si = Application print si.GetUserPref( "SI3D_SRT_CENTER" )
You can set it too, but the buttons in the UI didn’t update when I tested it.
In the preferences, it would look like this:
xsiprivate_unclassified.SI3D_SRT_CENTER = #BOOL#False
si = Application print si.GetUserPref( "SI3D_SRT_CENTER" )
You can set it too, but the buttons in the UI didn’t update when I tested it.
In the preferences, it would look like this:
xsiprivate_unclassified.SI3D_SRT_CENTER = #BOOL#False
Many custom properties, like self-installing custom properties, have a specific type that isn’t “customparamset”. This means you can filter the collection returned by XSIApplication.FindObjects2.
from sipyutils import si # win32com.client.Dispatch('XSI.Application') from sipyutils import C # win32com.client.constants si = si() props = si.FindObjects2( C.siCustomPropertyID ).Filter( 'Arnold_Render_Options' ) print props.Count for p in props: print p.FullName print " Shaders search path : %s" % p.Parameters( "shaders_path" ).Value print " Textures search path: %s" % p.Parameters( "textures_path" ).Value
You don’t necessarily have to understand everything about transformation matrices to use them. Just understand then when you multiply a point by a transformation matrix, you’re applying scaling, rotation, and translation to that point all at once.
If you do want to understand more, you can use ICE to visualize what goes into a transformation matrix:
And you can do some reading 🙂
Example: LK Fabric early test scene
by Andy Moorer
wood preset
by Olivier Jeannel
ICE Garden: “Rigid ICE”
by Nobuhiro Yamazaki
TR_Preset
I don’t know how useful all these dump files and crash logs are; nobody ever asked me to get them from a customer. But anyway, here we go…
When you start a recent version of Softimage, it opens a minidump (.dmp) file in your User folder, eg:
$XSI_USERHOME/SOLIDANGLE-PCbb6ab18a449d4f6865bf0f0.dmp
If you don’t crash, then great, Softimage closes and removes the .dmp file on exit. But if you do crash, Softimage will write out a minidump, and maybe a few other crash logs.
If you have Visual C++, you can open a .dmp and take a look. But in most cases I doubt it will help you much.
Plugin is a list of the loaded plugins, ScriptLog is the script history log, and Views is the current layout and views. Command is kinda interesting, because it looks like this:
[XSI::Mesh Grid] CreatePrim {F0B32DC7-7B9E-11D0-BDED-00A0243E36A8} {5C0CF8B6-C81E-11D2-80C3-00A0C9AC19A9} [XSI::Set Value] SetValue {37EFCEF0-C8AF-11D1-8F33-00A0C982B651} {C089B901-8481-11D2-B118-00A024C79287} [XSI::Set Value] SetValue {37EFCEF0-C8AF-11D1-8F33-00A0C982B651} {C089B901-8481-11D2-B118-00A024C79287} Menu: Shaders>>Standard [Custom Script Commands::AddMaterial] SITOA_AddMaterial {419D7E5D-38BF-7A61-1E88-105686422CEF} {001D605B-F285-4A60-80FA-10E63B2360D4} [XSI::Shader Cnx Divot Pop-up Menu] UIMapButton {34F30CD4-12B8-11D3-AA89-00AA0068D2C0} {34F30CD2-12B8-11D3-AA89-00AA0068D2C0} Menu: >>Checker &Board Menu: >>Planar XZ [XSI::Create Texture Projection] CreateProjection {87DCBB3E-880D-11D3-BC59-00A0C9612B97} {5C0CF8B6-C81E-11D2-80C3-00A0C9AC19A9} [XSI::SetInstanceDataValue] SetInstanceDataValue {FAE0663A-2003-11D3-A06B-0000F875DF68} {FAE06638-2003-11D3-A06B-0000F875DF68} [XSI::Set Value] SetValue {37EFCEF0-C8AF-11D1-8F33-00A0C982B651} {C089B901-8481-11D2-B118-00A024C79287} [XSI::Set Value] SetValue {37EFCEF0-C8AF-11D1-8F33-00A0C982B651} {C089B901-8481-11D2-B118-00A024C79287} [XSI::Set Value] SetValue {37EFCEF0-C8AF-11D1-8F33-00A0C982B651} {C089B901-8481-11D2-B118-00A024C79287} [XSI::Orbit Tool] CamOrbitTool {212E0191-9027-11D0-B6CC-00AA0068BF56} {0461B2C6-0AE3-11D2-8065-00A0C955B335} [XSI::Orbit Tool] CamOrbitTool {212E0191-9027-11D0-B6CC-00AA0068BF56} {0461B2C6-0AE3-11D2-8065-00A0C955B335} Menu: Lights>>Skydome
I don’t what the GUIDs are for; I tried searching for some of them in the registry and in the Softimage install folder, and I came up empty.
I recently installed a new build of Softimage, and right from the start I was getting Debugging interfaces not available – debugging is disabled.. messages in the script history.
(Note that I use the Python installed with Softimage.)
I tracked the message down to the SetScriptSite function in
%XSI_HOME%\Application\python\Lib\site-packages\win32comext\axscript\client\framework.py
# # IActiveScript def SetScriptSite(self, site): # We should still work with an existing site (or so MSXML believes 🙂 self.scriptSite = site if self.debugManager is not None: self.debugManager.Close() import traceback try: import win32com.axdebug.axdebug # see if the core exists. import debug self.debugManager = debug.DebugManager(self) except pythoncom.com_error: # COM errors will occur if the debugger interface has never been # seen on the target system trace("Debugging interfaces not available - debugging is disabled..") self.debugManager = None except ImportError: #trace("Debugging extensions (axdebug) module does not exist - debugging is disabled..") self.debugManager = None except: traceback.print_exc() trace("*** Debugger Manager could not initialize - %s: %s" % (sys.exc_info()[0],sys.exc_info()[1])) self.debugManager = None try: self.lcid = site.GetLCID() except pythoncom.com_error: self.lcid = win32api.GetUserDefaultLCID() self.Reset()
Normally (in all my other Softimage installs on this computer), line 10 fails and fires an ImportError. This is invisible because the trace() on line 19 is commented out. So basically, the Softimage install anticipates that win32com.axdebug.axdebug won’t be found.
However, if win32com.axdebug.axdebug is found, then SetScriptSite tries to import debug, and when that fails, you get that Debugging interfaces not available – debugging is disabled.. message. That’s what was happening on my machine.
As usual, my friend Process Monitor was helpful in figuring this out.
My workaround, for now, is to comment out that trace() call on line 16.
Here’s a snippet that will go through a bunch of CLSIDs, find out how many objects with each CLSID are in the DataRepository (the internal object database), and how many objects with each CLSID can be found with FindObjects.
What’s a bit surprising is the difference in the two numbers. For example, in a blank new scene, there are 19 PoseCompensatorOps in the DataRepository, but FindObjects gets just four.
The idea behind doing this was that it might be helpful to troubleshoot problem scenes (eg something really weird might show up in a problem scene).
iObjTotal = 0 for x in CLSIDs: s = "" o = None iObjCurrent = XSIUtils.DataRepository.GetCount( x ) iObjTotal = iObjTotal + iObjCurrent if iObjCurrent > 0: print "%i instances of CLSID %s" % ( iObjCurrent, x ) o = Application.FindObjects( "", x ) for i in range(o.Count): s += " %s (%s)\n" % ( o(i), Application.ClassName( o(i) ) ) print s print iObjTotal
Here’s a full-fledged script .
And here’s the output for all the CLSIDs from the Softimage ComServerLocations registry entry (for a new scene in Softimage 2014 SP2, with Arnold installed…76 ArnoldRenderOptions properties, really? 🙂
# 1 instances of CLSID {0091ED92-CF66-4779-BE32-D51584138ECA} # Scene.Environments (ProjectItem) # 6 instances of CLSID {00CB04DA-C252-11D0-A586-00A0C91412DE} # light.light.Associated Models (Group) # 1 instances of CLSID {03356066-FB65-413E-AB28-D53B02C67048} # preferences.FaceRobot (Property) # 7 instances of CLSID {0496EAB0-0ECF-11D1-ABF1-00A02485CECB} # Scene_Root (Model) # 1 instances of CLSID {052601ED-0C90-4974-936D-F3761F963200} # preferences.scripting (Property) # 27 instances of CLSID {07A92499-74B5-11D2-B33F-00105A1F4A37} # Views.ViewB.TopCamera.camdisp (Property) # Views.ViewA.UserCamera.camdisp (Property) # Views.ViewA.TopCamera.camdisp (Property) # Views.ViewA.FrontCamera.camdisp (Property) # Views.ViewA.RightCamera.camdisp (Property) # Camera.camdisp (Property) # Views.ViewA.SpotCamera.camdisp (Property) # Views.ViewA.SequencerCamera.camdisp (Property) # Views.ViewC.SpotCamera.camdisp (Property) # Views.ViewB.UserCamera.camdisp (Property) # Views.ViewB.FrontCamera.camdisp (Property) # Views.ViewB.RightCamera.camdisp (Property) # Views.ViewB.SpotCamera.camdisp (Property) # Views.ViewB.SequencerCamera.camdisp (Property) # Views.ViewC.UserCamera.camdisp (Property) # Views.ViewC.TopCamera.camdisp (Property) # Views.ViewC.FrontCamera.camdisp (Property) # Views.ViewC.RightCamera.camdisp (Property) # Views.ViewC.SequencerCamera.camdisp (Property) # Views.ViewD.UserCamera.camdisp (Property) # Views.ViewD.TopCamera.camdisp (Property) # Views.ViewD.FrontCamera.camdisp (Property) # Views.ViewD.RightCamera.camdisp (Property) # Views.ViewD.SpotCamera.camdisp (Property) # Views.ViewD.SequencerCamera.camdisp (Property) # 1 instances of CLSID {09410AC8-71E7-11D3-B49F-00A0244EEB76} # TransientObjectContainer (CollectionItemLegacy) # 1 instances of CLSID {0A4A1F03-AF67-4425-A83C-AC671EB4D9C9} # preferences.explorer (Property) # 1 instances of CLSID {0B211A42-E71D-4E4F-B8EC-F684C996212B} # preferences.scene_search (Property) # 6 instances of CLSID {0D29533C-B095-48F8-88B9-BDF8419453E7} # 27 instances of CLSID {1152E9B1-545E-11D0-8466-00A024C7919C} # Views.ViewB.TopCamera.camera (Primitive) # Views.ViewC.TopCamera.camera (Primitive) # Views.ViewD.FrontCamera.camera (Primitive) # Views.ViewA.SpotCamera.camera (Primitive) # Views.ViewB.RightCamera.camera (Primitive) # Views.ViewA.SequencerCamera.camera (Primitive) # Views.ViewC.SpotCamera.camera (Primitive) # Views.ViewD.UserCamera.camera (Primitive) # Views.ViewD.SequencerCamera.camera (Primitive) # Camera.camera (Primitive) # Views.ViewA.RightCamera.camera (Primitive) # Views.ViewA.TopCamera.camera (Primitive) # Views.ViewC.SequencerCamera.camera (Primitive) # Views.ViewA.UserCamera.camera (Primitive) # Views.ViewB.SpotCamera.camera (Primitive) # Views.ViewA.FrontCamera.camera (Primitive) # Views.ViewB.UserCamera.camera (Primitive) # Views.ViewD.RightCamera.camera (Primitive) # Views.ViewB.FrontCamera.camera (Primitive) # Views.ViewC.FrontCamera.camera (Primitive) # Views.ViewB.SequencerCamera.camera (Primitive) # Views.ViewC.UserCamera.camera (Primitive) # Views.ViewD.TopCamera.camera (Primitive) # Views.ViewC.RightCamera.camera (Primitive) # Views.ViewD.SpotCamera.camera (Primitive) # 1 instances of CLSID {11A264FD-B6D1-4CFC-82D3-C7E3A6ADE264} # preferences.simulation (Property) # 29 instances of CLSID {11EBE301-A20C-11D0-8478-00A024C7919C} # Camera.visibility (Property) # Views.ViewC.SpotCamera.visibility (Property) # Camera_Interest.visibility (Property) # Camera_Root.visibility (Property) # light.visibility (Property) # Views.ViewD.SpotCamera.visibility (Property) # Views.ViewB.SpotCamera.visibility (Property) # Views.ViewA.SpotCamera.visibility (Property) # 5 instances of CLSID {1265D911-AFA3-41F5-9AEA-7890A10A2812} # Views.ViewD.RenderRegion.mentalray (Property) # Passes.mentalray (Property) # Views.ViewC.RenderRegion.mentalray (Property) # Views.ViewB.RenderRegion.mentalray (Property) # Views.ViewA.RenderRegion.mentalray (Property) # 10 instances of CLSID {12F18B50-D380-11D0-9225-08003629EA02} # 1 instances of CLSID {145520D3-4E75-4539-863F-A60DB27CEE25} # preferences.General (Property) # 7 instances of CLSID {16681C01-C066-11D2-A95B-00A024190119} # 1 instances of CLSID {1A66378B-490A-4D5E-904B-28631EA027C9} # Scene.Passes (PassContainer) # 1 instances of CLSID {2194FFE3-A0B2-4CAB-A3E8-FC8EDC9F159A} # 1 instances of CLSID {25571B24-CB95-11D2-88C8-00A024EE6238} # PlayControl (Property) # 1 instances of CLSID {288D850F-3056-4DFB-877A-30F0BAA6E1DE} # ReadAnimation (Property) # 1 instances of CLSID {28DEC312-62B3-11D1-B79B-00A0243E3694} # 2 instances of CLSID {293AFC8C-CEA7-4D05-8ED5-9E45E7CA619D} # preferences.SymmetryProperties (Property) # SymmetryProperties (Property) # 1 instances of CLSID {2A9FFC70-5BA0-11D1-9987-00A0243F0E60} # preferences.duplicate (Property) # 1 instances of CLSID {2F37DA65-86DF-48B4-911A-4819A374A5C5} # (CollectionItemLegacy) # 4 instances of CLSID {2FABFBE6-679E-46C6-BF2E-B8AE4F383D8C} # Views.ViewC.RenderRegion (Property) # Views.ViewD.RenderRegion (Property) # Views.ViewA.RenderRegion (Property) # Views.ViewB.RenderRegion (Property) # 1 instances of CLSID {311236AA-6D18-4198-8DD7-BD6E8B7D7525} # preferences.time (Property) # 1 instances of CLSID {342FB217-15CC-4C38-AE4D-4240C0E900B1} # preferences.Camera (Property) # 126 instances of CLSID {38506572-DD46-40E0-9A6A-708546381D04} # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Passes.Default_Pass.Main (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # Framebuffer (Framebuffer) # 5 instances of CLSID {389E27DD-5FB0-11D2-B11C-00A0C906811E} # 1 instances of CLSID {394EA0E9-78A1-4B48-A09F-A0F81A68AE5B} # preferences (Property) # 1 instances of CLSID {3D17F684-7DBB-44A2-B4FF-3A40B29CCB02} # preferences.objectview (Property) # 1 instances of CLSID {3DCC9BFD-16F7-4C45-94B4-3CD2228B2C5C} # preferences.preset_manager (Property) # 1 instances of CLSID {3F48C534-0301-11D2-85A3-00C04F8EDF15} # BrushProperties (CollectionItemLegacy) # 9 instances of CLSID {400CCE36-4400-11D0-BDDD-00A0241981E2} # Scene Defaults.polymsh (Primitive) # 6 instances of CLSID {453C2160-61E1-11D1-AE8D-00A0244EEB76} # light.light.Associated Models.Selective Light (CollectionItemLegacy) # 1 instances of CLSID {455D7C9B-F73E-4394-AB88-895AC9237ADF} # Passes.RenderOptions (SceneRenderProperty) # 11 instances of CLSID {45BAD6C1-E075-11D1-999B-00A0243F0E60} # Scene_Root.geomapprox (Property) # 1 instances of CLSID {46F7B210-C532-11D2-B924-00A024C78EE3} # application (CollectionItemLegacy) # 1 instances of CLSID {479F2E10-3900-11D1-B0B3-00A024C79287} # Layers.Layer_Default (Layer) # 10 instances of CLSID {4C4F7500-51EF-11D0-854E-00A02417D029} # __SHADERBALL_MATERIAL_LIBRARY__.Grid_Material (Material) # __SHADERBALL_MATERIAL_LIBRARY__.Apple_Material (Material) # __SHADERBALL_MATERIAL_LIBRARY__.Scene_Material (Material) # __SHADERBALL_MATERIAL_LIBRARY__.Stem_Material (Material) # __SHADERBALL_MATERIAL_LIBRARY__.Cloud_Material (Material) # __SHADERBALL_MATERIAL_LIBRARY__.Light_Material1 (Material) # __SHADERBALL_MATERIAL_LIBRARY__.Dark_Material1 (Material) # __SHADERBALL_MATERIAL_LIBRARY__.Squares_Material (Material) # __SHADERBALL_MATERIAL_LIBRARY__.Lines_Material1 (Material) # Sources.Materials.DefaultLib.Scene_Material (Material) # 1 instances of CLSID {50B4532C-7316-4708-A15A-3A63E542E8CC} # preferences.render_tree (Property) # 50 instances of CLSID {51BF4F41-6777-11D1-BE9F-00A024EE478D} # Views.ViewB.TopCamera (Camera) # Views.ViewC.SpotCamera (Camera) # Views.ViewC.UserCamera (Camera) # Views.ViewA.SpotCamera (Camera) # Views.ViewD.FrontCamera (Camera) # Camera_Interest (Null) # Views.ViewB.RightCamera (Camera) # Scene_Root (Model) # Views.ViewA.SequencerCamera (Camera) # Views.ViewA.FrontCamera (Camera) # Views.ViewC.RightCamera (Camera) # Views.ViewD.RightCamera (Camera) # Views.ViewB.FrontCamera (Camera) # Views.ViewA.RightCamera (Camera) # Views.ViewA.UserCamera (Camera) # Views.ViewA.TopCamera (Camera) # Views.ViewB.UserCamera (Camera) # Views.ViewB.SpotCamera (Camera) # Views.ViewB.SequencerCamera (Camera) # Views.ViewC.TopCamera (Camera) # Views.ViewC.FrontCamera (Camera) # Views.ViewC.SequencerCamera (Camera) # Views.ViewD.SpotCamera (Camera) # Views.ViewD.UserCamera (Camera) # Views.ViewD.TopCamera (Camera) # Views.ViewD.SequencerCamera (Camera) # Camera_Root (CameraRig) # Camera (Camera) # light (Light) # 1 instances of CLSID {551C2B18-98F4-4553-A3DE-F20C24B39823} # preferences.xsi_explorer (Property) # 1 instances of CLSID {5E4BD436-737B-4AD3-8E32-D7F9BB7B2573} # preferences.data_management (Property) # 43 instances of CLSID {5FC0CCAE-3DC8-11D0-9449-00AA006D3165} # Views.ViewA.SpotCamera (Camera) # Views.ViewD.TopCamera (Camera) # Views.ViewA.SequencerCamera (Camera) # Views.ViewC.RightCamera (Camera) # Views.ViewD.UserCamera (Camera) # Views.ViewB.SequencerCamera (Camera) # Views.ViewA.UserCamera (Camera) # Views.ViewA.TopCamera (Camera) # Views.ViewB.RightCamera (Camera) # Views.ViewA.FrontCamera (Camera) # Views.ViewB.SpotCamera (Camera) # Views.ViewA.RightCamera (Camera) # Views.ViewB.UserCamera (Camera) # Views.ViewB.TopCamera (Camera) # Views.ViewC.SpotCamera (Camera) # Views.ViewD.SpotCamera (Camera) # Views.ViewB.FrontCamera (Camera) # Views.ViewD.RightCamera (Camera) # Views.ViewC.UserCamera (Camera) # Views.ViewC.TopCamera (Camera) # Views.ViewC.FrontCamera (Camera) # Views.ViewC.SequencerCamera (Camera) # Views.ViewD.FrontCamera (Camera) # Views.ViewD.SequencerCamera (Camera) # Camera_Root (CameraRig) # Camera (Camera) # Camera_Interest (Null) # light (Light) # 11 instances of CLSID {600E50F1-52FC-11D2-A924-00A024190119} # 3 instances of CLSID {600E50F2-52FC-11D2-A924-00A024190119} # 9 instances of CLSID {60F7ADA0-7E12-11D0-9960-00A0243F0E60} # cls (CollectionItemLegacy) # 2 instances of CLSID {61782E14-9177-412E-BF9B-2B44B9A668DD} # library_source (MaterialLibrary) # Sources.Materials.DefaultLib (MaterialLibrary) # 1 instances of CLSID {62362303-A6D4-4658-9651-905C1ADB056F} # preferences.TweakNormals (Property) # 1 instances of CLSID {639AD931-3896-11D3-97AC-00A0243E3463} # Camera.kine.global.IndpCns_E (CollectionItem) # 13 instances of CLSID {6495C5C1-FD18-474E-9703-AEA66631F7A7} # __SHADERBALL_MATERIAL_LIBRARY__.Squares_Material.Lambert (Shader) # __SHADERBALL_MATERIAL_LIBRARY__.Stem_Material.Lambert (Shader) # __SHADERBALL_MATERIAL_LIBRARY__.Light_Material1.Lambert (Shader) # __SHADERBALL_MATERIAL_LIBRARY__.Scene_Material.Phong (Shader) # __SHADERBALL_MATERIAL_LIBRARY__.Dark_Material1.Lambert (Shader) # __SHADERBALL_MATERIAL_LIBRARY__.Lines_Material1.Lambert (Shader) # Sources.Materials.DefaultLib.Scene_Material.Phong (Shader) # light.light.arnold_distant_light (Shader) # 1 instances of CLSID {64E231F5-5A70-4012-B351-4046650227EA} # preferences.fcurve_editor (Property) # 2 instances of CLSID {6630D811-0699-11D1-B723-00AA0068BF56} # 27 instances of CLSID {675F9E0C-6851-11D2-B335-00105A1F4A37} # Views.ViewA.SpotCamera.camvis (Property) # Views.ViewD.FrontCamera.camvis (Property) # Views.ViewC.TopCamera.camvis (Property) # Views.ViewD.TopCamera.camvis (Property) # Views.ViewA.UserCamera.camvis (Property) # Views.ViewA.TopCamera.camvis (Property) # Views.ViewA.FrontCamera.camvis (Property) # Views.ViewB.FrontCamera.camvis (Property) # Views.ViewA.RightCamera.camvis (Property) # Views.ViewA.SequencerCamera.camvis (Property) # Views.ViewB.UserCamera.camvis (Property) # Views.ViewB.TopCamera.camvis (Property) # Views.ViewB.RightCamera.camvis (Property) # Views.ViewB.SpotCamera.camvis (Property) # Views.ViewB.SequencerCamera.camvis (Property) # Views.ViewC.UserCamera.camvis (Property) # Views.ViewC.FrontCamera.camvis (Property) # Views.ViewC.RightCamera.camvis (Property) # Views.ViewC.SequencerCamera.camvis (Property) # Views.ViewC.SpotCamera.camvis (Property) # Views.ViewD.UserCamera.camvis (Property) # Views.ViewD.RightCamera.camvis (Property) # Views.ViewD.SpotCamera.camvis (Property) # Views.ViewD.SequencerCamera.camvis (Property) # Camera.camvis (Property) # 1 instances of CLSID {68520F4D-333E-44F0-B76D-0E9527F47497} # preferences.dopesheet (Property) # 1 instances of CLSID {6A4AA345-4253-11D0-B148-00A02485CECB} # Scene (Scene) # 1 instances of CLSID {6B00918D-D1F8-44B6-B6A1-5608971A2B84} # preferences.MaterialManager (Property) # 1 instances of CLSID {6B2F8E3E-3BE3-45A3-9187-094616A04ACC} # preferences.SnapProperties (Property) # 27 instances of CLSID {6B3772E6-27C1-11D3-A280-08003658D403} # Views.ViewD.FrontCamera.rotoscope (Property) # Views.ViewB.RightCamera.rotoscope (Property) # Views.ViewD.TopCamera.rotoscope (Property) # Views.ViewA.TopCamera.rotoscope (Property) # Views.ViewA.UserCamera.rotoscope (Property) # Views.ViewA.FrontCamera.rotoscope (Property) # Views.ViewA.RightCamera.rotoscope (Property) # Views.ViewA.SpotCamera.rotoscope (Property) # Views.ViewA.SequencerCamera.rotoscope (Property) # Views.ViewB.UserCamera.rotoscope (Property) # Views.ViewB.TopCamera.rotoscope (Property) # Views.ViewB.FrontCamera.rotoscope (Property) # Views.ViewB.SpotCamera.rotoscope (Property) # Views.ViewB.SequencerCamera.rotoscope (Property) # Views.ViewC.UserCamera.rotoscope (Property) # Views.ViewC.TopCamera.rotoscope (Property) # Views.ViewC.FrontCamera.rotoscope (Property) # Views.ViewC.RightCamera.rotoscope (Property) # Views.ViewC.SpotCamera.rotoscope (Property) # Views.ViewC.SequencerCamera.rotoscope (Property) # Views.ViewD.UserCamera.rotoscope (Property) # Views.ViewD.RightCamera.rotoscope (Property) # Views.ViewD.SpotCamera.rotoscope (Property) # Views.ViewD.SequencerCamera.rotoscope (Property) # Camera.rotoscope (Property) # 1 instances of CLSID {6D81DA53-61DF-11D1-83C1-00A0243E268D} # ViewportCapture (CollectionItemLegacy) # 24 instances of CLSID {72936430-9B0C-4167-8CA7-C30FC2188BB9} # XSISequencerCameraKineOp (CustomOperator) # XSISequencerCameraKineOp (CustomOperator) # XSISequencerCameraKineOp (CustomOperator) # XSISequencerCameraKineOp (CustomOperator) # XSISequencerCameraKineOp (CustomOperator) # XSISequencerCameraKineOp (CustomOperator) # XSISequencerCameraKineOp (CustomOperator) # XSISequencerCameraKineOp (CustomOperator) # XSISequencerCameraKineOp (CustomOperator) # Views.ViewB.SequencerCamera.camera.XSISequencerCameraPrimOp (CustomOperator) # Views.ViewC.SequencerCamera.camera.XSISequencerCameraPrimOp (CustomOperator) # Views.ViewA.SequencerCamera.camera.XSISequencerCameraPrimOp (CustomOperator) # XSISequencerCameraKineOp (CustomOperator) # XSISequencerCameraKineOp (CustomOperator) # Views.ViewC.SequencerCamera.kine.global.XSISequencerCameraKineOp (CustomOperator) # XSISequencerCameraKineOp (CustomOperator) # XSISequencerCameraKineOp (CustomOperator) # XSISequencerCameraKineOp (CustomOperator) # XSISequencerCameraKineOp (CustomOperator) # Views.ViewD.SequencerCamera.kine.global.XSISequencerCameraKineOp (CustomOperator) # XSISequencerCameraKineOp (CustomOperator) # Views.ViewB.SequencerCamera.kine.global.XSISequencerCameraKineOp (CustomOperator) # Views.ViewA.SequencerCamera.kine.global.XSISequencerCameraKineOp (CustomOperator) # Views.ViewD.SequencerCamera.camera.XSISequencerCameraPrimOp (CustomOperator) # 1 instances of CLSID {74895A03-F74D-11D0-96C5-00A024191BAC} # DeviceManager (DeviceCollection) # 76 instances of CLSID {76332571-D242-11D0-B69C-00AA003B3EA6} # preferences.Cg_Display (CustomProperty) # Arnold_Render_Options (CustomProperty) # Arnold_Render_Options (CustomProperty) # Arnold_Render_Options (CustomProperty) # preferences.ICEOperators (CustomProperty) # Arnold_Render_Options (CustomProperty) # Arnold_Render_Options (CustomProperty) # Arnold_Render_Options (CustomProperty) # Passes.Arnold_Render_Options (CustomProperty) # Arnold_Render_Options (CustomProperty) # Arnold_Render_Options (CustomProperty) # Arnold_Render_Options (CustomProperty) # Arnold_Render_Options (CustomProperty) # preferences.Arnold Render (CustomProperty) # Arnold_Render_Options (CustomProperty) # Arnold_Render_Options (CustomProperty) # Arnold_Render_Options (CustomProperty) # Arnold_Render_Options (CustomProperty) # Arnold_Render_Options (CustomProperty) # Arnold_Render_Options (CustomProperty) # Arnold_Render_Options (CustomProperty) # Arnold_Render_Options (CustomProperty) # Arnold_Render_Options (CustomProperty) # Arnold_Render_Options (CustomProperty) # Arnold_Render_Options (CustomProperty) # Arnold_Render_Options (CustomProperty) # Arnold_Render_Options (CustomProperty) # Arnold_Render_Options (CustomProperty) # Arnold_Render_Options (CustomProperty) # Arnold_Render_Options (CustomProperty) # Arnold_Render_Options (CustomProperty) # Arnold_Render_Options (CustomProperty) # Arnold_Render_Options (CustomProperty) # Arnold_Render_Options (CustomProperty) # Arnold_Render_Options (CustomProperty) # Arnold_Render_Options (CustomProperty) # Arnold_Render_Options (CustomProperty) # Arnold_Render_Options (CustomProperty) # Views.ViewC.RenderRegion.Arnold_Render_Options (CustomProperty) # Arnold_Render_Options (CustomProperty) # Arnold_Render_Options (CustomProperty) # Arnold_Render_Options (CustomProperty) # Arnold_Render_Options (CustomProperty) # Arnold_Render_Options (CustomProperty) # Arnold_Render_Options (CustomProperty) # Arnold_Render_Options (CustomProperty) # Arnold_Render_Options (CustomProperty) # Arnold_Render_Options (CustomProperty) # Arnold_Render_Options (CustomProperty) # Arnold_Render_Options (CustomProperty) # Arnold_Render_Options (CustomProperty) # Arnold_Render_Options (CustomProperty) # Arnold_Render_Options (CustomProperty) # Arnold_Render_Options (CustomProperty) # Arnold_Render_Options (CustomProperty) # Arnold_Render_Options (CustomProperty) # Arnold_Render_Options (CustomProperty) # Arnold_Render_Options (CustomProperty) # Arnold_Render_Options (CustomProperty) # Arnold_Render_Options (CustomProperty) # Arnold_Render_Options (CustomProperty) # Arnold_Render_Options (CustomProperty) # Arnold_Render_Options (CustomProperty) # Arnold_Render_Options (CustomProperty) # Arnold_Render_Options (CustomProperty) # Arnold_Render_Options (CustomProperty) # Arnold_Render_Options (CustomProperty) # Arnold_Render_Options (CustomProperty) # Arnold_Render_Options (CustomProperty) # Arnold_Render_Options (CustomProperty) # Arnold_Render_Options (CustomProperty) # Arnold_Render_Options (CustomProperty) # Arnold_Render_Options (CustomProperty) # Views.ViewD.RenderRegion.Arnold_Render_Options (CustomProperty) # Views.ViewB.RenderRegion.Arnold_Render_Options (CustomProperty) # Views.ViewA.RenderRegion.Arnold_Render_Options (CustomProperty) # 1 instances of CLSID {76AA7786-F7E2-4BB6-9FC3-D56ED34EDF68} # preferences.MaterialPanel (Property) # 19 instances of CLSID {77F74C81-7010-11D1-96F5-00A0243E3463} # Camera_Root.kine.local (KinematicState) # Camera.kine.local (KinematicState) # Camera_Interest.kine.local (KinematicState) # light.kine.local (KinematicState) # 1 instances of CLSID {7954E245-8EF2-48AB-A07D-8DEEFDD9FF23} # preferences.netview (Property) # 1 instances of CLSID {79EEBE8E-0ABA-4240-A033-6B02858250D9} # PaintTool (CollectionItemLegacy) # 1 instances of CLSID {7A1BB9D6-58A3-49D6-84BA-39429EDAD489} # Passes.Default_Pass.Background_Lights_Partition (Partition) # 66 instances of CLSID {7ABF1486-448D-11D0-BE37-00A024EE478D} # Camera_Root.kine.global (KinematicState) # global (KinematicState) # Views.ViewC.SequencerCamera.kine.global (KinematicState) # global (KinematicState) # global (KinematicState) # Views.ViewC.UserCamera.kine.global (KinematicState) # global (KinematicState) # Views.ViewC.SpotCamera.kine.global (KinematicState) # Views.ViewA.SequencerCamera.kine.global (KinematicState) # Views.ViewD.RightCamera.kine.global (KinematicState) # global (KinematicState) # Views.ViewC.FrontCamera.kine.global (KinematicState) # Views.ViewA.FrontCamera.kine.global (KinematicState) # Camera.kine.global (KinematicState) # global (KinematicState) # global (KinematicState) # Views.ViewB.SpotCamera.kine.global (KinematicState) # global (KinematicState) # Views.ViewD.UserCamera.kine.global (KinematicState) # global (KinematicState) # global (KinematicState) # global (KinematicState) # global (KinematicState) # Views.ViewA.RightCamera.kine.global (KinematicState) # global (KinematicState) # global (KinematicState) # global (KinematicState) # global (KinematicState) # Views.ViewB.FrontCamera.kine.global (KinematicState) # Views.ViewD.SpotCamera.kine.global (KinematicState) # Views.ViewB.SequencerCamera.kine.global (KinematicState) # Views.ViewB.TopCamera.kine.global (KinematicState) # Views.ViewB.RightCamera.kine.global (KinematicState) # Views.ViewD.FrontCamera.kine.global (KinematicState) # Views.ViewD.SequencerCamera.kine.global (KinematicState) # Views.ViewA.SpotCamera.kine.global (KinematicState) # Scene_Root.kine.global (KinematicState) # Views.ViewA.UserCamera.kine.global (KinematicState) # Views.ViewA.TopCamera.kine.global (KinematicState) # light.kine.global (KinematicState) # Views.ViewB.UserCamera.kine.global (KinematicState) # Views.ViewC.TopCamera.kine.global (KinematicState) # Views.ViewC.RightCamera.kine.global (KinematicState) # Views.ViewD.TopCamera.kine.global (KinematicState) # Camera_Interest.kine.global (KinematicState) # 4 instances of CLSID {80183202-4F8A-11D0-9BAE-00AA0068BF56} # (CollectionItemLegacy) # (CollectionItemLegacy) # (CollectionItemLegacy) # (CollectionItemLegacy) # 1 instances of CLSID {80D1207E-1C0D-4DEF-AF30-387384DCA4BA} # preferences.Compositing (Property) # 1 instances of CLSID {82443034-51B1-11D0-85AE-080036E93203} # Passes.Default_Pass.RenderOptions (CollectionItemLegacy) # 1 instances of CLSID {82443035-51B1-11D0-85AE-080036E93203} # ViewRenderOptions (CollectionItemLegacy) # 1 instances of CLSID {82C99CA9-3D7E-4A1B-B015-1F4CBF2113C6} # Context (CollectionItemLegacy) # 1 instances of CLSID {83B04845-8E86-4C6C-8196-A6BAA4A657DF} # 1 instances of CLSID {8A323F88-7344-48F5-907E-2E698A066A60} # Sources.Materials (CollectionItemLegacy) # 1 instances of CLSID {8B291AD2-AAC2-4F09-A027-B47E6C11E4AC} # Passes.Default_Pass.Background_Objects_Partition (Partition) # 1 instances of CLSID {8C4CE8C0-4884-11D5-897C-00D0B71DA41F} # LoaderOptions (Property) # 1 instances of CLSID {8FB0A8D8-2AA2-11D4-B6A3-006094EB029C} # RefPlanes (CollectionItemLegacy) # 19 instances of CLSID {90994BB1-D357-11D2-8B80-00A024EE586F} # Camera_Root.kine.local.PoseCompensatorOp (CollectionItem) # Camera.kine.local.PoseCompensatorOp (CollectionItem) # Camera_Interest.kine.local.PoseCompensatorOp (CollectionItem) # light.kine.local.PoseCompensatorOp (CollectionItem) # 1 instances of CLSID {91B2319A-9DB1-11D1-80CF-00A0248F9397} # preferences.Scenecolors (Property) # 1 instances of CLSID {922D62D1-3208-4E92-9744-8E8D0816B4C8} # preferences.Polygon (Property) # 1 instances of CLSID {961496BA-7EF2-4E91-A493-2C828E61AC2D} # preferences.shaderball (Property) # 1 instances of CLSID {9694B47E-C847-11D3-B7D4-0008C7A011A6} # Camera_Interest.CameraInterest (Primitive) # 1 instances of CLSID {973E6F73-CD0F-11D3-A88B-00C04F8EDF15} # Camera_Root.CameraRoot (Primitive) # 1 instances of CLSID {97599A5D-A2BC-468A-AC6E-FB2F5E7E75D6} # preferences.keying_panel (Property) # 6 instances of CLSID {98859160-CD10-11D3-A88B-00C04F8EDF15} # 1 instances of CLSID {98CAD7D1-393A-11D2-8B40-00A024EE586F} # Camera.kine.dircns (Constraint) # 1 instances of CLSID {997E1E42-7DC9-43A3-8B78-2B8352382703} # preferences.plugin_manager (Property) # 2 instances of CLSID {9AF45FC0-8DC4-11D4-B915-0800690C8BD0} # 6 instances of CLSID {9B82ACED-9947-4FD0-87AE-4AC0A3D42BEA} # 1 instances of CLSID {9DC6AEC5-0D8D-4710-8C78-46748D6B722A} # preferences.camera_sequencer (Property) # 1 instances of CLSID {9E1CD6BD-A30E-49E4-A1CE-57AFB5502D07} # preferences.layercontrol (Property) # 1 instances of CLSID {9E4533F4-E6CF-4FE4-B8D4-15B32E954A81} # preferences.Display (Property) # 1 instances of CLSID {9E734591-4B92-11D4-B7F3-0008C7A011A6} # 1 instances of CLSID {A04BA012-0B7F-4E8C-8B81-EF09820A875B} # preferences.units (Property) # 14 instances of CLSID {A0D4A4E1-7B7A-445B-A871-C55A9988DFDC} # Scene_Material (Material) # 6 instances of CLSID {A15B3913-073F-11D4-B7DF-0008C7A011A6} # refplane (Property) # RefPlanes.XY (Property) # RefPlanes.XZ (Property) # RefPlanes.View (Property) # RefPlanes.Transform (Property) # RefPlanes.YZ (Property) # 19 instances of CLSID {A2C21F92-96E3-11D3-B8A0-00A0C92469BE} # Camera_Root.kine.local.ParentPoseAndPoseCns_D (CollectionItem) # Camera.kine.local.ParentPoseAndPoseCns_D (CollectionItem) # Camera_Interest.kine.local.ParentPoseAndPoseCns_D (CollectionItem) # light.kine.local.ParentPoseAndPoseCns_D (CollectionItem) # 1 instances of CLSID {A8BF89CA-1025-11D2-B5FD-006094EB029C} # Scene.Audio Container Properties (Property) # 1 instances of CLSID {AD2412A8-3426-47CD-B65F-E98A2093130D} # dotXSIImportOptions (Property) # 1 instances of CLSID {ADDBD2A0-85A4-11D4-8C31-009027BC3A0E} # 6 instances of CLSID {B0A5373D-E8B3-4816-BC5A-A6A31E4B4158} # 4 instances of CLSID {B49C1779-D1FE-4FB6-B9DB-9C253E3F3648} # 1 instances of CLSID {B4ACAE9C-4F44-43D5-A591-295B61EE52A3} # preferences.Interaction (Property) # 1 instances of CLSID {B533F218-5FDD-4800-ADE0-06534BDFD6B4} # preferences.weighteditor (Property) # 1 instances of CLSID {B54D8594-0F35-4CB8-876D-0C88DC45BA3C} # preferences.Select (Property) # 1 instances of CLSID {B8AD87C9-EE5C-4FDF-A51F-8DB121CB8991} # WriteAnimation (Property) # 1 instances of CLSID {BBEED5A8-7763-11D2-977A-00A0C982C728} # FramePreviewSettings (CollectionItemLegacy) # 1 instances of CLSID {BD407DFB-4120-4898-8475-44150D6B522C} # preferences.shape_animation (Property) # 1 instances of CLSID {BDC5A1EE-EEBE-4CD2-9443-A5B7AF67ED22} # preferences.schematic (Property) # 1 instances of CLSID {BFDAF164-5DD8-4422-9F1E-35527CDC2A02} # Passes.Default_Pass (Pass) # 1 instances of CLSID {C23A9A23-5260-4E80-9165-F8673D9086B7} # preferences.modeling (Property) # 2 instances of CLSID {C27897E0-1B97-11D4-AE61-00A0C96E63E1} # 57 instances of CLSID {C4EF9563-8317-42EA-849D-58705A9B32B5} # HardwareRenderer (Property) # HardwareRenderer (Property) # HardwareRenderer (Property) # HardwareRenderer (Property) # HardwareRenderer (Property) # HardwareRenderer (Property) # HardwareRenderer (Property) # HardwareRenderer (Property) # HardwareRenderer (Property) # HardwareRenderer (Property) # HardwareRenderer (Property) # HardwareRenderer (Property) # HardwareRenderer (Property) # HardwareRenderer (Property) # Views.ViewA.RenderRegion.HardwareRenderer (Property) # HardwareRenderer (Property) # HardwareRenderer (Property) # HardwareRenderer (Property) # HardwareRenderer (Property) # HardwareRenderer (Property) # HardwareRenderer (Property) # HardwareRenderer (Property) # HardwareRenderer (Property) # HardwareRenderer (Property) # HardwareRenderer (Property) # HardwareRenderer (Property) # HardwareRenderer (Property) # HardwareRenderer (Property) # HardwareRenderer (Property) # HardwareRenderer (Property) # HardwareRenderer (Property) # HardwareRenderer (Property) # HardwareRenderer (Property) # HardwareRenderer (Property) # HardwareRenderer (Property) # HardwareRenderer (Property) # HardwareRenderer (Property) # Views.ViewD.RenderRegion.HardwareRenderer (Property) # HardwareRenderer (Property) # HardwareRenderer (Property) # HardwareRenderer (Property) # HardwareRenderer (Property) # HardwareRenderer (Property) # HardwareRenderer (Property) # HardwareRenderer (Property) # HardwareRenderer (Property) # Passes.HardwareRenderer (Property) # Views.ViewC.RenderRegion.HardwareRenderer (Property) # HardwareRenderer (Property) # HardwareRenderer (Property) # HardwareRenderer (Property) # HardwareRenderer (Property) # HardwareRenderer (Property) # HardwareRenderer (Property) # HardwareRenderer (Property) # HardwareRenderer (Property) # Views.ViewB.RenderRegion.HardwareRenderer (Property) # 1 instances of CLSID {C68A1E9A-8879-4F7A-9247-56B5F602E795} # preferences.icetree (Property) # 1 instances of CLSID {CA7AB48C-EE62-4675-8BE6-DE979CB63692} # preferences.animation (Property) # 1 instances of CLSID {CBA2D702-8E67-47B1-A0D2-89354E33C241} # preferences.Tweak (Property) # 4 instances of CLSID {CCACF571-B1B8-11D3-9E9B-009027BC38DD} # Scene_Root.display (Property) # 1 instances of CLSID {CE38DE41-5C05-11D4-B4A2-00D0B71903E4} # Scene Defaults (Property) # 66 instances of CLSID {D557CF35-57E3-11D2-8B5A-00A024EE586F} # Views.ViewA.RightCamera.kine (Kinematics) # Views.ViewD.UserCamera.kine (Kinematics) # Views.ViewB.TopCamera.kine (Kinematics) # kine (Kinematics) # kine (Kinematics) # kine (Kinematics) # kine (Kinematics) # Views.ViewD.SpotCamera.kine (Kinematics) # Views.ViewA.SequencerCamera.kine (Kinematics) # kine (Kinematics) # Views.ViewB.FrontCamera.kine (Kinematics) # kine (Kinematics) # kine (Kinematics) # kine (Kinematics) # Views.ViewA.SpotCamera.kine (Kinematics) # kine (Kinematics) # kine (Kinematics) # kine (Kinematics) # kine (Kinematics) # Views.ViewC.RightCamera.kine (Kinematics) # kine (Kinematics) # Views.ViewC.FrontCamera.kine (Kinematics) # kine (Kinematics) # kine (Kinematics) # Views.ViewD.TopCamera.kine (Kinematics) # kine (Kinematics) # Views.ViewB.SpotCamera.kine (Kinematics) # Views.ViewD.SequencerCamera.kine (Kinematics) # Views.ViewD.FrontCamera.kine (Kinematics) # Views.ViewB.SequencerCamera.kine (Kinematics) # Views.ViewA.FrontCamera.kine (Kinematics) # Views.ViewC.SequencerCamera.kine (Kinematics) # Scene_Root.kine (Kinematics) # Views.ViewB.RightCamera.kine (Kinematics) # Views.ViewA.UserCamera.kine (Kinematics) # Views.ViewC.UserCamera.kine (Kinematics) # Views.ViewA.TopCamera.kine (Kinematics) # Views.ViewB.UserCamera.kine (Kinematics) # Views.ViewC.TopCamera.kine (Kinematics) # Views.ViewC.SpotCamera.kine (Kinematics) # Views.ViewD.RightCamera.kine (Kinematics) # Camera_Root.kine (Kinematics) # Camera.kine (Kinematics) # Camera_Interest.kine (Kinematics) # light.kine (Kinematics) # 1 instances of CLSID {D7D93C1D-902E-444E-99DD-C6A3D08627C2} # preferences.rendering (Property) # 6 instances of CLSID {DBA00978-85BE-4D94-AEC5-422ECB4EE4BD} # 1 instances of CLSID {DC84D7A3-ABA5-4BBF-9E09-A9B6FFE86983} # preferences.output_format (Property) # 4 instances of CLSID {DD4BA6C4-60F1-11D1-8680-00A0C91412D9} # Scene_Root.AmbientLighting (Property) # 19 instances of CLSID {DD804FBB-84DE-11D3-B89F-00A0C92469BE} # Camera_Interest.kine.global.ParentPoseCns_E (CollectionItem) # Camera_Root.kine.global.ParentPoseCns_E (CollectionItem) # Camera.kine.global.ParentPoseCns_E (CollectionItem) # light.kine.global.ParentPoseCns_E (CollectionItem) # 1 instances of CLSID {DDA7A96E-7E81-433D-89BF-94FC82D71C06} # sequencerplotting (Property) # 1 instances of CLSID {E068B6F5-CC79-48C4-92B1-1A265ACA7190} # PaintTool (CollectionItemLegacy) # 2 instances of CLSID {E0CBD759-BDD7-44D1-8730-981472AFC5E9} # preferences.TransformProperties (Property) # TransformProperties (Property) # 1 instances of CLSID {E2A86051-F669-11D1-8D60-080036F3CC02} # FCurve (FCurve) # 1 instances of CLSID {E2FE2EF1-FEA2-41DE-8C3C-7FB1E819AAED} # preferences.transformgroup (Property) # 11 instances of CLSID {E4DD8E40-1E1C-11D0-AA2E-00A0243E34C4} # 1 instances of CLSID {E662A425-C427-4D18-9669-6858E59F6FA1} # preferences.texture_layer_editor (Property) # 1 instances of CLSID {E8734CFA-4185-4CEA-A7E0-24E45ACA26D2} # preferences.animation_mixer (Property) # 1 instances of CLSID {E9EF4BE1-3A2B-11D3-97AC-00A0243E3463} # Camera.kine.dircns.PosePoseCns_D (CollectionItem) # 1 instances of CLSID {EA3AB345-F8A8-488D-826B-6943CFF9C604} # dotXSIExportOptions (Property) # 1 instances of CLSID {EA861F7A-D67C-11D2-88C9-00A024EE6238} # Views (CollectionItemLegacy) # 4 instances of CLSID {EA861F7B-D67C-11D2-88C9-00A024EE6238} # Views.ViewA (CollectionItemLegacy) # Views.ViewB (CollectionItemLegacy) # Views.ViewC (CollectionItemLegacy) # Views.ViewD (CollectionItemLegacy) # 1 instances of CLSID {EC8D460F-40F1-439D-AE59-8F81AA2871F3} # preferences.scripteditor (Property) # 1 instances of CLSID {EE4D73A9-3962-45C1-86CB-77562467BB52} # preferences.ViewCube (Property) # 1 instances of CLSID {EE641152-A847-4F36-B5FD-FCA002F90634} # PaintTool.FloodFillTemplate (CollectionItemLegacy) # 1 instances of CLSID {F16DA201-13A2-11D3-B37A-00105A1E70DE} # Scene.Sources (CollectionItemLegacy) # 1 instances of CLSID {F16DA202-13A2-11D3-B37A-00105A1E70DE} # Scene.Clips (CollectionItemLegacy) # 6 instances of CLSID {F3705C30-5204-11D0-8298-00A0243E366B} # light.light (Primitive) # 1 instances of CLSID {F946644B-B42A-4063-B653-A0E884EA4D29} # preferences.SceneDebugging (Property) # 1 instances of CLSID {FCA78BFF-DFC2-4610-8455-FA5C9B980BB7} # preferences.texture_editor (Property) # 1 instances of CLSID {FD0EA020-390C-11D1-B0B3-00A024C79287} # Scene.Layers (CollectionItemLegacy) # 1 instances of CLSID {FF22E061-5CED-4ED1-B6F3-58FD451FFDE5} # preferences.animation_editor (Property) # 1034
Finding the first bones rotation
by EricTRocks
ICE Convert between mesh and UV
by GOTETZ
Lego-style VW Beetle
by Chris Marshall
Dots
by Chris Marshall
by @strawmat00
Forcing per-object context
by flyby
Thanks to Emilio for suggesting this topic for a flashback.
Before Softimage started shipping with Phoenix Tools ParticleSuite in 1999, SOFTIMAGE 3D had its own standalone particle system. If you wanted your particles in a SOFTIMAGE 3D scene, you had to follow this procedure:
Here’s an overview of the SOFTIMAGE|PARTICLE interface (from the Particle User Guide) and a few screenshots of the viewport.