Not sure how Rotate Vector works? Is that 26 words (including five “the”s) of documentations not doing it for you?
Fortunately, it’s not hard to rig up an ICE tree to help visualize what Rotate Vector does.

Compound is here if you want it.
Not sure how Rotate Vector works? Is that 26 words (including five “the”s) of documentations not doing it for you?
Fortunately, it’s not hard to rig up an ICE tree to help visualize what Rotate Vector does.

Compound is here if you want it.

Back in early 2002, Softimage introduced a new family of processing and rendering products: BatchUniversal, Batch, and mental ray standalone. The pricing, from today’s viewpoint, seems awfully high:
Here’s a couple of examples to illustrate how to use Sort Array with Key.
If you have a group of N different objects, and N points in a point cloud, then here’s a simple way to instance a different shape at each point.

The line of shapes in the background is the group.
Note the use of Get Point ID, which works even if the points don’t have their ID attribute set.
VorleX Muscle System 2.01 PRO Preserving Fine Details During Skin Sliding
Modulate particle scale
by origin

Fun with matrices
by Daniel Brassard

Push from bounds
by Mr.Core

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It’s the artist, not the tools. It’s the process involved in
realizing a creative idea, not the CAD-accurate modeling
or the obligatory check-off feature list.Discover why SOFTIMAGE|3D is used by the world’s greatest
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When you’re using Get Closest Locations, positions are local. That is, they are relative to the local coordinate system of the object that “owns” the ICE tree. The input Position is in local coordinates, so in most cases, (0, 0, 0) will do fine. And if you use the output locations to get positions, those positions will be in the local coordinate system of the ICE tree owner.
https://vimeo.com/85486760
Hat tip: Gray, who has posted this several (many?) times over the years.