Rigging Class Videos
by Eric T

ehRSCamera for use with Redshift

Pivots and Alignment in Maya
For those of you not on Subscription, here’s the current Report a Bug form.
hat tip: Jill Ramsay
And here’s an older post about writing good bug reports.
Intersection of curve and geometry
by Mathias

Softimage Domemaster3D Screen Space Weightmaps*
by AndrewHazelden
* this one is from a couple of weeks ago

Softimage to Maya Bridge: Exploring Maya’s Layout and Creating Shelves
emTopolizer2 2.30 Tutorial 02 – Particle Cache File Tools
https://vimeo.com/95729676
More on Weights – Merge, Filter, Smooth compounds
Weight map Decay/Stay
by sant0s

The State of the Art
SOFTIMAGE|3D is the art, skill and rhythm of 3d animation –
system for animators who have consistently produced ground
breaking animation, signature effects and photo-realistic
imagery. It is the result of a decade of evolution – from
interface design that put control back into the hands of
artists, to the breakthrough character animation of
Godzilla. SOFTIMAGE|3D The State of the Art, Defined.
Suppose you want to emit particles from the instances in a point cloud. For example, suppose you have a point cloud of instances of a BigFish model, and you want to emit little fish from each BigFish instance.
One simple approach is to set up a point cloud on your master BigFish instance, and do the emitting there.
Then when you emit the point cloud of BigFish instances, use InstanceShape instead of Set Instance Geometry.
From a picture dated 12 May 2004, a variety of memorabilia, including: