Some screencaps from the SOFTIMAGE Sumatra demo at SIGGRAPH 1999
1997 Softimage Sumatra splash screen
Sumatra banner (circa 07 April 1999)
Here’s a Sumatra mockup from May 1998 (the original file was named “3D\rebirth\newsuma2.jpg”).
Update: Top commenter Hirazi found that this screenshot was the “Pick of the Month” from June 2001. Titled “Last Check Point”, it’s the work of Max Evgrafov. Via the wayback machine, we get this description:
The great Italian writer Primo Levi once wrote:
“Loving your work (unfortunately the privilege of a few) represents
the best, most concrete approximation of happiness on earth.”
Like Levi, who worked as a chemist by day and a writer the rest
of the time, XSI guru and June Gallery winner Max Evgrafov
loves his work, even when he’s not on the job.
Currently a hard-working animator in the game development
department of the large Russian company 1c, Evgrafov has
spent the last eight or so months developing levels, animating
CG soldiers and paratroopers, and modeling and texturing
low-res polygonal objects for IL-2 Shturmovik, a high-level
flight simulator that has been in the works for over three years.
It’s pretty nice work if you can get it, but it’s after work that
some of Evgrafov’s best ideas get a chance to shine. His winning
entry, entitled “Last Check Point” and featuring a startling realistic
3D oil lamp and hovering moth, shows just how brightly Max’s
light can shine. “I was introduced to the magical world of 3D
through my architectural studies at university,” says Evgrafov
“When I graduated, I found work on a television
channel, before moving on to some advertising
agencies. Eventually, I got to know SOFTIMAGE|3D
and became interested in character animation,
which I worked on for a year and a half.”
He recently picked up SOFTIMAGE|XSI, and has spent a lot of
time exploring its possibilities. Indeed, his enthusiasm and expertise
for XSI seem to extend to nearly every part of the software:
“Firstly, SOFTIMAGE|XSI offers excellent polygonal modeling
capabilities,” says Evgrafov with enthusiastically. “The system
enables me to do some great work with materials and, of course,
render passes. I was frankly amazed by the easy to use XSI
interface. I really like working with it. Also, the Render Tree
offers a vivid and easy instrument for creating materials. It
allows me to create and edit complicated materials with
complicated textures without fear of getting lost. ”
That’s all well and good, but it is the SOFTIMAGE|XSI
animation toolset for which Evgrafov reserves special praise.
“I really like the animation toolset,” he says. “XSI lets me
create layered animations, put them together in the Animation
Mixer, estimate the animation of a single character, and so on.
Put simply, XSI provides convenient features non–stop while
Put simply, Evgrafov is doing pretty well for somebody claiming
to have a lot to learn. In addition to winning the Softimage.com
XSI Gallery competition for “Last Check Point”, the image
also won an all-Russia computer graphics competition
held by web site http://www.render.ru/.
One thing is certain: this Max Evgrafov’s time to
shine…and he has the 3D light to prove it.
THE ALDIS ASCENSION: SOFTIMAGE|XSI Helps Aldis Animation Keep Moving On Up
by Michael Abraham
When last we visited with Kim Aldis, founder and co-owner of London’s Aldis Animation Company, he and his crew were busy putting the beta version of SOFTIMAGE|XSI v.1 (codename Sumatra) through its paces.
Roughly a year after our first conversation, I reconnected with Aldis at his home number. I’d called the Aldis Animation offices the previous day, but the sound of holidays celebrations in the background suggested it wasn’t a very good time to talk. Damn the holidays anyway; they play hell on the work schedule of irredeemable procrastinators such as myself. But I digress.
Speaking with Aldis the morning after the night before, he sounded surprisingly upbeat. It’s been a good year for the company. So good, in fact, that everybody was feeling a little fried as the Christmas season approached. A party was definitely in order.
“We’ve had a pretty good year,” Aldis admits, with typical understatement. “We branded all the UEFA Cup pieces for Ford and did a whole bunch of stuff for the CITV network here in the UK. More recently, we created some titles for the British television game show Blankety-Blank (the British version of the old celebrity game show The Match Game). We also created backgrounds using SOFTIMAGE|XSI v.1.5 in conjunction with Avid|DS for a very challenging pop video promo. That project was really an interesting one.”
“Interesting” in this instance apparently means intensity of the mind-bending variety. As it turns out, the Hatiras video (entitled “Spaced Invader” and featuring the talents of nefarious MC/Rapper, Slarta John) was shot entirely on bluescreen, leaving Aldis to create all the backgrounds using SOFTIMAGE|XSI v.1.5. That is a lot of work in and of itself, but after careful consideration, Aldis felt he was up to it. That was before the Defected Records and Vigilante Productions realized that the video should be out before Christmas, which significantly compressed the timeframe.
Even with the original deadline compressed to a fortnight, Aldis isn’t one to complain. Adhering to his philosophy that there is always a solution within Softimage, he prepared to put his beta version of SOFTIMAGE|XSI v.1.5 under some of the most intense pressure the system has ever seen.
“Basically, they shot all the footage of Slarta John against a bluescreen,” explains Aldis. “About the same time they were shooting, I started working on the graphics. By the end of the first week, the footage had been offlined. We took that footage into Avid|DS together with the graphics I had managed to create by the start of the second week. Aries Brooker did a great job on the compositing, editing and effects using the Avid|DS system. I carried on working on the remaining graphics in the meantime, so it was all quite efficient. What was most encouraging in the midst of all the chaos though, was how well the new version of SOFTIMAGE|XSI performed. I’ve always really liked and relied on the system in the past, of course, but we’ve never put it under pressure quite this intense. We rendered an enormous number of frames. We did a lot of rotoscoping and matching of backgrounds. And, of course, there was all that bluescreen footage to deal with. I can quite honestly say that I wouldn’t have been able to get it done without version 1.5.”
Despite the stress and hard work, however, Aldis insists that the project was a thoroughly enjoyable one. Much of the credit for that goes to co-directors Ben Hume-Paton and Steve Lowe.
“Anytime you can work with directors with whom you can get on, you know that you’ve got a good thing going,” says Aldis knowingly. “It was the first time I’d worked with Ben, and we seemed to share the same vision of things. It was a pleasure, in spite of all the problems and even though we had to work so hard.”
Aldis also gives considerable credit to the latest version of SOFTIMAGE|XSI, both the success of the project and the positive experience it ultimately produced.
“It was great to see XSI working so well,” he says happily. “I really hope that people will sit up and take notice of the vast improvements in version 1.5. I love it: it goes from strength to strength. My favorite parts are the Render Tree and the scripting capabilities, which have both come a long, long way since the first version. The much-improved rotoscoping was key to this project. We had backgrounds that would refresh completely and consistently in real time. That means you can rotoscope, then play it back right away. That is an invaluable feature you could never do before. I also used scripts to set up my camera constraints. A single scene in the pop video might require 20 to 30 constraining objects for a single camera. I was able to script the constraints, then drop them into the timeline of the Animation Mixer. At that point, the timing is set up, and all I have to do is scroll through, position the camera on each shot and bang, I’m away!”
After the very short respite over Christmas, Kim and his team at Aldis Animation are preparing for a number of challenging projects. They are currently in negotiations to create special effects for a popular television series, and they have just signed an agreement with two character designers to create their own animated series.
“Suffice it to say that the character designers are very well thought of,” says Aldis mysteriously. “This is a new direction for us, but one that we’re all very eager to take. In fact, I’ll be working on some characterizations over the holidays, with the idea of getting a trailer out early in the New Year. We’ll also be setting up a subsidiary company to handle the in-house productions we’re planning on doing in the coming months and years, so these are exciting times.”
With 2001 now upon us, it’s fair to say that one good year deserves another at Aldis Animation.