From the NAB 1998 demos, a Sumatra screenshot:

SOFTIMAGE|3D 4.0 running in IRIX 6.5 on a R12000 Silicon Graphics O2
Furry Donut – a Sumatra screenshot
I can’t see the fx tree for the nodes…
SOFTIMAGE|3D screenshot showing a bulge deformer in shaded and wire modes
From “Drakan: The Ancients’ Gates Postmortem” in Game Developer Magazine, July 2002:
Game character skeleton in SOFTIMAGE|3D
Model in 3d Studio MAX R3.1
And in-game:
1999 SOFTIMAGE|3D screenshot…caustics!