GraphicSpeak » Autodesk invests in Otoy to advance rendering, compression, and cloud use


I hadn’t heard about this until I read it on the Web, so I don’t know what, if anything, it will mean for Softimage (or those other two DCCs 😉

Autodesk says it want to accelerate Otoy’s development, and plans to integrate Otoy technology into existing Autodesk Media & Entertainment products.

via GraphicSpeak » Autodesk invests in Otoy to advance rendering, compression, and cloud use.

Effets spĂ©ciaux: la banlieue quĂ©bĂ©coise d’Hollywood


Special effects: the quebecoise suburb of Hollywood

MontrĂ©al –Avec une cinquantaine de productions hollywoodiennes Ă  son actif, dont Avatar, Sin City et 300, la boĂźte quĂ©bĂ©coise deffets spĂ©ciaux Hybride sest hissĂ©e aux plus hauts sommets. Au point oĂč certains studios pensent que son code rĂ©gional 450 Ă  Piedmont est celui dune banlieue de Los Angeles. «Cest la boĂźte deffets spĂ©ciaux qui men donne le plus pour mon argent», dit le cinĂ©aste Robert Rodriguez, qui a rĂ©alisĂ© les effets spĂ©ciaux de 11 films avec Hybride. Pas mal pour une entreprise nĂ©e des suites dune faillite il y a 20 ans.

via Effets spéciaux: la banlieue québécoise dHollywood | La Presse.

It’s Alive! Get it Now!! Softimage 2012 Advantage Pack


Sign in to the Subscription Center and get it now.
autodesk.com/subscriptionlogin

You don’t need a new serial number. The Advantage Pack (aka 2012 AP) runs with your 2012 license. So, if you have a Network license, just point 2012 AP to your license server. If you have a Standalone license, enter your 2012 serial number at startup.

Use the same product key as 2012: 590D1

The 2012 AP will install in a folder named Softimage 2012.SAP.
For example: C:\Program Files\Autodesk\Softimage 2012.SAP.

AnimSchoolBlog: Malcolm Character Now Freely Available



Malcolm was made with the amazing capabilities of Softimage. The Softimage version of Malcolm was released today–and already it’s going like hotcakes (free things often do that!)

The updates to the Maya version will be completed in about a week; possibly longer. Then students and interested onlookers can check out the Maya version. (There are some restrictions on using Malcolm)

AnimSchoolBlog: Malcolm Character Now Freely Available.

Portal: No Escape – ICE used for live action short


I did all the particle work on the gun, gun blasts and the portals in ICE:

Honestly the setup couldn’t have been simpler. There’s a stretched sphere that acts as an emitter for when the gun shoots. All the particles it emits have an animated turbulize node on it. On the walls there is a disc shape that it collides with and spawns new particles – then there’s a ring they’re attracted to. The velocity and weight are also turbulized.

That’s pretty much it.

Everything was rendered with emRPC and sent over to Nuke for tweaking by the compositors.

Paul Griswold