Friday Flashback #213


From the Softimage Customer Stories, volume 1, issue 1, a 2001 customer story on Aldis Animation
click to read the full story (PDF) or scroll down
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THE ALDIS ASCENSION: SOFTIMAGE|XSI Helps Aldis Animation Keep Moving On Up
by Michael Abraham

When last we visited with Kim Aldis, founder and co-owner of London’s Aldis Animation Company, he and his crew were busy putting the beta version of SOFTIMAGE|XSI v.1 (codename Sumatra) through its paces.

Roughly a year after our first conversation, I reconnected with Aldis at his home number. I’d called the Aldis Animation offices the previous day, but the sound of holidays celebrations in the background suggested it wasn’t a very good time to talk. Damn the holidays anyway; they play hell on the work schedule of irredeemable procrastinators such as myself. But I digress.

Speaking with Aldis the morning after the night before, he sounded surprisingly upbeat. It’s been a good year for the company. So good, in fact, that everybody was feeling a little fried as the Christmas season approached. A party was definitely in order.

“We’ve had a pretty good year,” Aldis admits, with typical understatement. “We branded all the UEFA Cup pieces for Ford and did a whole bunch of stuff for the CITV network here in the UK. More recently, we created some titles for the British television game show Blankety-Blank (the British version of the old celebrity game show The Match Game). We also created backgrounds using SOFTIMAGE|XSI v.1.5 in conjunction with Avid|DS for a very challenging pop video promo. That project was really an interesting one.”

“Interesting” in this instance apparently means intensity of the mind-bending variety. As it turns out, the Hatiras video (entitled “Spaced Invader” and featuring the talents of nefarious MC/Rapper, Slarta John) was shot entirely on bluescreen, leaving Aldis to create all the backgrounds using SOFTIMAGE|XSI v.1.5. That is a lot of work in and of itself, but after careful consideration, Aldis felt he was up to it. That was before the Defected Records and Vigilante Productions realized that the video should be out before Christmas, which significantly compressed the timeframe.

Even with the original deadline compressed to a fortnight, Aldis isn’t one to complain. Adhering to his philosophy that there is always a solution within Softimage, he prepared to put his beta version of SOFTIMAGE|XSI v.1.5 under some of the most intense pressure the system has ever seen.

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“Basically, they shot all the footage of Slarta John against a bluescreen,” explains Aldis. “About the same time they were shooting, I started working on the graphics. By the end of the first week, the footage had been offlined. We took that footage into Avid|DS together with the graphics I had managed to create by the start of the second week. Aries Brooker did a great job on the compositing, editing and effects using the Avid|DS system. I carried on working on the remaining graphics in the meantime, so it was all quite efficient. What was most encouraging in the midst of all the chaos though, was how well the new version of SOFTIMAGE|XSI performed. I’ve always really liked and relied on the system in the past, of course, but we’ve never put it under pressure quite this intense. We rendered an enormous number of frames. We did a lot of rotoscoping and matching of backgrounds. And, of course, there was all that bluescreen footage to deal with. I can quite honestly say that I wouldn’t have been able to get it done without version 1.5.”

Despite the stress and hard work, however, Aldis insists that the project was a thoroughly enjoyable one. Much of the credit for that goes to co-directors Ben Hume-Paton and Steve Lowe.

“Anytime you can work with directors with whom you can get on, you know that you’ve got a good thing going,” says Aldis knowingly. “It was the first time I’d worked with Ben, and we seemed to share the same vision of things. It was a pleasure, in spite of all the problems and even though we had to work so hard.”

Aldis also gives considerable credit to the latest version of SOFTIMAGE|XSI, both the success of the project and the positive experience it ultimately produced.

“It was great to see XSI working so well,” he says happily. “I really hope that people will sit up and take notice of the vast improvements in version 1.5. I love it: it goes from strength to strength. My favorite parts are the Render Tree and the scripting capabilities, which have both come a long, long way since the first version. The much-improved rotoscoping was key to this project. We had backgrounds that would refresh completely and consistently in real time. That means you can rotoscope, then play it back right away. That is an invaluable feature you could never do before. I also used scripts to set up my camera constraints. A single scene in the pop video might require 20 to 30 constraining objects for a single camera. I was able to script the constraints, then drop them into the timeline of the Animation Mixer. At that point, the timing is set up, and all I have to do is scroll through, position the camera on each shot and bang, I’m away!”

After the very short respite over Christmas, Kim and his team at Aldis Animation are preparing for a number of challenging projects. They are currently in negotiations to create special effects for a popular television series, and they have just signed an agreement with two character designers to create their own animated series.

“Suffice it to say that the character designers are very well thought of,” says Aldis mysteriously. “This is a new direction for us, but one that we’re all very eager to take. In fact, I’ll be working on some characterizations over the holidays, with the idea of getting a trailer out early in the New Year. We’ll also be setting up a subsidiary company to handle the in-house productions we’re planning on doing in the coming months and years, so these are exciting times.”

With 2001 now upon us, it’s fair to say that one good year deserves another at Aldis Animation.

Friday Flashback #198


Interview with Chinny Brynford-Jones: The XSI Product Manager of Softimage talks about version 4, the cg industry and his past career as a comedian — May, 12th, 2004, by Raffael Dickreuter, Bernard Lebel, Ed Harriss

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What is your history with Softimage?
Over seven years of fun and an additional 40lbs of weight, I would like to think of it as additional charisma but I have a feeling I am just kidding myself. I started, weirdly enough, in 1996 in the Pitcher and Piano in Dean street London, sitting next to Adrian Hill (formerly Special Projects now Cinegroupe) at Ben White’s (formerly Softimage now Framestore) leaving do. I asked Adrian if I could come into the softimage office and learn SI3D. I thought it looked like the dog’s bollocks. He said yes and my window to weight gain had begun. An expense account, 100 flights a year around the world demoing Softimage 3D, then XSI, just sounded like a bloody good laugh. After five years of that with the odd spell in production, I met my current girlfriend. Montreal being such a crushingly superb place, I decided it was time to make the move. After years of experience in the field one thing followed another and now I am the XSI product manager. Funny how thing work out.

Can you tell us something about your past comedic career?
Mostly a disaster – the rest was just plain awful. I have tried doing a spot of stand-up in mainly friends type venues and having never been so nervous or embarrassed in my life. So I switched tack and started to write, although no matter how serious the subject matter it ends up as comedy. (Or “words” as others say) I guess always seeing the funny side of life has it good points. What has been fun tough is that Softimage has always allowed (even encouraged) me to entertain people during my demos. So the marriage of my two loves, comedy and XSI seems to be made in heaven.

You are also known as “Chinny”, what can you tell us about that name?
A friend Nick Savvy (another animator, sheesh do I know anyone else) in London and I used to write comedy stuff together -(which now sits in drawers gathering dust) He had 3D Studio release 4 installed (all legit – cough – of course) and after a year of teasing me that I should “try it” I did. I thought it looked waaaaay too complicated for my poor brain, but it really was absorbing and I was totally hooked. I conned my old man into springing for a computer, next was simply installing all the necessary software (cough, choke, splutter), which was naturally completely over my head. Although I could use 3DS4 I could not even change my login name and password. Which had been setup by Nick as login “Chinny”, password “Chin Chin”. He used to make fun of of my chin it seems. When I went to Softimage Adrian asked me for a login name, so I said, err I dunno…”Chinny”. There was a Justin King (Now EA) in the Softimage office and I used to get his calls, oddly it seems that Justin and Jason are apparently too similar. So I said why not call me Chinny and stop the confusion. The rest they say is the rest.

How challenging is your new title?
The title itself is not too challenging – but the job sure is. It takes up almost my every waking moment. In addition to all my regular duties, I really love to use the software, so doing both takes up all my time.

Now that you’ve been promoted, will you still do demos?
Fewer and fewer. I have little time to do it these days, except for the big occasions. Although preparing for them is still is an excellent way to keep my hand in using the software. Without using the software and interacting with customers one can not expect to really be a good product manager.

What do you do on your spare time?
(Embarrassed smiley) I work. Mainly making my own tools etc in XSI, but also writing marketing blurb, and future design ideas. I generally sit with my girlfriend in front of the TV with my laptop on top of my lap (how ironic). She says it’s a bit pathetic. (Another embarrassed smiley) as I am writing this interview as in the manner described above. Actually watching a DVD series called “Firefly” which is really rather good.

What impact does Special Projects have on the development of XSI?
As special projects is the ultimate in front line support, many specific production issues and requests get elevated to the top of the development cycle. This can have a direct bearing on future features and workflow being implemented inside XSI.

What is the exact nature of the relation between Softimage and Avid? Does Avid having any input in XSI’s development?
Very little. In version 4.0 there were a few items such as Mojo support, (very cool direct output which mostly does away for needing a DDR) but generally the XSI development is balanced between customer requests and our own innovations. Whilst all the time they are balanced as to what will make us money. We are a business after all. But one thing I have noticed is that since David Krall took over as head of Avid, I have seen more and more people prepared to lay down their life for him. He is a brilliant leader and a genuinely lovely guy. This has a huge impact on all of us. Never in my working career has one man so enriched a company of this size.

Now that Avid has bought NXN, will we be seeing some of that Alienbrain tech making its way into XSI?
Officially I can not comment on any future development. But if we were to look at past trends, it would fit nicely into Avid’s plans for all types of pipelines

How is Softimage structured?
Well Softimage is a business first and foremost. It just so happens that it is also a passion for the vast majority of us. Come in at the weekends or walk the halls late at night and count the people. They often have brilliant ideas which they just have to test.
As a software company we are driven by the release cycle and to a less extent major trade shows. We have all the usual suspects. Dev, support, marketing, sales, finance etc etc etc. It is a team, no… more a family. Everyone is 100% dedicated to bringing the best product to market that they can.

How different is Softimage from when you first started with them?
More experienced, more tight, more passionate.

How important are demo artist and product specialist to Softimage?
They are the well known faces of Softimage. They are the soldiers who charge into battle waving the flags, They work and play like they demo. Without them, the message would not reach the right people. But they are still as important a part as the rest of the amazing family “Softimage”

What do you see as version 4’s best new features?
Construction modes
Character Development Kit
Rigid Body Dynamics
Custom Display Host
Customizability
SDK
Mental Ray v.3.3
Animator Audio tools
Vector and Raster Paint
Reference Animation
Material Library
UV Unwrapping
Programmable shaders
Etc etc etc

What are the most drastic changes within XSI from version 3.5 to 4?
XML UI
Customization
Construction modes
SDK

How much have the particles/simulation tools changed in XSI 4?
Not much, the core is still there, but there are new customizable controls and goals.

How easier will it be in XSI 4 for people to create custom layouts and property pages?
Just as easy, but waaaaay more options and controls. For instance any layout can have a direct relation which can also trigger scripts. And if you want you could put an entire HTML front end onto XSI

In what areas do you think XSI is way ahead of the competition?
Compositing
Real-time shaders
Hair (even with Maya’s half-hearted attempt)
Almost all types of animation
Characters
Polygon modeling
Rendering

What are your thoughts when looking back to XSI 1.0 and what it has now become with version 4?
It is roughly as predicted but I certainly did not see all the innovations coming. My boss Gareth Morgan did though, he is a visionary at Soft.

What do you think of the XSI community as a whole and from what is was then to what it is now?
I love itthem. They are my extended family. I am amazed at how quickly it has matured, just seeing the rapid rise in the number of members of XSI Base is testament to what has become an explosion of XSI users (particularly after v3.0). With the huge numbers of projects being done, I am very impressed at how well they (the community) push the software. For most people 3D is now almost a religion, so imagine what it is like here at Softimage. XSI is our child. It is why there is so much passion surrounding it.

If you compare the European and the Canadian markets, what things are different, what things are similar?
Commercial production is a common tread. Although there is more money in Europe (especially London) for a range of different broadcast projects. So people who want to do high profile work often have to go to one of only a few major cities. As for the work culture, I find the differences often in the teams. In Soho they work very very hard, but play equally as hard. They socialize together more than I have seen anywhere else. Even from my own experience I used to go on regular snowboarding holidays with large gangs of animators. It often made for very boring conversations in local bars always talking about work, but that is what we did. With a huge number of post houses in one square mile I guess it more easily makes for a community. It is like food courts, all your specialist needs in one place. I would be interested if that type of community is exists elsewhere.

What’s your advice to a person that is starting in the industry?
It depends on what they want to do – So generally I would say ask around, look on the net and drop Ed a line  – better still buy How to get a Job in Computer Animation: If you want to be an animator etc, then make a showreel. Look for local companies and ask if you learn there or just go and show them your stuff, the catch is if you will probably have to do it for free. But working in a real production house really pays off in the long run. Think of it simply as slavery.

What skills are needed to join the XSI development team?
Programming is a must, but more than they have to be the best. Softimage has an incredibly talented bunch of devs. Which is why they manage to make such wonderful software

What are some skillsets that you believe studios are looking for these days?
TD’s always. From to character rigging to rendering and lighting. In film and longform projects, TD’s outnumber animators. In broadcast and commercials generally a good all-rounder will go far. And in games, modelers-texturers-animators make up the bulk compared to programmers. But simply if you can do one thing really really well then you can find a home, it just means you might have to travel

Where do you see the 3D industry 5 years from now?
From my private moon in the shape of an enormous pie.

Friday Flashback #182


Screenshot and caption from the July 2000 3d world review of Softimage XSI 1.0. Check out the old-style PPG.
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Modelling is good but nothing to write home about, but things should improve. You do get the veritable pwerhouse of Softimge 3D thrown in for free, but integration between packages is certainly not ideal. Softimage XSI doesn’t support trimmed surfaces, for example.

Friday Flashback #180


SOFTIMAGE | XSI v2.0 POWER CREATOR’S GUIDE The full description the super technique and basic functions of Ver2.0. Transition to XSI is OK with one book this from the 3D!

Price 5,600 yen + tax
Author Arene Raferye, Shigeru Araki, Takashi Umezawa, Kadoguchi Yoichiro, ANoriko Saito, Akira Sugiyama, Michael Arias, Rejean Gagne, Shinji Watanabe
Release Date May 2002
Total number of pages 408 pages
Issuance and sale Ltd. aspect Http://Www.FuGra.Tv/ (to a corporate aspect site)
ISBN ISBN4-7572-0924-X

hat tip to Todd Akita who sent me some pictures of the book. Todd adds “Screenshots are from an early Koji Morimoto-directed CM at Studio4c showing how they integrated traditional animation/CG.”

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Wunnnnnnn…HuuuunnnnnndredAAAAAANNNNNNDDDDDD….EIGHHHHHHHTYYY!!!