Softimage mailing list – Year in Review
12060 posts
1388 discussions
460 different posters
Top Ten discussion threads
Number of posts in bold.
- Softimage 2014 190
- Octane render 177
- Announcing Redshift – Biased GPU Renderer 154
- Why did I pay support?? Why did I buy a suite ? I want my money back! 118
- softimage.tv – Hello World! 78
- Future of Naiad 72
- Unofficial Softimage user voice 69
- Softimage 2015 User Survey 67
- Difference between a force and a velocity ? 63
- SI 2014 sneak peek 62
Top Ten posters
Number of posts in bold.
The top 10 posters accounted for 23% of all posts; the top 25 for 40%.
- Alan Fregtman 396
- Matt Lind 382
- Raffaele Fragapane 380
- Eric Thivierge 341
- olivier jeannel 308
- Steven Caron 297
- Stephen Blair 277
- Sebastien Sterling 223
- Luc-Eric Rousseau 189
- Ponthieux, Joseph G. 185
Century club
- Alan Fregtman 396
- Matt Lind 382
- Raffaele Fragapane 380
- Eric Thivierge 341
- olivier jeannel 308
- Steven Caron 297
- Stephen Blair 277
- Sebastien Sterling 223
- Luc-Eric Rousseau 189
- Ponthieux, Joseph G. (LARC-E1A)[LITES] 185
- Chris Chia 161
- Paul Griswold 158
- Mirko Jankovic 157
- Sergio Mucino 156
- Szabolcs Matefy 153
- Christopher 152
- Stefan Kubicek 147
- Rob Chapman 136
- adrian wyer 133
- Alok Gandhi 126
- Sandy Sutherland 125
- Leonard Koch 124
- Grahame Fuller 123
- Dan Yargici 122
- Emilio Hernandez 120
- Eugen Sares 116
- Andy Moorer 115
- Morten Bartholdy 107
- Angus Davidson 105
- Peter B 103
Top 5 most active days
2013 in review
The WordPress.com stats helper monkeys prepared a 2013 annual report for this blog.
Here’s an excerpt:
The Louvre Museum has 8.5 million visitors per year. This blog was viewed about 240,000 times in 2013. If it were an exhibit at the Louvre Museum, it would take about 10 days for that many people to see it.
Friday Flashback #152
Kaboom! “In SOFTIMAGE|3D, the Effects > Kaboom custom effect in the Motion module allows you to explode complete hierarchies using dynamics and collision detection. Now you too can create your own earth-shattering kabooms!”
Exploding Hierarchies with Kaboom
The Effects > Kaboom custom effect in the Motion module allows you to explode complete hierarchies using dynamics and collision detection. Now you too can create your own earth-shattering kabooms!
Features include:
- Speed.
- Complete interactivity. Move the source of the blast around and the pieces rearrange themselves.
- Collision detection: bouncing and sliding.
- Hierarchies: explode a whole hierarchy instead of individual objects.
- Non-polygon mesh objects are treated as solid objects.
Using the Kaboom Effect
The Kaboom effect explodes the currently selected hierarchy. Dynamic calculations are done on the object, including gravity, wind, and collision detection with a ground plane. Objects can collide with the ground plane (from either side), bounce, and slide (continuous contact). Polygon mesh objects can be exploded into their constituent polygons.
Here’s an example of how to use the Kaboom effect:
- Get a primitive cube.
- Choose the Effect > Subdivision command in the Model module to subdivide the cube into polygons. Use the default values: 4, 4, 4.
- Choose the Polygon > BreakUp command in the Model module to “separate” the cube into polygons.
- Translate the cube upward so that it is completely above Y=0.
- Get a primitive grid.
- Choose the Effects > Kaboom command in the Motion module. The Kaboom dialogue box appears:
- Accept the default values and click Ok.
- You are prompted to select the ground object (click the grid).
- You are prompted to select the hierarchy to explode (click the cube).
- Play back the animation. The cube explodes and collides with the ground.
For a full description of parameters, see this command’s description in the Reference Guide.
Tips for Using the Kaboom Effect
- If you are exploding polygon meshes, make sure to use the Polygon > BreakUp command in the Model module on them first (or PolygonDetach); otherwise the polygons stay connected.
- If the Explode Meshes option is selected, polygon meshes are exploded into individual polygons. If Explode Meshes is deselected, polygon meshes are treated as solid objects. All other object types (NURBS, patches, nulls, etc.) are always treated as solid objects.
- Don’t worry about deselecting Collision Detection for greater speed: it doesn’t slow things down much (if at all).
- Deselect Tumble Rate unless it is required: it slows things down by at least half.
- Polygon grouping is logical, not topological. This means that polygons are grouped according to their order in the model, not according to the geometry of the model.
- The Collision Detection for the ground is based on the Y height of the object selected for the “ground” object: the plane at this height is used as the ground plane. The collision detection is not based on actual geometry.
- The ground plane is double-sided-you can bounce an object off it from above or below.
Things to Try
- Use a strong Pull value with a slow speed: it tears objects apart.
- Move the Kaboom effect icon around and watch the blast rearrange interactively.
- Use a negative value for the Falloff power: the blast strength increases with distance from the icon.
- Use no Blast Strength (value of 0) and a slow Speed to “collapse” your model.
- Create a strong blast with a 0 distance Falloff, high Bounce, some Tumble, and very little Slide, and place it above an object that is close to the floor. You’ll get a nice “splashing” effect.
Screenshots of the week
shallow water simulation coupled with lagoa multiphysics
http://vimeo.com/82292791
Fabric Engine for plugin developers (Eric Mootz first look)
http://vimeo.com/82296039
Depth map visualisation
by P Dairy via si-community
Not new, but re-posted this week.

Friday Flashback #151
Fixing DLL problems
If you ask me, these are all bad ideas:
- Downloading missing DLLs from some DLL download site you found via a web search
- Copying DLLs to your system32 folder
- Copying DLLs from one version of Softimage to another
Fixing DLL problems involves doing some troubleshooting to figure out the root cause of the problem. Often, an error message about a DLL is just a symptom.
For missing DLLs, don’t download the DLL from some dll-download site. Usually a re-install of your software package, or an install of the appropriate redistributable package, will fix the problem.
Copying a DLL from one version of an application to another is a little crazy. You’re just asking for trouble 😉
ICE: Deleting Polygons
Scripting FBX export and import
You can use the FBXExport command to create the ExportFBXOptions property, and then use either the OM or SetValue to set the FBX options. For example, this Python snippet creates the FBX property by calling FBXExport( “option” ), and then sets the FBX SDK version (for which there is no separate FBXSetExport command).
si = Application si.FBXExport( "option" ) o = si.Dictionary.GetObject( "ExportFBXOptions" ) o.Parameters( "FBXSDKVersion" ).Value = "FBX201300"
You can do the same thing for FBXImport with FBXImport( “option” ), but I always got an error, even if the property was created.
si = Application try: si.FBXImport( "option" ) except: o = si.Dictionary.GetObject( "ImportFBXOptions" ) si.LogMessage( o )
Screenshots of the week
Softimage toolbar
http://vimeo.com/81906535
Softimage ICE – Tutorial – Bend strands; unsimulated gravity
Softimage, OpenVDB and Arnold in cloud modeling test
http://vimeo.com/81459393
VDB WIP
by Mr.Core

Four-point corner pin
by caledonian_tartan









