Screenshots of the week


Softimage 2014 documentation splash page…what it might look like
2014docs

Twister nodes
by Tekano
Capture_twister_nodes

Setting materials IDs for clusters
by iamVFX
Snpi9lH

Effect trigger by name
by fabricio.chamon
effect_trigger_by_name

Fun with ICE: Wheel\
by Andrew Skoblyanoff

Closest location on strand
by Edy Susanto Lim
closest_strandPos02
Closest location on strand
by Vincent Ullmann
result
tree

Color in the vertex UV coordinates
by Ymt3D
I’m not quite sure, but from the auto-translation I think this ICE tree isn’t working as expected:
“Color in the vertex UV coordinates of the nodes in the sample application point was different vertex colors to break the UV at ICE. · Tell someone smart way more ”
BF5WaJ_CAAA3hg1

Screenshots of the week


Particle clumping
by Andy Moorer
example_particleClumps

MatCap (litsphere) shading in Softimage 2013
by Andy Moorer
metaSL_litsphere7

Matcap render tree
by Gustavo E Boehs
matcap_nodes

MatCap Mirror ball/Map ball
by Gustavo E Boehs
matcap

Paint polygons by weightmap delete holes
by Tekano
paintpolygon_by_weightmap_delete_holes

Layers
by Maximus
layerv

by msktkhs
x26n
sabl
vdms

How to convert weightmap to geometry in softimage ICE tutorial

Old school Quantum Teleportation

Screenshots of the week


LKLightning 2.0 Tutorial 01 – Swirling7

Display debug per-object attribute on distant point cloud
by Fabricio Chamon
DebugAttributeAtBBox

Moving cached geometry
by Alok Gandhi
jhddjdgc

Reflections
by NNois
Reflection

Turbulize Null position
by Helli
nullposition

Splitting edges
by iamVFX, julian johnson
SplitEdgeEqually
SubdivideEdgeByLength

Finding he indices of negative values in an array
by iamVFX
FindIndicesOfNegativeValuesInArray

Screenshots of the week


sparta-like particle editing in softimage

Point position from group
by Vincent Ullmann
PointsOfGroup

PointsOfGroup_advanced

lambert shading
by Mr.Core
post-37-13590474490

Creating strands between two different objects
by Ola Madsen
Strand_between_objects_img02

wet fur effect

Create hexa tesselation
by msktkhs
“Be further divided into two right-angled triangle is divided into six triangles hexagons, X direction will take time to get to that direction cos60 * 4, Y is I will be next to the point sin60 * 2 too (laughs)”
ge88

Nodes for whirlpool spiral
by msktkhs
s09f

Volume rendering with ICE

bend paper