7D1-393A-11D2-8B40-00A024EE586F}
#    Camera.kine.dircns (Constraint)
# 1 instances of CLSID {997E1E42-7DC9-43A3-8B78-2B8352382703}
#    preferences.plugin_manager (Property)
# 2 instances of CLSID {9AF45FC0-8DC4-11D4-B915-0800690C8BD0}
# 6 instances of CLSID {9B82ACED-9947-4FD0-87AE-4AC0A3D42BEA}
# 1 instances of CLSID {9DC6AEC5-0D8D-4710-8C78-46748D6B722A}
#    preferences.camera_sequencer (Property)
# 1 instances of CLSID {9E1CD6BD-A30E-49E4-A1CE-57AFB5502D07}
#    preferences.layercontrol (Property)
# 1 instances of CLSID {9E4533F4-E6CF-4FE4-B8D4-15B32E954A81}
#    preferences.Display (Property)
# 1 instances of CLSID {9E734591-4B92-11D4-B7F3-0008C7A011A6}
# 1 instances of CLSID {A04BA012-0B7F-4E8C-8B81-EF09820A875B}
#    preferences.units (Property)
# 14 instances of CLSID {A0D4A4E1-7B7A-445B-A871-C55A9988DFDC}
#    Scene_Material (Material)
# 6 instances of CLSID {A15B3913-073F-11D4-B7DF-0008C7A011A6}
#    refplane (Property)
#    RefPlanes.XY (Property)
#    RefPlanes.XZ (Property)
#    RefPlanes.View (Property)
#    RefPlanes.Transform (Property)
#    RefPlanes.YZ (Property)
# 19 instances of CLSID {A2C21F92-96E3-11D3-B8A0-00A0C92469BE}
#    Camera_Root.kine.local.ParentPoseAndPoseCns_D (CollectionItem)
#    Camera.kine.local.ParentPoseAndPoseCns_D (CollectionItem)
#    Camera_Interest.kine.local.ParentPoseAndPoseCns_D (CollectionItem)
#    light.kine.local.ParentPoseAndPoseCns_D (CollectionItem)
# 1 instances of CLSID {A8BF89CA-1025-11D2-B5FD-006094EB029C}
#    Scene.Audio Container Properties (Property)
# 1 instances of CLSID {AD2412A8-3426-47CD-B65F-E98A2093130D}
#    dotXSIImportOptions (Property)
# 1 instances of CLSID {ADDBD2A0-85A4-11D4-8C31-009027BC3A0E}
# 6 instances of CLSID {B0A5373D-E8B3-4816-BC5A-A6A31E4B4158}
# 4 instances of CLSID {B49C1779-D1FE-4FB6-B9DB-9C253E3F3648}
# 1 instances of CLSID {B4ACAE9C-4F44-43D5-A591-295B61EE52A3}
#    preferences.Interaction (Property)
# 1 instances of CLSID {B533F218-5FDD-4800-ADE0-06534BDFD6B4}
#    preferences.weighteditor (Property)
# 1 instances of CLSID {B54D8594-0F35-4CB8-876D-0C88DC45BA3C}
#    preferences.Select (Property)
# 1 instances of CLSID {B8AD87C9-EE5C-4FDF-A51F-8DB121CB8991}
#    WriteAnimation (Property)
# 1 instances of CLSID {BBEED5A8-7763-11D2-977A-00A0C982C728}
#    FramePreviewSettings (CollectionItemLegacy)
# 1 instances of CLSID {BD407DFB-4120-4898-8475-44150D6B522C}
#    preferences.shape_animation (Property)
# 1 instances of CLSID {BDC5A1EE-EEBE-4CD2-9443-A5B7AF67ED22}
#    preferences.schematic (Property)
# 1 instances of CLSID {BFDAF164-5DD8-4422-9F1E-35527CDC2A02}
#    Passes.Default_Pass (Pass)
# 1 instances of CLSID {C23A9A23-5260-4E80-9165-F8673D9086B7}
#    preferences.modeling (Property)
# 2 instances of CLSID {C27897E0-1B97-11D4-AE61-00A0C96E63E1}
# 57 instances of CLSID {C4EF9563-8317-42EA-849D-58705A9B32B5}
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    Views.ViewA.RenderRegion.HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    Views.ViewD.RenderRegion.HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    Passes.HardwareRenderer (Property)
#    Views.ViewC.RenderRegion.HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    Views.ViewB.RenderRegion.HardwareRenderer (Property)
# 1 instances of CLSID {C68A1E9A-8879-4F7A-9247-56B5F602E795}
#    preferences.icetree (Property)
# 1 instances of CLSID {CA7AB48C-EE62-4675-8BE6-DE979CB63692}
#    preferences.animation (Property)
# 1 instances of CLSID {CBA2D702-8E67-47B1-A0D2-89354E33C241}
#    preferences.Tweak (Property)
# 4 instances of CLSID {CCACF571-B1B8-11D3-9E9B-009027BC38DD}
#    Scene_Root.display (Property)
# 1 instances of CLSID {CE38DE41-5C05-11D4-B4A2-00D0B71903E4}
#    Scene Defaults (Property)
# 66 instances of CLSID {D557CF35-57E3-11D2-8B5A-00A024EE586F}
#    Views.ViewA.RightCamera.kine (Kinematics)
#    Views.ViewD.UserCamera.kine (Kinematics)
#    Views.ViewB.TopCamera.kine (Kinematics)
#    kine (Kinematics)
#    kine (Kinematics)
#    kine (Kinematics)
#    kine (Kinematics)
#    Views.ViewD.SpotCamera.kine (Kinematics)
#    Views.ViewA.SequencerCamera.kine (Kinematics)
#    kine (Kinematics)
#    Views.ViewB.FrontCamera.kine (Kinematics)
#    kine (Kinematics)
#    kine (Kinematics)
#    kine (Kinematics)
#    Views.ViewA.SpotCamera.kine (Kinematics)
#    kine (Kinematics)
#    kine (Kinematics)
#    kine (Kinematics)
#    kine (Kinematics)
#    Views.ViewC.RightCamera.kine (Kinematics)
#    kine (Kinematics)
#    Views.ViewC.FrontCamera.kine (Kinematics)
#    kine (Kinematics)
#    kine (Kinematics)
#    Views.ViewD.TopCamera.kine (Kinematics)
#    kine (Kinematics)
#    Views.ViewB.SpotCamera.kine (Kinematics)
#    Views.ViewD.SequencerCamera.kine (Kinematics)
#    Views.ViewD.FrontCamera.kine (Kinematics)
#    Views.ViewB.SequencerCamera.kine (Kinematics)
#    Views.ViewA.FrontCamera.kine (Kinematics)
#    Views.ViewC.SequencerCamera.kine (Kinematics)
#    Scene_Root.kine (Kinematics)
#    Views.ViewB.RightCamera.kine (Kinematics)
#    Views.ViewA.UserCamera.kine (Kinematics)
#    Views.ViewC.UserCamera.kine (Kinematics)
#    Views.ViewA.TopCamera.kine (Kinematics)
#    Views.ViewB.UserCamera.kine (Kinematics)
#    Views.ViewC.TopCamera.kine (Kinematics)
#    Views.ViewC.SpotCamera.kine (Kinematics)
#    Views.ViewD.RightCamera.kine (Kinematics)
#    Camera_Root.kine (Kinematics)
#    Camera.kine (Kinematics)
#    Camera_Interest.kine (Kinematics)
#    light.kine (Kinematics)
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#    Camera_Interest.kine.global.ParentPoseCns_E (CollectionItem)
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# 1034

Friday Flashback #142


Thanks to Emilio for suggesting this topic for a flashback.

MODMEN

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Before Softimage started shipping with Phoenix Tools ParticleSuite in 1999, SOFTIMAGE 3D had its own standalone particle system. If you wanted your particles in a SOFTIMAGE 3D scene, you had to follow this procedure:

  • Render the SOFTIMAGE 3D scene within SOFTIMAGE 3D, using the SOFTIMAGE renderer with the Render Z Channel option selected in the Render Setup dialogue box.
  • Load the SOFTIMAGE 3D rendered images into the Particle renderer as background images.
  • Render the particle animation. Then composite the particle animation using the depth information from the z-channel of the SOFTIMAGE 3D rendered images to create seamless three-dimensional
    animation with a particle effect.

Here’s an overview of the SOFTIMAGE|PARTICLE interface (from the Particle User Guide) and a few screenshots of the viewport.
Particle_interface

3DAREADX

GRAVITY2

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